+1
That would indeed be very useful!
That would indeed be very useful!
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Show posts Menuif (EventType == eEventAddInventory)
if (event == eEventAddInventory)
function on_event(EventType event, int data)
for (int i = 0; i < invWindow.ItemCount; i++) {
if (inventory[i].GetTextProperty("Cooking")
{
// do stuff, e.g. lose the item
}
}
if ( (aliceCount >= 1 || lilaCount >=1 || tedCount >= 1) && brushCount == 0 && cMalcolm.ActiveInventory == iDinceyDollBrush)
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