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Messages - Matti

#1821
Critics' Lounge / Re: Grim Reaper
Thu 09/07/2009 00:37:03
I played a bit with the shading of the scythe and the skull, perhaps you'll like it:



#1822
Well, I'm studying philosophy, but I don't know any philosophical forum (yet)  :-[

EDIT: Oh, and if I knew one, it would be german  ;)
#1823
Well, I recently upgraded the editor from 3.1 to 3.1.2 because of some neat new features  ;)

I loaded my current project into the new editor and everything works well. But I can't open the game.exe in the game's folder, it says that it has been made with an older version of AGS, which of course is true. But how do I update all of the game's data? I saved the game several times with the new editor and rebuilt all files, but I still have to open the new Editor and select the game, instead of opening the game directly.

Thanks in advance. Sorry about this very basic question, didn't find anything about that in the forums or the manual


EDIT: Nevermind, I didn't know I have to uninstall the older AGS-Version first....
#1824
I listened to Morello's group "Street Sweeper Social Club" a few days ago. I think they're okay, but too monotone and not that interesting imo. I did at least expect more of Morello's guitar parts.
#1825
The Rumpus Room / Re: The MSPaint game
Sun 05/07/2009 20:04:16

I can't draw either (with Paint):





Next: genetically modified corn in the year 2050.
#1826
Quote from: Paper Carnival on Sun 05/07/2009 02:55:40
OMG... As of this moment, I am totally drunk.

Hehe, your 2nd time then, eh?

Quote from: Paper Carnival on Sun 05/07/2009 02:55:40
Shit, I'm going to regret everything tomorrow, even this post.

I know that just too well...
#1827
You forgot one important word: ELSE.


Code: ags

function on_key_press(int keycode)
{
if (keycode == 372)
{
  if (object[0].Visible == true)
  {
    object[0].Visible = false;
    object[2].Visible = true;
  }
  else if (object[1].Visible == true)  // here
  {
    object[1].Visible = false;
    object[0].Visible = true;
  }
  else if (object[2].Visible == true)  // here
  {
    object[2].Visible = false;
    object[1].Visible = true;
    }
}
if (keycode == 380)
{
  if (object[0].Visible == true)
  {
    object[0].Visible = false;
    object[1].Visible = true;
  }
  else if (object[1].Visible == true)   // here
  {
    object[1].Visible = false;
    object[2].Visible = true;
  }
  else if (object[2].Visible == true)   // here
  {
    object[2].Visible = false;
    object[0].Visible = true;
    }
  }
}


Oh, and please use the code tags, it's much easier to read then..
#1828
Quote from: Domino on Sat 04/07/2009 21:38:05
Mr Matti, that is really awesome. We can find all kinds of weird things in cloud shapes. ha ha ha.

Hell, perhaps we should start an interprete-the-clouds-competition. I'd love to see a lot of posted clouds and put in some lines and shapes.

I guess the competition forum wouldn't be the best choice since painting over clouds is neither AGS-related nor enhancing any skills, but a thread in the gen forum would do. Maybe I'll start one, if I can find some interesting cloud pictures.. or if I take some. The question is: Should it really be a competition (with one picture) or should it be an open thread for everyone to post any clouds and any outlines?

But for once, we shouldn't clutter up the wonderful drunken stories thread too much.. on the other hand, way too little is posted here anyway.
#1829
Critics' Lounge / Re: Franko critique, please!
Sat 04/07/2009 23:04:54
Nah, didn't have much time, but I think I'll continue playing the next week.
#1830

All I can see is some strange bird's head, some shoes under a coat and a dog/cat/teddy bear thingy....

#1831
The Rumpus Room / Re: The MSPaint game
Fri 03/07/2009 15:51:00
Haha, I like what you two did with my "story".  ;D
#1832
Quote from: abstauber on Fri 03/07/2009 08:48:36
Also I'm afraid using patterns won't work, because they're harder to spot in backgrounds.

Yeah, and it' quite difficult to make patterns with a few pixel like these, isn't it?
#1833
Damn, he deliberately mentioned that and I just ignore it. D'oh!

Thanks, I'll try that out soon and I'll also take a look at your other code.


EDIT:

Cool, works like a charm. Thanks again, guys.
#1834
Somehow it doesn't work. This is what I have in the global sript now. I needed that variable "a" for the different slots of the different armors.

I still can only click the above button (Ruest22).

Code: ags

function Ruest12_OnClick(GUIControl *control, MouseButton button) // mail armor
{
  // do some stuff
}

function Ruest22_OnClick(GUIControl *control, MouseButton button) // leather armor / brigantine
{
  int a;
  if(Armor2[gegnernummer]==1) a=203;
  else if(Armor2[gegnernummer]==2) a=204;  
  else if(Armor2[gegnernummer]==3) a=195;
  else if(Armor2[gegnernummer]==4) a=202;
  
  DynamicSprite *TempDS = DynamicSprite.CreateFromExistingSprite(a, true); 
  DrawingSurface *DSTrans = TempDS.GetDrawingSurface();

  if (DSTrans.GetPixel(mouse.x, mouse.y) != -1) {  
    // do some stuff 
  }  
  else {
    DSTrans.Release();
    Ruest12_OnClick(Ruest12, eModeInteract);
  }
}
#1835
Quote from: abstauber on Thu 02/07/2009 15:46:40
Here's the next try, what's the easier on the eyes (apart, from those sprite being very small) ?

I's prefer the different shapes over* the different symbols. It's much easier on the eyes..


* Is it to prefer sth. over sth.? I can't remember. Ha, a question I should have asked in the English thread.
#1836
You know, you can edit posts instead of posting 3 times in a row..  ;)
#1837
Right, the graphics have changed, so the teaser is obsolete, makes sense. ::)

Well, good luck with further progress, I'll keep an eye on this project.
#1838
It seems that you turned all the dialog options off (forever), so that the dialog can't be started. Don't know why this gives an error message though.

Can you post the code where you want to start the dialog and perhaps the dialog too?
#1839
If AGS doesn't support PCX, then why don't you load them into a graphic program and save them as something else?
#1840
Hey, good to hear this is still in production and it's very good to hear that some very talented members are helping you with the game. The screenies are nice and I'm SO looking forward to the finished game.

Mh, since I liked the teaser very much I wonder why it doesn't have much to do with the game anymore. Could you say a bit more about the story (so far) and why it has significantly changed? Cause it sounds similar to what was shown in the teaser.
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