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Messages - Matti

#21
Quote from: Custerly on Mon 15/01/2024 17:25:20... which brings about a new issue: the animations now seem to be skipping through all of the frames instantly, as it jumps right from the starting frame to the ending frame with nothing perceptible in between.

Where did you put your code? To me it seems you may have put it in repeatedly execute (without any condition), which makes the animations start over again and again (normally 40 times per second), so they don't actually have a chance to play.
#22
Great pixel art, Wesley!
#23
Quote from: cat on Sun 01/10/2023 19:33:52Since AI learns from texts and pictures and then again creates text and pictures, I wonder when the moment will happen when AIs train mostly on AI generated stuff. What will this result in?
I just have to think of the Habsburgs, interbreeding for generations with a questionable outcome...

I guess it will become normal that people have an arbitrary number of limbs and fingers  ;-D
#24
Shouldn't it be KP_timer == 20 in line 3?
#25
I haven't followed the whole discussion, but i wanted to reply to one of the original questions.

Quote from: cat on Mon 06/11/2023 12:07:39What are your thoughts on this topic? Are you going to participate in voting or join a ceremony next year?

Most likely I won't vote.

I know that I can vote without having played all the games in question, but it was only once (2-3 years ago) that I felt I have played and seen enough to make a meaningful vote in all categories.

Usually I don't play enough of the games to give a vote, and most likely it will be the same next year. On the other hand I haven't lost interest in the awards and find them entertaining, an it's also nice to recap and see all the great AGS games that came out the previous year. If I find the time to play a good chunk of the games (and take a look at other game's comments, screenshots, trailers..) then i will vote again.

That said, it would definitely help if there were a bit fewer categories to vote for.
#26
It could help others if you elaborate on what the problem/solution was.
#27
That's good to know, and strange to hear. I also thought that every animation was effected by that.

Maybe the character's animation speed should be renamed to character's walking animation delay  ;-D
#28
Critics' Lounge / Re: Cut scene for evaluation
Mon 11/12/2023 18:31:16
You can also put character's baselines to where you want them.
#29
You should be able to use a screen-sized black GUI and fade it in manually (by making it fully transparent, then decreasing the transparency).
#31
I'm a bit confused about why you need that dialog at all. Can't you just put
Code: ags
cEgo.Say("My keys were in the door!");
in the hDoor_Interact script?
#32
That basic demo is quite cool. thanks for porting, Gilbert.
#33
Quote from: Stupot on Tue 17/10/2023 01:48:47Now. Climate.

No worries. Elon got it!



Quote from: Danvzare on Tue 17/10/2023 15:29:32I feel like this is a reference to current events, and that it's flying over my head.  ???
Not that I'm complaining though. Living under a rock is rather lovely.  :-D

Yes, it is. The escalation in Israel/Gaza should be all over the news for over a week now  ;)
#34


Just wanted to share, as I think it's definitely one of the better in- and outputs I had with ChatGPT.
#35
I think the return in line 17 should come after the closing bracket in line 18.

Also good to know that script commands can be combined with dialog commands, I wasn't sure about that.
#36
Yes, either make a bool that changes the dialog*, or use a String variable that directly changes the greeting text of the two.

* You don't have to switch to another dialog. In dialogs you can use normal script, so in @S you could write something like this (with indented lines):

if (wasTalkedWith)
{
  characterA.Say("Hi friend!");
  characterB.Say("Nice to see you.");
}
else
{
  characterA.Say("Hello, Stranger.");
  characterB.Say("Hello.");
}
#37
I played around with the reed, and while I'm not too happy with the result, I still wanted to share.

I think your reed looks better and more interesting, while in my edit it's less noisy and blends more into the marshland soil.

#38
Nice improvements, Ben!

The clouds look much better in your picture, but I noticed there's still something weird: The clouds all end right before the edge of the screen. It would look better if some would go beyond.
#39
I really like the picture! My first thought though was your second issue: I think it IS rather inconsistent in style. I think the marshland has too many thin strokes and too many colors too, and it would look better if you made it smoother, using less colors and some bigger strokes.

Another thing that stands out for me is the clouds. They are so uniformally shaped and located, and the sky feels very unnatural and comic-like. I think it would benefit from making the clouds more randomly shaped and sized, and maybe less bright.

I really like the train, the rails, and the ground though  :) A farmhouse and animals are good ideas. A fence can also do wonders, or a forest in the background.
#40
A baseline which is set to 0 is automated, meaning it's set at the bottom of the object. Any other value than 0 is the y-coordinate on the screen, so if you set it to 1, it will be at the top of the screen.

Edit: My guess is that you think that a positive or negative number moves the baseline up or down, which is not how it works.
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