Two newer ones:
This post of Indieboy as an answer to Babars picture.
And Khris' suggestion for a new acronym for using the forum search.
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Show posts MenuQuote from: J. Man on Thu 14/05/2009 00:00:06
I wish the stop watch was just invisible though so I didn't have to see it every time
Quote from: IndieBoy on Wed 13/05/2009 22:38:11
"And for my next trick I will transform this glass vase into a larger ceramic vase."
int ItemOwner() {
GUIControl *control=GUIControl.GetAtScreenXY(mouse.x, mouse.y);
return control.AsInvWindow.CharacterToUse.ID;
}
function on_mouse_click(MouseButton button) {
if (IsGamePaused() == 1) {
}
else if (button == eMouseLeftInv) {
inventory[game.inv_activated].RunInteraction(eModeInteract);
if(ItemOwner()!=kampfspieler && grab){
character[ItemOwner()].LoseInventory(inventory[game.inv_activated]);
character[kampfspieler].AddInventory(inventory[game.inv_activated]);
grab=false;
}
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y, eModeInteract );
}
}
else if (button == eMouseLeftInv) {
inventory[game.inv_activated].RunInteraction(eModeInteract);
}
mouse.Mode=eModeInteract;
function on_mouse_click(MouseButton button) {
if (IsGamePaused() == 1) {
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y, mouse.Mode );
}
}
int ItemOwner() {
GUIControl *control=GUIControl.GetAtScreenXY(mouse.x, mouse.y);
return control.AsInvWindow.CharacterToUse.ID;
}
function iTrank_klein_Interact()
{
if(ItemOwner()!=kampfspieler && grab){
character[ItemOwner()].LoseInventory(iTrank_klein);
character[kampfspieler].AddInventory(iTrank_klein);
grab=false;
}
}
Quote from: Trent R on Wed 06/05/2009 20:52:31
I assume you can only see one character's inventory at a time, right? In that case, you wouldn't need multiple items (iMush1, iMush2, etc).
Quote from: Joe Carl on Thu 07/05/2009 19:10:21
Haha. You're right Khris I just typed that since the coins grapihcs may not be 1, 2 or 3 and I'm pretty sure they are not.
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