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Messages - Matti

#1701
Quote from: miguel on Wed 12/08/2009 22:53:33
And science has been proved to be capable of destroying people at a massive rate (Atomic Bomb) that you cannot deny. Although you deny the 10 Plagues, the Deluge and all that was God's destructive energy.
So, in a balance, who did more harm?
The events that can be proven by science like WWII and the likes, or some "unreal events" that by your standards never existed because there is no God?

1. People do harm, not Science or God. It's people that kill, in the name of god, money, nations or whatever.

2. Those "unreal events" don't matter at all (unless you believe in them, which should turn you in somebody who doesn't like god).

What matters is what people do with their belief or with science. Science isn't a person or an animal or any entity you can blame for building bombs. It's people who do good or bad stuff.

Quote from: Misj' on Wed 12/08/2009 23:15:10
I also agree with Nacho that religious people aren't better (and I mean that ethically, not superior or something) than non-religious people...although I think they should at least try to be (because let's face it: if God gave them the rules on how to be a good person, then they should know better).

..and that's exactly the point. If around 85% of the world population is religious.. then why isn't the world a better place? Perhaps it doesn't make you a better person at all if you're part of a religion? If you say religious people should know better, then you're implying that non-religious people don't share common rules and views... which is just plain wrong.
#1702
Nice. Looking forward to it. I was hoping for another sci-fi adventure to pop up and I really like your style. Also, I'm into dystopian future settings.   :)
#1703
Miguel, Moses' commandments were mostly a crapload of bullshit, starting off with GOD being the ONLY god and being a jealous one and that mankind must not bow down to other gods and stupid things like that.

Do you think mankind did pick some of those (like not stealing and not killing) because people thought these were the most useful ones?

How the hell would humans build up cities, societies and nations while constantly killing each other and stealing stuff? Do you seriously believe that it was due to Moses that mankind has certain "rules" of living together? And do you think that it lies within human's nature to kill each other?
#1704
Please use the [ code ] tags, it's so much easier to read.

The line below is not a link, but a reminder:


#1705
Just tested it and it works perfectly (AGS 3.1.2 SP1).
#1706
Quote from: NsMn on Tue 11/08/2009 10:12:36
Besides, it still isn't possible to set the button text color in the script yet.

What?

int Button.TextColor;
#1707
Netgraph, this thread is for recruiting people for your team. If you just want to generally offer your services, there's an "Offer your Service"-Thread. If you find an interesting request and want to help someone, send him or her a PM. Also, there's so need to quote so much stuff.
#1708
Ha, that was easy. Thanks, Khris.
#1709
It couldn't be easier:

RemoveWalkableArea(x);

RestoreWalkableArea(x);

The manual is your friend..
#1710
Okay, thanks. I'll see how I can use that in the future.
#1711
Yeah, creationism should be presented in form of an 8 second clip:

http://www.youtube.com/watch?v=dhqrcxrpCMs
#1712
Quote from: monkey_05_06 on Mon 10/08/2009 23:08:07
The normal place to put it to make it global is just to put it into the header file ("*.ash") so it will automatically become available to every subsequent script.

D'oh!

I know AGS for almost three years, but NEVER used the .ash to import global variables.... that could have saved me quite some time.

Thanks for pointing that out monkey. ;)
#1713
// at the end of the globalscript:

export knowdog;

// at the start of the room script:

import bool knowdog;


This isn't necessary if you're declaring the bool via the global variables pane..
#1714
This could become one of the few 3D-Adventures that I actually like. Normally I'm not into 3d graphics regarding adventures (and most of the other genres too), but these screenies are really nice.

Good luck.
#1715
Just some minor things that would be nice:

- pixel-perfect detection for buttons (not just objects and characters)

- "apply to all" possibility (or better yet a checkmark) for importing alpha-sprites. It's annoying when you always have to tell AGS to use alpha channels, when indeed you're only using alpha-channel sprites in your game

- possibility to "import whole sprite" with the enter key instead of having to click it

Oh, and it would be nice to have the possibility to make more than one screenshot, also, saving it as a .png would be cooler than having it as a .bmp

EDIT: Another thing would be the ability to declare arrays via the global variables pane.
#1716
The Rumpus Room / Re: Happy Birthday Thread!
Sat 08/08/2009 16:34:20
Happy BD to BH and SPC
#1717
General Discussion / Re: I maded a video clip
Sat 08/08/2009 16:33:06
Wow, that really was... one of millions of YouTube-cat-videos...

Cute nevertheless..
#1718
Quote from: Azaron on Sat 08/08/2009 06:34:16
If anyone ever cared what my opinion on things was, and they rightly don't, I would say that if we make it we can terminate it if it proves dangerous or unwieldy. It's just the common-sense thing to me. But a lot of the people I know call me a cold-hearted bastard when discussions about this sort of thing come up, so I'm not really one to speak for others.

That is indeed common sense. Why not shut down a machine that was built by you before and proofed to be useless or even dangerous? There's no sense in NOT doing that.

And I gotta say, the future scenario you created, where intelligent computer minds are treated as human beings, is Science-fiction a là Stanislav Lem, but is VERY unlikely to happen, as long as mankind isn't suddenly turning crazy. I neither believe in that nor in the possibility of creating machines that even come close to humans.
#1719
This module might be of interest for you.
#1720
When you make the 2nd walk command blocking, then the sound shouldn't be played..
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