Quote from: KhrisMUC on Thu 16/10/2008 14:40:05
Your first screenshot (one room for each map):
Use a chessboard pattern of hotspots and regions (e.g. hotspots as columns, regions as rows). Thus, every area is represented by a single hotspot X-region Y-combination. Each level will need area data holding the adjacent water areas. Movement is done by clicking one of them.
I'd favor the one room for each map idea over the one with the tiles. But could you expand your idea a bit? I don't quite understand how you imagine the hotspot-region-combination.