Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Matti

#1201
Me too. Also, the animation is nice and the pigeon looks cute.
#1202
The Rumpus Room / Re: Happy Birthday Thread!
Sun 01/08/2010 02:32:12
Happy one, JBurger.
#1203
Quote from: tzachs on Thu 29/07/2010 13:58:47
They're turning kids into slaves, just to make cheaper sneakers.
But what's the real cost, cause the sneakers don't seem that much cheaper?
Why are we still paying so much for sneakers when they're being made by little slave kids?
What are your overheads?

Commercials. Usually 80% of the price.

Oh, and why shouldn't they turn kids into slaves when they turn adults into slaves?
#1204
Jim Reed's suggestions are worth a fortune! Keep them in mind and your BG will look much better.
#1205
The Rumpus Room / Re: Happy Birthday Thread!
Tue 27/07/2010 19:11:51
Happy one, Calin.
#1206
Quote from: Gilbet V7000a on Tue 27/07/2010 08:30:32
I cannot comment on the rest, as I don't watch films that much (in fact I haven't watched a single film in the cinema for more than 10 years now) and I don't even know most of the actors you're talking about.

Isn't this more about hard boiled doughnuts and exploding eggs.. or the like?
#1207
Quote from: spydaniel on Tue 27/07/2010 11:04:09
About the door object, would I set the baseline to 0 so that the character is on top of the sprite and not behind it?

Yep, or at least something higher than where the character stands when he is in front of the door.
#1208
...with brackets?

Code: ags

else if ((myobject.X+120<=oBlock4.X && myobject.Y-60==oBlock4.Y-120) && myobject.X <=420 && myobject.ClickedRightHalf()) {
  myobject.Move(myobject.X+60, myobject.Y, 10, eNoBlock, eAnywhere);
  aClick.Play();
}


Or what do you mean?

Oh, and 1x "()" was superfluous and you forgot a semicolon ;)
#1209
Quote from: Mods on Mon 26/07/2010 17:31:16
I just lost it all, no thanks to a vista re-install. 2 years of work down the pan. Sorry folks

:'(

Wow, I thought such things would only happen to me (well, not anymore, as I regularly make external backups now).

Sorry to hear that, I can so empathize with you!
#1210
Kill 'em all!

...no, wait, that was a Metallica Album and I hate that band.

Slay 'em all, short: SEA


Oh, and drop us a line when the game is finished.
#1211
Critics' Lounge / Re: Military mugshots...
Mon 26/07/2010 12:36:03
I used anian's edit of the other guy and tweaked a few pixels. No major changes though.



x3

#1212
Good news indeed. I'm really looking forward to this one.
#1213
Looks like fun. I'm not a big fan of 3D, but this looks clean and well arranged, I like that.
#1214
Quote from: Crimson Wizard on Sat 24/07/2010 14:12:53
Loominous sprite is too good :P
Victor6's sprite is too standart (it looks like he has a SNES-style sprite conveyor there :D)
So I vote for Monk's goblin.

What's with Jim Reed's entry? I vote for that butterfly pig!
#1215
if (mouse.x + GetViewportX() )

Delete that last bracket - it ends the if-clause before the ">" .
#1216
What's up with other AGS games, does the problem appear every time?

And as Khris pointed out, there could be a problem with special characters in your file path, did you check that?
#1217
Quote from: markbilly on Fri 23/07/2010 12:39:30
Sorted this now by setting up my own timer with an int.

Yep, I do that all the time too. Never used the timer function.

Good to hear you solved it.
#1218
Why don't you 'switch' to the rep-ex using a variable? Something like this:

Pseudo-
Code: ags

// rep-ex always

if (IsTimerExpired(1)) {
  ...
  blockingaction=true;
}

// rep-ex

if (blockingaction) {
  blockingaction=false;
  // put the stuff in here
}
#1219
Look up GUIs in the manual.

Sorry for the short answer, but your question is very basic and unspecific. Go through the tutorial, get a grip on the basics and try to look up things in the manual. Then ask for help in the forums if you aren't clear on something.
#1220
Critics' Lounge / Re: steampunky sprite c&C
Wed 21/07/2010 18:40:16
I prefer the first version too for the face is far more interesting and Khris' edit is great I think.
SMF spam blocked by CleanTalk