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Messages - Matti

#2001
Thanks, yeah. I just figured it out  ;).
#2002
Well, this is what I have in the rep-ex:

Code: ags

while (y>1) {
   SetViewport(0,y);
   y--;
   player.y--;
   Wait(1);
}


I just turned on the mouse cursor and realized that the wait(1) command seems to be the problem cause the cursor is always in wait mode. But when I delete the line, the background immediately moves to its end point (which is a bit strange imo since the background picture is 25000 px high).

Hm, what can I do about that?
#2003
Can I manually set the viewport / scroll the room while controlling the character? The room is supposed to scroll automatically every game cycle while the player should be able to freely move around, but the Setviewport function seems to block the character movement...

Thanks in advance.
#2004
Oh no! It's DEATH (who dressed himself rather feminine, so the people won't immediately run away from him).



Well, I did want to make that sprite more interesting, with ghost-like shading and all.. but I don't have much time for this now. Perhaps I'll post a new version within the next days..
#2005
The Rumpus Room / Re: The MSPaint game
Thu 16/04/2009 23:54:51



Next: "Oh no! Why did we do that?"
#2006
Critics' Lounge / Re: Works of Sparky
Thu 16/04/2009 21:29:52
Quote from: subspark on Thu 16/04/2009 20:46:17
Of course, I love good pixel art and the limited palette is more of a style to me than a mark of a genius.

Yeah, I never understood the point in limiting one's palette. I say go for it, your artwork is brilliant (sorry for not having mentioned that before  ;))

Really looking forward to your game (yet another Indie game it seems..).
#2007
I mean when you want to post a picture in the forum you need the link of the picture itself, not the site it's on (tagged.com in your case). You can get the picture's link when you right-click the picture and go to preferences.
#2008
When using the [ img ] tags you need to use the direct link to the image, not the one of the site that hosts the images.

In this case http://i3.tagstat.com/image02/8/5fa2/000103gK5-y.jpg

instead of http://www.tagged.com/photo_view.html?photoId=72885671&uid=3501744034
#2009
Critics' Lounge / Re: Works of Sparky
Thu 16/04/2009 17:28:09
I was always wondering if your signature is a work of yours and probably be part of a game in progress...

I second Buckethead: Make a game already!
#2010
Hm.... if you're only able to draw characters in a pose/quality like that woman by overpainting photos I guess you'll have genuine problems with animating them. Are you sure you wanna do that?
#2011
Seconded.
#2012
I'd suggest simple checks to determine whether the player character is too close or not. Something like the following:

Code: ags

if (player.x < cBla.x && player.x > cBla.x - 50) cBla.walk (cBla.x+50, cBla.y);
if (player.x > cBla.x && player.x < cBla.x + 50) cBla.walk (cBla.x-50, cBla.y);
if (player.y < cBla.y && player.y > cBla.y - 50) cBla.walk (cBla.x, cBla.y+50);
if (player.y > cBla.y && player.y < cBla.y + 50) cBla.walk (cBla.x, cBla.y-50);


I don't know the situation in your game but I guess you would have to check too if the character is next to a wall / the border of the walking area. In that case he would have to walk around the player character. I'm doing that in my current game, it's an annoying list of coordinate checks, but it's possible.

I don't know if there's an easier way...
#2013
Quote from: rharpe on Tue 14/04/2009 18:52:57
So who's the winner bog???

Quote from: bog on Tue 14/04/2009 10:30:11
(...) since we need someone to host the next one, i used a random number generator and got: ProgZmax!
#2014
I'm 14! Can I join?

Just kiddin'.
#2015
.... and what's with the trophies?
#2016
Quote from: Kangourou pas sympa on Wed 08/04/2009 15:57:56
Dualnames > sorry I didn't understand if it's you or me who have to write en article... my english always so bad.

He meant that he will blog about it (in case he's faster than SSH)...

Nice backgrounds, I like your style.
#2017
The thing that botheres me the most are the wooden beams coming out of the roof. The don't really fit the rest of the hut. Also I think the shading of the tree on the left looks rather strange, it's not a major issue though..

#2018
Critics' Lounge / Re: angry head
Wed 08/04/2009 12:48:57
Quote from: theRedPress on Wed 08/04/2009 10:43:36
Yes, very crazy....crazy angry about something down on the ground. =p

Yep, that's what botheres me too in that edit. I really like bog's last version anyway.
#2019
SpacePirate, I'd love to see that suit in a game with backgrounds like the mars (or whatever planet) surface you posted in the Critics Lounge a while ago.

Not only would I love to play a sci-fi-adventure that doesn't only takes place on a ship, but I really like your style.
#2020
Please, guys. I agree that loominous' entry looks great but so do all of his and we know the image you're talking about so please don't quote the whole image.. that just messes up the thread.

Too bad I didn't find the time to enter since I had two ideas I would have liked to realize..
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