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Messages - Matti

#2241
Quote from: KhrisMUC on Thu 16/10/2008 14:40:05
Your first screenshot (one room for each map):
Use a chessboard pattern of hotspots and regions (e.g. hotspots as columns, regions as rows). Thus, every area is represented by a single hotspot X-region Y-combination. Each level will need area data holding the adjacent water areas. Movement is done by clicking one of them.

I'd favor the one room for each map idea over the one with the tiles. But could you expand your idea a bit? I don't quite understand how you imagine the hotspot-region-combination.
#2242
Ah, you're right.

Never had an eof error..
#2243
Quote from: guv on Fri 17/10/2008 10:17:09
setup of my monitor or my ags game??

The second one. There's a winsetup.exe for every game.
#2244
I bet you forgot a bracket somewhere. Is there a { to the } in you script?
#2245
Quote from: Ghost on Thu 16/10/2008 18:21:04
Once again, the run-script command is your friend.

Just look it up in the manual.
#2246
Okay, Ghost, go on and start a new one. I wanna see the fun little idea (and participate).

I just asked abstauber to start a new one, but he has little time and I'm sure he will soon win another animation cempetition, so its up to you.
#2247
I am planning to make a game where you are a pirate, have your ship and go plunder other ships, trade in cities etc. It should be turnebased and every turn the player can move the ship from one area to another (I don't think they can be called tiles).

I could program that with Turbo Pascal (I'm not familiar with any other language), but there are several reasons why I'd prefer doing it with AGS. So my questions are:

1. Is it possible / Is AGS capable of such idea?
2. Would it be very difficult?
3. What would be the best way?

I have two major problems:

1. I don't know what the best way to move the ship is. I could create hotspots for every "area" and a certain place where the ship is placed. I could number all the areas to check where the ship can move to. Another thing (2nd screenshot) would be to make the areas rectangular and always place the ship in the middle. Then perhaps a keyboard control would be adequate. But then again there would be land areas where the ship isn't supposed to be.

2. I don't have the slightest idea how to make some sort of an algorithm to let the player choose between several maps without having to script the same things for every map.

Here are the screenshots. They're very rough sketches, so don't mind the look.






Any ideas? Tell me if AGS isn't the right choice to do something like that. And tell me too if this would be too circuitous and difficult to script.
#2248
There's a thread dealing with that here.
#2249
General Discussion / Re: Yo-yo
Mon 13/10/2008 22:26:30
There's much surreptitious advertising in your post.

Quote
I participated in the SPAM-sponsored Irish schools yo-yo promotional contests back in '82.

The grand prize was the chrome-effect SPAM Galaxy yo-yo, the envy of small impressionable children everywhere.

I won dozens of cans of SPAM, and a SPAM branded yo-yo and matching cap.

I did not win the SPAM Galaxy.
#2250
I don't know but there's a LucasArts GUI help thread in the beginners technical and there's a modul for that too as far as I know.
#2251
Sorry, no help either... haven't enough time for my own BGs.

But, as Twinmoon said, these backgrounds look very nice. I really like them.
#2252
Why is the almighty metroid bored?

Perhaps because he's neither able to make a game nor to read the tutorial.

Perhaps he should just play the games..
#2253
General Discussion / Re: A presidental Story:
Sun 12/10/2008 16:55:47
Paper Carnival went trough hundreds of gay forums and chats but how could he be sure, who of the fellow net users the true leader was? Then he had an idea:
#2254
General Discussion / Re: A presidental Story:
Sun 12/10/2008 15:24:13
... the stupid threads enjoyed the greatest popularity ever, which caused...
#2255
Adventure Related Talk & Chat / Re: So Blonde
Sun 12/10/2008 13:03:12
Yakuza 2 I guess. That's what the picture is called.
#2256
I especially like the one about dogs. This is exactly what I'm always thinking when looking at one of those degenerated wolves...
#2257
Look up "run-script".

This function lets you handle everything that should happen during a conversation.
#2258
General Discussion / Re: A presidental Story:
Sun 12/10/2008 00:02:05
... soon the people were devided in stupid-thread-lovers and those fundamentalists, who draw a straight line between stupid and silly. As usual it all ended up in a new civil war...
#2259

.. we have a funny word for it in german: Vokuhila

= "Vorne Kurz und Hinten Lang" = "Short in the front and long in the back"
#2260
Quote from: Jaime37 on Sat 11/10/2008 12:41:51

I don´t like this textures generally, but here on the carpet and on the roof I think they look quite good, so I leave it.

I completely disagree. I really like the colors of the walls and the floor but the textures are terrible.
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