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Messages - Matti

#2221
You're both right. That would indeed make it spookier. But it doesn't have too bee that eerie. Most imprtant is, that there's a certain atmosphere in the picture. Another thing is that I like the warm colors so I guess I'll stick with it. But thanks anyway.

I'll soon post a little "tech demo" cause I want too make the forest lively animated. Therefore I try to let creatures fly through the scene, make glowing eyes appear in the dark and animate some plants.

Well I'll need a few days for that.
#2222
General Discussion / Who is this?
Sun 26/10/2008 02:25:40
This is a drawing I made in 2006 but I just don't know who the woman is. Does anybody has an idea?

#2223
Okay, here's a new version.

1. I changed the ground and made it more mossy.

2. I moved the lantern in the back and made it darker.

3. I darkened the shiny parts on the front tree and made them a bit more detailed.

#2224
Quote from: JuuJuu on Sat 25/10/2008 06:37:06
The texture of the "grass" makes it look like water.

Ah, now I get what Pslim was trying to tell me. But as I said I'll change the look of the grass by adding moss and plants etc.

Quote
But I absolutely love the fallen tree with the river running under it. It already feels as if I have been taken away to a fantasy land!

Very good, since this was my intention.  :)
#2225
A bit off-topic, but this is a funny piece to laugh at. Reminds me of Bush, but it's McCain.

http://www.youtube.com/watch?v=QnE-YJ---GI
#2226
Quote from: Oddysseus on Fri 24/10/2008 20:57:44
This light looks too bright, in my opinion.  It breaks up the flow of the composition, and it doesn't make sense that the green under it is brighter than the second lamp, since it is further away.  I would make it darker or just get rid of it.

You're right about that, I'll either make it darker or get rid of that light.

Quote
I think the textures of the water and grass could be made more different.

Yes. I think I'll make the ground more moss or grass-like. I'm not sure about the water though.
#2227
Illustrator. Since a year or so I'm into Vector graphics.
#2228
This is the first background I made for my new project. It's a dark forest-swamp-jungle-mix, only lightened by lanters.

I used a simple drawing style with few colors in order to create backgrounds relatively fast. My main concern is to create an eerie mood, making it very dark and using strange forms for plants and trees. I think it worked well and that it's a good compromise between simplicity and a richness of details.

I would like to know what you think of it. Be sure that no light is shining on your screen when looking at the images. And your contrast/brightness should be adjusted in a way that your black is a pure black.

The second image shows a sprite of a beetle I want to include. The rider obviously isn't finished yet, but the beetle is. Does it fit the style of the background? I'm asking because the sprite is more detailed than the BG. Note: I included the sprite in Illustrator, not in AGS, since I haven't started the game yet.



#2229
The outline looks like some kind of a bunny or fox lady but I'm just not able to color it that way.

Well, maybe I'll get another idea.
#2230
I agree to spaceboy, this can't be taken seriously...

@Darth: Yeah, this is really pathetic. One comment is dumber than the other but each one poorly tries to insult the others..
#2231
General Discussion / The FOX Network
Fri 24/10/2008 16:19:25
Damn, did anybody watch "Outfoxed - Rupert Murdoch's War On Journalism"?

After watching the movie I understand why Bush was elected a second time. The aggressive right-wing propaganda of the network is so obvious, stupid and extrem I can't believe it. And since it reaches about 96 % of the USA (=102 million households) I guess it has an enormous impact on society.

Doesn't turning on FOX immediately leave you with a serious braindamage? I know, TV is stupid everywhere but this is the ultimate exaggeration...
#2232
I'm all for Obama but still don't swell in any illusions of a so-called "change" in Americas policy*...

Especially since Obamas foreign policy advisor Zbigniew Brzezinski is one hell of a conservative asshole.

He wrote this book "The world as a grand chessboard" and that's really what he thinks. It's like a game and the goal is to defend the USA's status as the only superpower (yet). I only read articles about that in german, but here are some links and, well, of course you can google yourself:

http://en.wikipedia.org/wiki/Zbigniew_Brzezinski
http://www.wanttoknow.info/brzezinskigrandchessboard

The second point is the little difference between Democrats and Republicans. Even if Obama would like to really change things, he just wouldn't be able. Both parties are kneedeep involved in the economy and wouldn't dare to make any imprtant businessman angry. And they wouldn't dare to stop angressions in parts of the world that keep important natural resources the USA could use for themselves.


* ..some days ago I learned the difference between policy, politics and polity, but I already forgot and don't want to look it up. In german it's just one word.
#2233
General Discussion / Re: A UFO theory.
Thu 23/10/2008 01:22:48
Quote from: Mods on Wed 22/10/2008 17:35:39
So please Nacho, before you revert to mentioning an event which is completely unrelated to what I'm currently talking about, can you please explain what it is you see in this video :)

http://uk.youtube.com/watch?v=iL_4Tnqe2XI

Er... Mods, could YOU perhaps explain what you see there? I see a blurry shape, perhaps a dish, somehow moved with a wire through the kitchen...

A childrens joke..
#2234
Okay, I'm able to correctly move the ship now, checking what area the ship is in and what area is clicked. But I'm afraid my scripting idea isn't a very practical one and it will be a lot of work if I'm continuing it this way.

Here's my code for one map (room). I've given every area a certain number. When clicking on a hotspot the region is checked too. Then, when th ship is currently placed on a adjacent area it will move.

EDIT: This code just lets you move between 3 of the 40 areas (29, 30 and 36).

Code: ags

// room script file

int ship_place=30;

function room_RepExec()
{
if (ship_place==29) { cship.x=33;cship.y= 267; }  // Defining the exact ship coordinates, depending on the area it's on
if (ship_place==30) { cship.x=69;cship.y= 252; } 
if (ship_place==36) { cship.x=77;cship.y= 276; }
if (ship_place==37) { cship.x=131;cship.y= 269; }

}

function hHotspot1_AnyClick()
{
  if (Region.GetAtRoomXY(mouse.x, mouse.y) == region[1]){    // Area 29 is clicked
  
    if (ship_place==30 || ship_place==36){
      ship_place=29;
    }
  }
}

function hHotspot2_AnyClick()
{
  if (Region.GetAtRoomXY(mouse.x, mouse.y) == region[1]){
  
    if (ship_place==29 ||ship_place==30 || ship_place==37){   // Area 36 is clicked
      ship_place=36;
    }
  }
  if (Region.GetAtRoomXY(mouse.x, mouse.y) == region[2]){     // Area 30 is clicked
  
    if (ship_place==29 ||ship_place==36 || ship_place==37){
      ship_place=30;
    }
  }

}


If I have to do this for every ~40 areas per map I think I'm going insane..

Does anybody have an idea how to make the code shorter?
#2235
AGS Games in Production / Re: a caged dragon
Sat 18/10/2008 22:53:13
Quote from: wpowell on Sat 18/10/2008 21:55:40
Nice graphics=great game, a formula for success.

What? Not at all...


shayavr, it's better to load up pngs or gifs instead of jpgs, they don't look that blurry.
#2236
The ID 0 is for erasing other regions or hotspots. But you can do that with right-clicking the drawing tools too...
#2237
normal.... and if it's getting too easy, then hard..
#2238
Hey, thanks. That's a good idea.

I'll try it out and see if any further problems occure.
#2239
Character.ChangeRoom and Character.Walk can be used for any character, not only the main character, so there should be no problem.
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