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Messages - Matti

#1321
Have you set BaselineOverridden to true? Then you can set the baselines of the objects who will always be in the back to 1, the objects in front of it to 2 etc. That should definitely work.
#1322
Critics' Lounge / Re: Bar background
Thu 04/03/2010 12:20:27
Quote from: Khris on Thu 04/03/2010 12:17:29
The letters on the window and consequently their shadow are flipped.

Ha, good point!
#1323
You can't display characters multiple times, but arrays are the way to go.

Just do something like this:

Code: ags

int i=1;

while(i<21){
  character[i].DoSomething;
  i++;
}


This way you could handle 20 Zombies at once (characters 1-20). Sorry for the short answer, but I really have to go to bed right now ;)
#1324
I just tested it and it worked perfectly..

Maybe you should try again.
#1325
Just check the view and frame of the zombie in addition to the collision.

Pseudocode:

Code: ags

if (collision* && cZombie.View==bla && cZombie.Frame==bla){
  // Character dies or whatever
}


* You can manually check the coordinates of both characters or use character.IsCollidingWithChar.. or SSH's pixelperfect collision detection module.

Quote
Any help would be appreciated. Thanks
Matt.

I appreciate being of any help.
Matti.
#1326
No need to apologize. It is indeed very basic, but I asked the exact same question 2-3 years ago  ;)
#1327
Labelname.Text = String.Format("%d", PlayerHP);
#1328
Nice work, abstauber. I think the final version looks quite good and I'd go with it.
#1329
Critics' Lounge / Re: A walkcycle
Mon 22/02/2010 16:40:59
Good work, that's definitely much improvement since your main characters walkcycle. Looking at how real people walk is indeed the best thing to make a decent walkcycle. I'm generally happy with the cycles I've done so far but they're always unnaturally exaggerated. People just don't move and lift their legs much while walking...

Keep it up.
#1330
Nickel's internet connection is currently down and he may not be able to start a new competition within the next days, so maybe ProgZ should host the next one..
#1331
Critics' Lounge / Re: Grand Foyer
Sun 21/02/2010 19:50:53
Regarding the stairs and the pillars, the perpective is WAY off.

1. The green lines indicate the area below the gallery/matroneum. The pillars are somewhere in front of it, but not beneath.

2. The pillars below the stairs are in a row despite the fact that the stairs are going towards the camera.

3. The railing looks totally arbitrary with its wobbly lines.

EDIT: 4. The way you drew the stairs they look more like an assembly line.

I don't have time for a paintover now, but maybe tomorrow.

#1332
Seriously, this thread will get locked if you don't post two ingame screenshots.

But anyway, great news! I was hoping that one day Kaio's sprites and animations will be part of a game. I'm definitely looking forward to this.

When it comes to graphics I can't be of much help since I'm not a pixel-artist, but I could help with story and puzzles. So if you're interested, contact me.

EDIT: Just played the demo. I guess you don't have two screenies yet ;) Perhaps the "Recruit a team" thread is more appropriate?
#1333
By the way, what happened to our Interprete-the-clouds-thread, Domino?

Here's what I see: A car, a T-Rex-bird and some wasted guy who's brain peeks out..



#1334
Then put a (SOLVED) in the threads topic, the "NEED HELP!" doesn't look like the problem is gone ;)
#1335
If it's okay to fade the character OUT and then IN with the new view, you could do something like this:

// if character is dead

if (cChar.Transparency<100 && cChar.View==living) cChar.Transparency++;

if (cChar.Transparency==100 && cChar.View==living) cChar.View=dead;

if (cChar.Transparency>0 && cChar.View==dead) cChar.Transparency--;
#1336
Quote from: Domino on Wed 17/02/2010 02:45:22
I was hoping you would show up with the Lensflare!! That would make my background badass, that's all. :-)

Okay, I was a little confused. Here ya go, fella. In addition to the lensflare I added a cool mosaic filter for more awesomeness.



You don't have to thank me, and yes, you can use that BG for your badass game.
#1337
Quote from: Domino on Wed 17/02/2010 02:27:52
Mr. Matti, help me.....

Now I'm scared  :o

I was just about to post something and then - after refreshing the page - I saw your request for help.

Well, I was going to write something as sarcastic/ironic as Snarky, but now.. hm, let's just say: I don't know why you had to add that you did a half ass job, particularly since your BG is the best worst I've seen in this thread.

Oh well, gotta go to bed now, it's 3:34 here. Just let me add that Snarky's tutorial is brilliant. I might use it at some point.. to make a badass game.. or something.
#1338
Sorry. Since Westwood always reminds me of C&C I should have said: C&C sucks. Big time!
#1339
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/02/2010 01:12:10
Happy one, Darth. May your whip cracking in the GiP forum never end!
#1340
And all their games are the same, since Dune 2 from 1992. Those guys are as creative as a brick in a wall.
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