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Messages - Matti

#1621
AGS Games in Production / Re: Bachelor Story
Tue 01/09/2009 23:00:49
Sounds and looks like fun!

Also, I've never seen a Stalin poster used as an inventory item, which is a good thing.  ;) I wonder what its purpose will be..
#1622
When it comes to research and construction I'd use symbols like these:



x4


But they wouldn't fit your other buttons, who have more width and less height.

Edit: Other than that I think they're okay. I would make the font larger, that "asteroid" isn't easy on the eyes..
#1623
Damn it! Missed the deadline...

I was going to participate, but I don't have the time to post something today I'm afraid.
#1624
@ strangechicken: You can modify your posts, you know? 3 posts in a row within 19 minutes must be some sort of record.

@ both: You can PM yourself and there's also a "general discussion" forum.

Don't wanna sound like a moderator, just giving some advice..  ;)
#1625
If you import hi-res sprites your game has to be hi-res. Selfexplanatory, isn't it?
You can change the color palette in the general settings.
#1626
Just a little note: Use .png instead of .jpg. Jpgs have these ugly artefacts and make the pictures blurry.
#1627
Quote from: general_knox on Tue 01/09/2009 01:41:18
QuoteChanges in 3.2 beta 4:

* Added option to automatically add side borders when running 4:3 games on widescreen monitors

Great news...might not seem like a big thing to some, but to me this is good good news! :)

These are definitely great news. I hate how everything's stretched on the laptop.
#1628
That bothers me too. If I would have the freedom to do so, I would throw all the my docs/pics/whatever windows folder in the trashcan, they really annoy me and I never use them.
#1629
Quote from: Wesray on Sun 30/08/2009 15:33:00
Has anybody here already played the new commercial German adventure game "The Whispered World" by Deadalic Entertainment?

Judging by their first two games, there almost seems to be a new Lucas Arts in town with Deadalic Entertainment.

Hey, Daedalic Entertainment isn't dead yet!

Yeah, those screenies are nice. Will watch the trailer now...

Edit:
Graphics are fine, but I really dislike the voices of the characters (and the narrator of the trailer, who's talking crap anyway). Also, it seems to be a rather childish disneylike story which isn't my cup of tea.
#1630
You might want to check out the Tween module.
#1631
You could alter the keyboard module that comes with AGS so that diagonal movement isn't allowed (Removing some lines should do the trick I think). Then disable the mouse cursor.
#1632
AGS Games in Production / Re: T.E.S.L.A.
Mon 31/08/2009 00:33:05
I did much for the game over the last three days and the game is now almost fully playable. Several sprites are still placeholders, some GUIs are a bit messed up and the fight is very simple and without animations yet, though. Also, the enemy AI still needs a lot of work, the lottery phase is missing and only one (of approximately 10) random events occure.

The enemy AI is the biggest problem I encountered. Though it's easy to let the AI build stuff and manage its finances, it's very hard to let them use their "brain" when taking land. As a human player you have the privilege to plan your moves and conquer a good deal of the map. But giving the enemys some more resources at the beginning as well as making the AIs preferably attacking the best player brings enough balance into the game.

I changed and added screenshots in my first post, but keep in mind that the graphics are incomplete - and in case of the war scene - not really more than sketches, just to make the game playable. But they will give you an idea of what the game will look like.

I will upload a little "tech-demo" in a few days. As I said it's almost fully playable since today, but there are some glitches, some missing things and some bugs I want to get rid of before uploading something.

@ Technocrat:

There isn't much strategy in my game (despite it being mentioned in the title), so I'm afraid there isn't much to steal from.

Edit:

Well, my first one-hour experience was quite varied (me being the red player). Also, the alternative meaning of the A in TESLA is "Aliens":

#1633
Mh, this is getting worse and worse. Why don't you guys read the forum rules. You need two in-game screenshots when posting here. Also, there's a thread to ask for help:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.60

Nevertheless good luck with your game. Haven't downloaded it yet..
#1634
Quote from: Akatosh on Sun 30/08/2009 13:23:50
All the diagonal lines in your picture seem to be more or less parallel, which really doesn't work perspective-wise.

If he wants to go isometric, it does.  ;)
#1635
I tried around a bit and couldn't come up with legs that aren't a bit too straight, but it looks better imo. Also, I moved some pixels here and there.

But I ain't of much help since I'm not used to draw in such a lo-res and don't often do pixelart in general.

#1636
Quote from: Lionmonkey on Fri 28/08/2009 15:36:32
Quote from: Mr Matti on Thu 27/08/2009 15:29:09
It's a fact that people can have more than five fingers, so your point being?

My point being that "can have" and "always have" are different things.

Yes, they are. Nevertheless we can state it as a fact that peple don't necessarily have five fingers. But your argument was that there's no such thing like a fact because we can't say for sure. But we indeed can say for sure that there are people with more than five fingers..
#1637
Go through the tutorial in the manual, step-by-step. The basics (like dialogs, views etc.) are all in there. Then try to do some simple stuff and get used to AGS.

Regarding your question: You have to put the sprites into views and then assign these views to the character.

Edit: Beat by Dualnames. But I don't think he wants to actually animate the character, he just wants him to be shown, according to this: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38680.0
#1638
If you don't even know how to show a character's animation then you should probably learn more about AGS and scripting, before trying to make a fight scene..
#1639
Critics' Lounge / Re: Reptilian E.T.
Fri 28/08/2009 12:21:29
Quote from: ProgZmax on Thu 27/08/2009 20:59:49
Goofy sidekick?  Please.  Go and tell that to him in a dark alley, by all means!

Well, not a goofy sidekick really... but the hunchback-Hulk-mix makes him look more pathetic than menacing. Also, I have to agree to anian: Those arms don't look properly connected to the body.
#1640
Critics' Lounge / Re: Reptilian E.T.
Thu 27/08/2009 20:50:17
I totally agree with Akatosh. The sprite already IS "badass" looking. All I'd do is make the cloak darker, it looks like it's covered with dust. I'd use more pure black and darker grey tones.

ProgZ: Honestly, I don't consider your version very menacing, it looks more like a rather goofy sidekick of some super villain. But, admitted, I wouldn't want to meet him in a dark alley either.  ;)

Edit: Something like this:

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