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Messages - Matti

#1901
If your game is in 32-bit colors, you can import .pngs with a transparent alpha-channel. That way, the brush's shading won't be a problem when using the sprite in AGS.
#1902
I had that problem too, once. I think it was when I ex- and imported (=copied) a GUI. Although all the buttons of the second GUI had a "2" at the end of their names, I was directed to the code of the old buttons.

Hm, I can't really remember what I did back then but I tried around and it didn't took me long to solve the problem. Jutst try things like completely erasing the code for the old button and the line before the ellipses button in the panel (not without saving it of course). And then make a new action for both the new and the old button.

Or something like that.... can't really remember to be honest  ::)
#1903
Right-click "scripts", chose "import script" and then the module file.
#1904
The game start section can be found in the global script (under scripts in the panel to the right).
#1905
If you create the Health variable via the global variables pane*, it's accessible in every room without having to import it.

* I think you need AGS 3+ for that, but you should use the newest version anyway..
#1906

1. Make sure the variable is always written the same way. Sometimes you wrote health, sometimes Health. Capital letters DO matter.

2. Create a Label and write the following to update the shown variable:

Labelname.Text = String.Format("%d", Variablename);

Labelname is the name of your label and Variablename the name of your variable, obviously.
#1907
Quote from: Ghost on Wed 03/06/2009 00:59:39
I'm not that euphoric, to be honest. Graphics-wise it's just not my style, even the Escape From Monkey Island iteration of Guybrush looked better...

Yeah, I feel the same way.. except that I'm not excited at all. I loved MI1+2, couldn't really get used to the comic style of MI3 and didn't even play MI4 for I consider that 3-d art just ugly*. Also the humour + puzzle elements weren't as good as in the old games..

* in contrast to Grim Fandango which I liked very much (though I would have preferred drawn characters and backgrounds there too).


EDIT: Ah, you meant the remake... I'm talking about the Sequel...
#1908
Well, it's not really the right place since the (beginner's) technical forum is for technical questions..

I don't understand your question though. Of course you can write in whatever language you want. And in addition you can even write in more than one language and let the people decide which language they want via the setup.exe.
#1909
The Rumpus Room / Re: Cheesy subtitle for AGS
Tue 02/06/2009 22:38:12
Subtitles delivered by AGS forum members

The "Make my game"-button is gone and it's STILL a useful tool!

Even Pakistanis have spare time to use AGS

If it wasn't nonprofit it would cost a fortune

Updated three times before your game is finished

Suitable for everyone who isn't afraid of his creativity

You can do more with it than your lifetime allows

Look out the window once in a while - it could be a sunny day
#1910
Quote from: jetxl on Sat 30/05/2009 10:32:21
http://www.youtube.com/watch?v=2pighpPCNPU I love this scene. I see phasers so they could have stunned them but the crew opted to dish out some head trama instead. Just look at those silly clubs, the savages didn't stand a chance. I don't remember any large brawls in the later series. It was all pussyfied.

You might like this most hilarious fight scene ever too.  ;D Just great.
#1911
..are you talking about functions?
#1912
Try:

Code: ags

if (IsKeyPressed(377) == 1){
  cEgo.Walk(cEgo.x - 40, cEgo, eBlock, eWalkableAreas);
  ClaimEvent();
}


377 is the ASCII-code for the right arrow. The Code table can be found in the manual.

But is the player supposed to go to the left when the player uses the right arrow key?
#1913
Quote from: IndieBoy on Thu 28/05/2009 14:01:26
Personally I think it should be up to the host not the voters who gets to do the next comp, but anyway if we are voting my vote also goes to progzmax.

Why? I think it should be up to the host to decide if it should be his vote that counts or the fellow AGSers votes... just like it is now..
#1914
You may want to have a look at the game Rogue Prince, which is a (almost) overhead style RPG. It's quite possible with AGS. In that game the player uses a cursor but as it's been said already, you can use the keyboard instead.
#1915
He, I wasn't completely sure either, but now that I read your last post it turns out that I understood you correctly in the first place.  := Still, the description was a bit unclear..

I don't have much time but I might give it a try, I like the theme.
#1916
1 second = 40 loops, so 5 seconds = 200 loops. Set the timer to 200 when the displayed text appears and make it disappear when the timer is expired.
#1917
Quote from: Jakerpot on Wed 27/05/2009 16:49:37
Hey Mods, i think this shouldn't be here because i'm not asking for comments, but for help. Someone said that critic's lounge is just for critics, not help. If i'am wrong sorry.

The Crits Lounge is exactly the right place when you're asking for help  ;)
#1918
Quote from: Laserschwert on Wed 27/05/2009 14:44:18
Anyway, I feel that your character style and your background style do not fit together that well I right now, which is mainly due to the different resolutions. Still, even when scaled down, the background look somewhat smoother than the characters.

What different resolutions? The only difference is the smoothenes (aka anti-aliasing). I think both styles are great, the smoother as well as the more pixelated / sharpened one.
#1919
Most of the Future Shorts stuff is interesting and well-made. Here are some examples:

"Immerse":

http://www.youtube.com/watch?v=Mc1wCCEV78w&feature=channel_page

"Fallen Art":

http://www.youtube.com/watch?v=F7HMz1WKkso&feature=channel_page
#1920
In the words of Noam Chomsky: "Even if it would be true - which is extremely unlikely, who cares? It's not significant. It's just taking away energy for more serious issues."

Oh, and I got another one:

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