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Messages - Matti

#1461
Critics' Lounge / Re: Critic on a font
Wed 25/11/2009 14:49:11
Yeah, Dual you nOOb, upload something useful  :P

One thing I definitely don't like is the inventory writing , because of the missing spaces between the lines.
#1462
Critics' Lounge / Re: Critic on a font
Wed 25/11/2009 12:40:39
I like the font that describes the usage of the other fonts  ;)
#1463

Just finished it. Nice game as always and I enjoyed the dark sci-fi setting.

Yay, didn't need  any hints, it's just that I forgot about the stuck crowbar when I loaded the game after several days and was a little stuck when I encountered the sentry on the tower.

Thanks for yet another game, Ben "Wild Colonial Boy No. 304" Chandler.
#1465
Quote from: Ben304 on Sat 21/11/2009 11:26:59
If there's still anyone out there working on something you've only got a few days to get it in before I ask people to start voting, so make sure you get it finished up in time!

Yeah, I really wish to join this as my first BG Blitz ever, but haven't started anything yet. Maybe I get something done today tomorrow.

Edit: Damn it.
#1466
The one with the solid color outlines looks great I think. Can't help you with blending outlines though..
#1467
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 03:52:22
Happy one, CJ.

Long live the Adventure Game Studio!
#1468
The screenies are awesome, and - to be honest - this is the AGS project I'm currently most anticipating. Wish you well with further development.
#1469
Critics' Lounge / Re: Character Help!
Wed 18/11/2009 17:32:54
Always avoid BMPs, use PNGs instead. BMPs are ridiculously large, while PNGs are smaller with an equal quality (unlike JPGs).

Note that you can modify your first post to update the images. Also, welcome to the forums.
#1470
Quote from: rharpe on Wed 18/11/2009 05:40:21
I never realized this as a kid... but were all the cartoons of the 80s made by the Japanese? The animation style is very anime-ish. :)

A great deal of cartoons I guess, just like all the Disney movies are made in Korea.

Quote from: Ben304 on Tue 17/11/2009 13:09:35
Quote from: Mr Matti on Tue 17/11/2009 12:51:03
Reminds me of Captain Planet and the planeteers.

Dude, I totally changed my Tigsource forums avatar to Captain Planet like three days ago  :D

Dude, could this coincidence be any greater? No, seriously, that's funny. It's funny enough that I remember that stupid show - next to the Ninja Turtles and Ducktales the only cartoon I remember watching when I was a child.
#1472
I don't know if there's a built-in way to to so, but you could just update a variable (every 40 gameloops for counting the seconds).
#1473
The dummy character idea is good, but unfortunately wouldn't work in my case.

Well, I just wait and would be happy if you update your script at some point.
#1474
It seems that one isn't able to manually manipulate the viewport in non-parallax-rooms, even if the parallax effect is turned off - or did I do something wrong? Is there a way you could change that?

Or - even better - to allow the viewport manipulation in parallax-rooms, so that it isn't depending on the player's coordinates?
#1475
Quote from: RickJ on Fri 13/11/2009 18:27:44
Matti that looks pretty cool.  How did you do it?  What techniques and/or modules did you use?

I used Ali's Parallax module. Nickel and me already posted this sample here and were able to implement it in a game, after modifying the values in the module.

EDIT: Here is a little demo which illustrates it better, in case you're interested.

Quote
Any ideas about how to make your background also appear to move towards the screen/player?

No, not at all  ;)
#1476
Quote from: Gilbet V7000a on Fri 13/11/2009 15:40:34
Even if you think it's fun it doesn't mean you have to post here. :P
Those who mock the original posters are not any more mature in comparison.
I'll just ask the global mods to lock this.

I don't mock the original poster for a lack of writing skills or for his unawarness of the forum rules. I mock him, because he doesn't care how hard it is to decipher his writings and he doesn't care about the forum rules / things he's been told several times and even months ago.

Why should we then care?
#1477
Why not? It's a fun thread.

I guess it'll get locked anyway, since the responsible person doesn't seem to be able to write or read.
#1478
Quote from: icey games on Fri 13/11/2009 14:46:50
Quote from: Intense Degree on Fri 13/11/2009 14:09:44
Quote from: icey games on Thu 12/11/2009 15:10:32
This was square enix nintendoDS game but it was called the world ends with you I should have pics up friday of this game and game 1 people if ok comment whatyou think I can inprove in tip on how do I make a battle room It would be a big help first person to give me good teaching on it will get the achievement "helped out icey" ringtone for phone & new character in game I want!..but don't get me wrong the game is done but I do want to enable the room and check the first game on youtube to see how the battle system works.

???

MY HEAD A SPLODE.


Um ifyou don't get google or youtube twewy andyou should be able to if a game
Or not

???

The lunacy continues...
#1479
Quote from: TandyLion on Tue 10/11/2009 06:11:30
1) Add direct links to your download in your first message in this topic.
2) Add screenshots of your game in your first message in this topic.
3) Add a description of your game in your first message in this topic.
#1480
You can store the character.Loop and later set the character.Loop again.
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