In line 19 to 22 the dialog starts again if any of those six options has not been chosen. This seems wrong and could be the problem you're talking about.
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Show posts MenuQuote from: newwaveburritos on Wed 15/12/2021 18:47:16
Here's a pretty in depth post from earlier this year
Quote from: Blondbraid on Wed 08/12/2021 09:06:58
it was fun practicing making 3D game assets and trying to make the 2D and 3D artsttyles match each other.
int PreviousSong = -1; // in the global variable panel or at the top of the script
function repeatedly_execute()
{
if ((Channel == null) || !Channel.IsPlaying)
{
int i = Random(2);
while (i == PreviousSong) i = Random(2);
PreviousSong = i;
if (i == 0) Channel = aIntro01.Play(eAudioPriorityNormal, eOnce);
if (i == 1) Channel = aIntro02.Play(eAudioPriorityNormal, eOnce);
if (i == 2) Channel = aIntro03.Play(eAudioPriorityNormal, eOnce);
}
}
Quote from: Baguettator on Mon 20/09/2021 13:08:02
Is it possible for me to update it ? And how, please ? I hope so, but I don't want to lose all I have done so far !
// this goes into the RepExec, you need to set the car's coordinates in room_load like arj0n did
for (int i = 1; i < 4; i++) // assuming that the object numbers are 1,2,3
{
if (object[i].Moving == false)
{
if (object[i].X == -30) object[i].X = 330;
r = random(100); // randomizing the new loop for each car instead of having a fixed timer
if (r == 10)
object[i].Move (-30, 26, 10, eNoBlock, eAnywhere);
}
}
Quote from: Licht61 on Sun 12/09/2021 20:30:57
For example here's the one of the attempts that looks basic for me, but i've failed
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