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Messages - Matti

#1361
Critics' Lounge / Re: Another background - C&C
Fri 05/02/2010 12:38:35
Quote from: InCreator on Fri 05/02/2010 01:10:33
Hard to describe, but so much dark simply makes eyes tired. Figuring out what's drawn her is a challenge to my eyes, because everything's so dark.

Well, taking into account that the only light is turned off, it's actually quite bright in that room  ;)

I like the room. You got a nice, clean style there. And aside from the look, the room is very functional. Good job.

Personally I like the colors and I don't think it's too dark.

Oh, just noticed: The mirror is unnaturally bright, like it has a light source in front of it.
#1362
Quote from: Chicky on Tue 02/02/2010 13:04:03
Mr Matti, you will not regret seeing it at the cinema!

I don't regret it indeed. I just regret watching it in german, because one of my friends has problems with english.

The story was very predictable and standard, despite its nice message: Don't kill natives and nature for resources ;), but from the optical / aesthetical aspect it was very worth watching.

One thing I noticed was that the movie could very well do without any spoken words. The story was clear and you could trash most of the dialogs and comments.
#1363
ProgZ made some good points. The lighting indeed makes the furniture look flat.

And yes, that high shelf doesn't make sense. I tried to show how the room would look like with people in it (taking the size of the bed as a starting point)... it looks weird.

I know you said that you don't want to discuss the resolution thing any further, but I totally second that you should use a lower res, like in my example (640x480). It just looks so much nicer.

#1364
I'm gonna watch it today - after all it's the last chance (before tomorrow) for watching it in a cinema! I hope it'll be worth it.
#1365
Okay, it's solved.

I was constantly tinting the characters in the rep-ex which of course counteracted the area lighting.
#1366
No, all the sprites and characters are 32-bit. And while it could be the case that I imported wrong colored images, I'm still using the old background and mainly old sprites who were affected by region lighting some time ago.
#1367
In one room I used region lighting levels for quite some time, but somehow it doesn't work anymore. I'm not sure but I think I turned it off some day because I tested several backgrounds in the same room. The point is I don't know how to turn it on again or why it doesn't work anymore. The lighting setting of the characters in that room are all set to true and there doesn't seem to be anything region/lighting related in the room's script. The regions in the room still have their lighting levels set..

So my question is: What could be a possible cause or is there any way I could have turned off the lighting aside from the characters setting?
#1368
Quote from: Darius Poyer on Wed 27/01/2010 13:34:03
like this one here. I should add that you probably shouldn't click it if you don't want to see a cooked fetus.

Now THAT'S disgusting!
#1369
General Discussion / Re: iPad
Wed 27/01/2010 23:44:19
I prefer the MacBook Wheel. Now that's revolutionary. No keyboard and only 2,599 $ for an 8 GB one.
#1370
Beginners' Technical Questions / Re: AGS 2.61
Mon 25/01/2010 13:40:37
Blue highlighted words are links  ;)
#1371
General Discussion / Re: Get to know william
Mon 25/01/2010 12:48:15
Is the name Guybrush translated into swedish (hennes barme??)? Cause the name doesn't appear anywhere..

But agreed, that image is so very tasteless.
#1372
General Discussion / Re: Get to know william
Sun 24/01/2010 14:09:57
Quote from: Chicky on Sun 24/01/2010 13:29:56
Eugh! Anime Guybrush! -_- Far more horrific that any bloody poop.

SO agreed!

Anyway, I liked the death images on the 1st page, now it's getting kinda boring..
#1373
Code: ags

import function AddHealth (int amount);


should be all..
#1374

if (mouse.y > 500){
   if (gui.visible==false) gui.visible=true;
   if (gui.y>500) gui.y--;
}

if (mouse.y < 501 && gui.visible){
   if (gui.y==600) gui.visible=false;
   else gui.y++;
}

Something like this should work. Of course you have to alter the values. In this example the gui is 100 px high at a resolution of 800x600.
#1375
So, you're working together with SookieSock?

Anyway, looks nice, I like that dead guy. But yeah, the story seems a little thin..
#1376
Quote from: Arboris on Thu 21/01/2010 19:44:00
I don't know either. But it's been long enough now, so if you're feeling like hosting the next spritejam as runner-up then be my guest. 
#1378
Sorry to dig this up, but I wanted to share this:

#1379
There's a standard delay of seconds before the idle view starts. If you want the idle view to loop continuously, you have to set a delay of 0.

Character.SetIdleView(int idleview, int delay)

#1380
General Discussion / Re: Life on mars.
Wed 20/01/2010 20:44:41
Quote from: mkennedy on Wed 20/01/2010 20:36:15
We know more about the surface of the moon then we do about the deep oceans. It would be nice if there was a sea based equivalent to NASA for exploring the depths of the ocean. Though I wouldn't mind a robotic mission to return a soil sample from Mars.

Yeah, and I consider the deep sea much more interesting than space. There are a lot of bizarre creatures down there while in space there's only.. dust. I don't want to sound like I find space boring (with its unimaginable size, giant planets with rings, nebulae, black holes and all that crazy stuff), but I would really like to see more from down the oceans.
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