Quote from: Tyr on Mon 03/08/2009 19:43:47
How do you have different exits to different places on the same side (i.e. two northern doors)
Use objects/hotspots and the player.ChangeRoom command.
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Show posts MenuQuote from: Tyr on Mon 03/08/2009 19:43:47
How do you have different exits to different places on the same side (i.e. two northern doors)
Quote from: Vince Twelve on Mon 03/08/2009 15:24:01
Now lets bring this thread back to talking about how much the American health care system sucks.
Quote from: dkh on Mon 03/08/2009 13:03:53
I find Futurama easier to get into as it features a way smaller cast (and less episodes) - it just depends on whether you "get" the humor or not. In any case, they are also filled with intelligent reflections on various things ranging from everyday life, over family situations to politics etc.
Quote from: MrColossal on Sun 02/08/2009 18:01:00
I was talking about the catholic church, not the abstract belief in a god.
Quote from: Nacho on Sat 01/08/2009 18:07:55Quote from: miguel on Sat 01/08/2009 12:09:25
Maybe in 100 years time the Catholic Church will be nothing but some ridiculous cult, absorbed by science evolution and technology
Ain't they that now???
function cmary_UseInv()
{
//Mary puts on black silk dress
if (cmary.ActiveInventory == idress){
player.ChangeView(1);
}
//Mary puts on maid outfit
if (cmary.ActiveInventory == imaid){
player.ChangeView(5);
}
}
function DistWithin(this Character*, int dist) {
int xd = player.x - this.x, yd = player.y - this.y;
yd = yd*2;
return xd*xd + yd*yd <= dist*dist;
}
if (cZombie.DistWithin(20)) { ...in repeatedly_execute.
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