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Messages - Matti

#2321
I completely agree with coffee and pixel and I would say the same regarding Monsoon, your other 'project'.

The titles and the graphics don't appeal to me but that's not the point here. It's just that you offer games with three lines of story and dare to present features like "New Concept storyline" and a "promotional Inside look at the Games story" (a youtube 'video' where the already known three lines of story are being repeated).

1. Don't promise cool stuff, when there's nothing to show yet.

2. I understand that you're happy to have discovered AGS and are trying to make some adventures now. But perhaps leave it by trying for now. Animations are a necessity for any adventure, midi music is standard too and your graphics are very basic. Perhaps it's just a bit early to start several Game-in-production threads.

So try to develop stories and improve your art, but do NOT think that we're imperessed by some catchy words and so-called features. Like Ambientcoffeecup, I don't want to sound harsh too, this is supposed to be constructive criticism.
#2322
Critics' Lounge / Re: Help with my character
Fri 25/07/2008 00:10:55
I tried to do what Tuomas suggested, put each ear one pixel to the middle and changed the shading/chin a bit.


#2323
Quote from: abstauber on Thu 24/07/2008 13:14:09
It's not in english - although it's not hard to finish without speaking german
It used to be an educational game about the launch of the euro currency - so gameplay is somewhat limited

Well, if it's an educational game, the gameplay is limited and it's more about jokes than it really doesn't make sense for any non-german to play it, regardless how easy it is to finish it without knowing the language.

But, hey, since I AM a german I'll give it a try.
#2324
Quote from: KhrisMUC on Sun 13/07/2008 11:16:14
How about monkey_created_by_god_from_dirt?

;D Hahaha


What about: c'mon, key, work!

It's a bit long, but fits the adventuretopic..
#2325
If you cover that brutal green color I'll see if I can find any "mistakes" in case my eyes still work...
#2326
Quote from: explosivebadger on Wed 23/07/2008 20:38:22
I registered an account just to post this crappy pic, what do I win?

The trophy for stupidity.

No, seriously, why do you make an account just to upload a pic...?


EDIT: Ah, didn't realize you meant the AGS-Forum-Account. I thought you made an account on some strange website to upload a picture. My fault.
#2327
Can you post the script containing "pie"?
#2328
Critics' Lounge / Re: Is it finished?
Wed 23/07/2008 16:06:54
Quote from: InCreator on Wed 23/07/2008 15:04:22
If forest is so dark that you can see light as rays, Overall ambient light seems downright wrong. Shadows should be much, much darker.

True, but S has to decide if he wants to make it realistic or just good-looking. If prefer the second choice.

I didn't notice the wrong perpective of the stairs but it's obvious. I made some crappy lines to show what's wrong with the perspective (red) and how it roughly should be (yellow). Don't mind the red line to the left, it's just there to be compare to the stairs.

#2329
Critics' Lounge / Re: Is it finished?
Wed 23/07/2008 12:49:18
Perhaps the outlines of the tree's roots are a bit too strong. Othwerwise it just looks great and it's not too orange. I would consider this finished.

But, hey, I'm always fiddling about my backgrounds too and have to force myself to stop at some point.
#2330
I'd prefer a drink..  ;)
#2331
Change "parameter" to "script", then it should work.

But if you post the run-script command in the dialog, the dialog_request-section should appear automatically.
#2332
You have to use the run-script x command within the dialog. There's a dialog request-section in the main script where you can put every code you need.


Do it like this:

In dialog 1 put: run-script 1

In the dialog-request section of the main script put:

  if (script == 1) {
    dialog[2].SetOptionState(4, eOptionOn);
  }

..which will turn on option 4 in dialog 2.
#2333
I like it, it's much smoother than the paint-style, so my advice is: go on with it.

Just try to improve the outlines, so there's no sudden "bump" or corner in it.
#2334
The new Firefox 3.0.1 makes scaled pictures blurry.  :(

@Cluey:

I think it looks good, but I won't draw the eyes two pixels high, that looks a bid odd. To make her up- and downlook different I would just raise/lower the eyepixel..
#2335
Ah, right! I did follow that link once. Well, then good luck with that project.
#2336
Quote from: space boy on Tue 22/07/2008 14:02:42
Quote from: abstauber on Tue 22/07/2008 12:35:44
What does everyone else think?

Too complicated. Let's just agree that the colouring ball is mainly about creativity and technique is secondary.

Yeah, if it would have been a sprite jam then you would've won! Coloring ball is perfect for being creative cause a simple outline gives much freedom to the competitors...

By the way, spaceboy, with such great pixelart why haven't you ever made any adventure? Are you at least planning one?
#2337
Well, you can do it similar to the above mentioned script and put 2 items together and then use the new item to the third one.


Or - if you want to put all three items together at once do something like this:

I use the key-example again:

If the three inventory items in your example are iKey1/iKey2/iKey3, your script for iKey1 would look like this:

Code: ags

if(player.ActiveInventory == iKey2)or(player.ActiveInventory == iKey3){
  cEgo.Say("I'll put together the three keys");
  player.AddInventory(iKeyWhole);
  player.LoseInventory(iKey1);
  player.LoseInventory(iKey2);
  player.LoseInventory(iKey3);
}


Then post the same script for the two other iKeys and change the numbers (in the first line)
#2338
The Rumpus Room / Re: Happy Birthday Thread!
Tue 22/07/2008 11:13:05
Happy B-Day, Sektor 13.

Good to see you (obviously) working on something again..
#2339
Yeah, as I said I had problems with choosing the winners. Next to the three winners Ghost and Spaceboy were my favorites and I admit they'd deserve a trophy too.
#2340
Ah, right, sorry.

An idea would be to use the interaction-cursor instead of the walk-cursor and put in the rep-ex-section of the main script something like cEgo.walkto(mouse.x,mouse.y). I don't know if this is going to work, but it just came to my mind...


Edit: Well I guess then there would be a problem when clicking on a hotspot/object.

Edit 2: Ah, and of course there need to be an if-statement like

if (mouse.IsButtonDown(eMouseLeft)) before the walk.to command.


But I better shut up since I'm not quite familiar with these cursorthings...
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