If your game is in 32-bit colors, you can import .pngs with a transparent alpha-channel. That way, the brush's shading won't be a problem when using the sprite in AGS.
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Show posts MenuQuote from: Ghost on Wed 03/06/2009 00:59:39
I'm not that euphoric, to be honest. Graphics-wise it's just not my style, even the Escape From Monkey Island iteration of Guybrush looked better...
Quote from: jetxl on Sat 30/05/2009 10:32:21
http://www.youtube.com/watch?v=2pighpPCNPU I love this scene. I see phasers so they could have stunned them but the crew opted to dish out some head trama instead. Just look at those silly clubs, the savages didn't stand a chance. I don't remember any large brawls in the later series. It was all pussyfied.
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Quote from: IndieBoy on Thu 28/05/2009 14:01:26
Personally I think it should be up to the host not the voters who gets to do the next comp, but anyway if we are voting my vote also goes to progzmax.
Quote from: Jakerpot on Wed 27/05/2009 16:49:37
Hey Mods, i think this shouldn't be here because i'm not asking for comments, but for help. Someone said that critic's lounge is just for critics, not help. If i'am wrong sorry.
Quote from: Laserschwert on Wed 27/05/2009 14:44:18
Anyway, I feel that your character style and your background style do not fit together that well I right now, which is mainly due to the different resolutions. Still, even when scaled down, the background look somewhat smoother than the characters.
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