Have you set BaselineOverridden to true? Then you can set the baselines of the objects who will always be in the back to 1, the objects in front of it to 2 etc. That should definitely work.
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Show posts MenuQuote from: Khris on Thu 04/03/2010 12:17:29
The letters on the window and consequently their shadow are flipped.
int i=1;
while(i<21){
character[i].DoSomething;
i++;
}
if (collision* && cZombie.View==bla && cZombie.Frame==bla){
// Character dies or whatever
}
Quote
Any help would be appreciated. Thanks
Matt.
// if character is dead if (cChar.Transparency<100 && cChar.View==living) cChar.Transparency++; if (cChar.Transparency==100 && cChar.View==living) cChar.View=dead; if (cChar.Transparency>0 && cChar.View==dead) cChar.Transparency--;
Quote from: Domino on Wed 17/02/2010 02:45:22
I was hoping you would show up with the Lensflare!! That would make my background badass, that's all. :-)
Quote from: Domino on Wed 17/02/2010 02:27:52
Mr. Matti, help me.....
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