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Show posts MenuQuote from: Paper Carnival on Sun 05/07/2009 02:55:40
OMG... As of this moment, I am totally drunk.
Quote from: Paper Carnival on Sun 05/07/2009 02:55:40
Shit, I'm going to regret everything tomorrow, even this post.
function on_key_press(int keycode)
{
if (keycode == 372)
{
if (object[0].Visible == true)
{
object[0].Visible = false;
object[2].Visible = true;
}
else if (object[1].Visible == true) // here
{
object[1].Visible = false;
object[0].Visible = true;
}
else if (object[2].Visible == true) // here
{
object[2].Visible = false;
object[1].Visible = true;
}
}
if (keycode == 380)
{
if (object[0].Visible == true)
{
object[0].Visible = false;
object[1].Visible = true;
}
else if (object[1].Visible == true) // here
{
object[1].Visible = false;
object[2].Visible = true;
}
else if (object[2].Visible == true) // here
{
object[2].Visible = false;
object[0].Visible = true;
}
}
}
Quote from: Domino on Sat 04/07/2009 21:38:05
Mr Matti, that is really awesome. We can find all kinds of weird things in cloud shapes. ha ha ha.
Quote from: abstauber on Fri 03/07/2009 08:48:36
Also I'm afraid using patterns won't work, because they're harder to spot in backgrounds.
function Ruest12_OnClick(GUIControl *control, MouseButton button) // mail armor
{
// do some stuff
}
function Ruest22_OnClick(GUIControl *control, MouseButton button) // leather armor / brigantine
{
int a;
if(Armor2[gegnernummer]==1) a=203;
else if(Armor2[gegnernummer]==2) a=204;
else if(Armor2[gegnernummer]==3) a=195;
else if(Armor2[gegnernummer]==4) a=202;
DynamicSprite *TempDS = DynamicSprite.CreateFromExistingSprite(a, true);
DrawingSurface *DSTrans = TempDS.GetDrawingSurface();
if (DSTrans.GetPixel(mouse.x, mouse.y) != -1) {
// do some stuff
}
else {
DSTrans.Release();
Ruest12_OnClick(Ruest12, eModeInteract);
}
}
Quote from: abstauber on Thu 02/07/2009 15:46:40
Here's the next try, what's the easier on the eyes (apart, from those sprite being very small) ?
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