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Messages - Matti

#1061
I always wanted to include a band in a game and thought about drawing one I know personally. This might be the chance to participate in a competition again. I don't promise anything though..
#1062
Critics' Lounge / Re: female character sprites
Mon 22/11/2010 14:06:21
So what about this:

#1063
Critics' Lounge / Re: female character sprites
Sun 21/11/2010 23:25:04
I made a sideview. The arm should more angled I guess and the bag looks a bit off too..

And I still have problems with making the legs in the front view more relaxed.

#1064
Critics' Lounge / Re: Main character portrait
Sun 21/11/2010 23:21:18
The little smile definitely helps a lot! Now she looks serious, but not angry. I can't decide on the eyebrows though, I like both versions.
#1065
Critics' Lounge / Re: female character sprites
Sat 20/11/2010 19:15:52
Adobe Illustrator for both. I've never used any special animation program, I just draw frame by frame and put each one in a layer.

I don't really have a problem with the scaling issue, if small details don't look like they're supposed to be, I can always change them pixel-wise.
#1066
The Rumpus Room / Re: Happy Birthday Thread!
Sat 20/11/2010 17:20:34
All the best CJ !
#1067
Critics' Lounge / Re: female character sprites
Sat 20/11/2010 17:14:56
Oh, that's just a scaling thing, I didn't change the eyes at all. I always resize the image to sprite size manually, without definite values or such and thus in the end it always looks a bit different. I agree though and will copy-paste the 'old eyes' in case I can't get it right through scaling when the sprite is finished.
#1068
Critics' Lounge / Re: female character sprites
Sat 20/11/2010 16:04:12
Thanks for all the input. I agree that the leg looked a bit off, what about this:



Quote from: Tabata on Fri 19/11/2010 20:42:11
Now you made me even more curious. So my reward for your kindness to tell something is: 
I'll be watching every step of you from now on, because I won't miss something about this ;D

Heh, you make me feel observed. No really, thanks for the interest, but there won't be much to show for months, as I have to work on my other projects too and don't want to start a GiP thread before most of it is done. But maybe I'll post something in the lounge from time to time (Oh wait, I did and should really get back to it).
#1069
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 20:17:03
Well, on the one hand I don't want to spoil too much, on the other hand I haven't fleshed out her story very much yet.

She's both a technician and a mechanic basically, so she knows how to use a computer as well as a wrench. Together with a friend she owns a small workshop for cars and stuff, in a slum quarter of a megacity (where the game takes place). It's funny you said she could be Zoe's sister, cause she indeed has a sister. She's a pretty one too since they're twins ;)
#1070
Quote from: barefoot on Fri 19/11/2010 19:26:09
Can AGS determine xy for an object and have the char go there?

Um, yes.

cEgo.Walk(oObject.X, oObject.Y);

If you had typed "object" in the index search box of the manual, you would've immediately found your answer. Also, there is nothing whose coordinates can't be get. If AGS couldn't handle such simple stuff, I'd switch the engine.
#1071
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 19:02:18
Here's a new version. For some reason I have a serious problem when it comes to drawing shoes, but I think this looks better now. I also added the belt, tweaked some minor details and made practically every outline a dark tone instead of pure black. Forgot to do something about the cap though..

#1072
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 18:11:36
Thanks people.

You're right Khris, I didn't think too much about it, but I'll fix that.

Tabata: Aha, the one is the sequel to the other... but yes, I should decide about the outline style as soon as I have the background style ready. You're right about the stance too, I have another character with different stances for different views too anyway and it shouldn't be a problem.
#1073
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 17:07:01
Thanks, anian. I developed that style over the past 3 years now and I'm quite happy myself. But I do some pixelart from time to time too.

Yeah, I was afraid that the cap would look like that, but the shader part is not supposed to be liftet:

     

I know, the two faces don't look too similar (at least when it comes to the eyes), but it doesn't matter at sprite size I guess.

Yeah, maybe a badge or something will help..
#1074
Nobody is making fun of you (yet), but if your room script really just contains that single line, then you should do the tutorial.

And pay close attention to the events pane:

#1075
Within the room script it has to be within a function.

If it looks like this

Code: ags

// room script

cMuffy.FollowCharacter(cDanny);


.. you get an error message (and should definitely do the tutorial).

If it looks like this it should work (well, not really since the command would be called every game cycle and thus never start - but you shouldn't get any error):

Code: ags

// room script

function room_RepExec(){

cMuffy.FollowCharacter(cDanny);

}


Yeah, what Sslaxx said, show us the script.
#1076
Quote from: dbuske on Fri 19/11/2010 16:01:52
I don't know what your guess said.  I am new to scripting.

Where exactly did you put that line? Make sure it's within the room load or the rep-exe or any other function. You know, within { and }.
#1077
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 15:55:13
Whoops. I googled it and must have misread something. But I haven't played Dreamfall either..
#1078
So, what kind of critique are you looking for? Regarding your idea or the background?

Anyway, I like the idea, reminds me of Fallout. The background is nice too. One thing that bugs me is the legs of the girl, they look a bit.. off.. like one leg is longer than the other above the knee.

Btw, I hate clicking on thumbnails to see the full picture, why don't you use the direct link to the image?
#1079
Yeah, so what does the code look like and what does the error message exactly say? It seems you didn't put the command inside any function (like the rep-exec.).

Also, don't dig up old threads that have nothing to do with your question.
#1080
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 14:48:31
I haven't played The Longest Journey, so I don't know what she's like  ;)
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