I support the GUI zoom slider!
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int ItemOwner() {
GUIControl *control=GUIControl.GetAtScreenXY(mouse.x, mouse.y);
return control.AsInvWindow.CharacterToUse.ID;
}
function iWhatever_Interact(){
if(ItemOwner()==1){
//bla
}
else{
//bla
}
}
Quote from: Crimson Wizard on Tue 06/04/2010 15:10:42
1. When inventory item is selected, check mouse coordinates and compare them with inventory window positions.
Quote from: Danman on Thu 01/04/2010 15:15:26
As Matty and Crimson Wizard explained.
KeyboardMovement.SetMode(eKeyboardMovement_Tapping);
KeyboardMovement.SetMode(eKeyboardMovement_Pressing);
KeyboardMovement.SetMode(eKeyboardMovement_None);
Quote from: InCreator on Wed 31/03/2010 13:54:19
AFAIK, there was hell of a noise and Bush-hate, then Obama got elected and US suddenly got veeeery quiet. At least, viewed from this end of globe.
Quote from: icey games on Tue 30/03/2010 21:27:45
Ok, now this is the place this topic should be
Quote from: icey games on Sun 28/03/2010 20:27:24
i was using my phone sorry about that
... 00000027 9.45556450 [2232] AGS: Initializing screen settings 00000028 9.45561695 [2232] AGS: Init gfx filters 00000029 9.45567417 [2232] AGS: Init gfx driver 00000030 9.45571423 [2232] AGS: Switching to graphics mode 00000031 9.48756790 [2232] AGS: Widescreen side borders: gfx card does not support suitable resolution. will attempt 960 x 600 anyway 00000032 9.48767948 [2232] AGS: Attempt to switch gfx mode to 960 x 600 (32-bit) 00000033 9.48789978 [2232] AGS: Attempt to switch gfx mode to 800 x 600 (32-bit) 00000034 10.03549480 [2232] AGS -- InitializeD3DState() 00000035 10.03589439 [2232] AGS: Preparing graphics mode screen 00000036 10.03591347 [2232] AGS: Initializing colour conversion 00000037 10.03600216 [2232] AGS: Check for preload image 00000038 10.03614521 [2232] AGS: Initialize sprites 00000039 10.03656387 [2232] AGS: Set up screen ...
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