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Messages - Matti

#2501
It's just a working title. I don't know yet how I'm going to name the game.

You have three days to get enough money to pay a train-ticket and spend your vacations in some other country.

Some things I should mention:

When I first came in touch with the editor in late 2006 I just started off and drawed a bar and some people in it. Then I let it down for a year and started again last december. I didn't have a plot, just some pictures and characters. I wanted to use them and I used the idea of the player character going to get money just to have an easy plot where my already drawed stuff could fit in. So the plot is in fact a bit "thin" (as SSH stated in his blog). All I'm doing is adding some (hopefully) entertaining actions, dialogs and locations to that plot. It's all somehow an experiment, but I think the outcome will be something that is worth to be played.

As for the drug trips: I didn't include them because I'm a junky or something. The reason was more of an artistic nature. I wanted to add some psychedelic stuff that wouldn't fit the usual everyday- setting I use for the game, so I thought: Why not let the player have hallocinogene drugs? The problem is that I'd also like to make a sci-fi game or a surrealistic game but I don't know if this will ever happen, so I'm always willing to put elements of other ideas in this game which is not going to work.

I don't think I'll add a second chapter like I originally planned. Instead I'll add some stuff to the town to make it more interesting.

I try to get this game done this year as I'm considering making another game.

-----------------------------

As for now the game features... a thief, a dealer, cops, a demonstration, psychedelic drug trips, lots of dialogs, plotchanging according to the player's decisions.. and some animals..

Technical aspects:
- Large animated sprites (like a car and a train wagon)
- 800x600 32-bit resolution (yeah, it's a bit slow)
- 30 MB filesize so far (not zipped)

-----------------------------

NEWS

June 29.:

Good news, everyone. I fixed my .NET Framwork problem and can finally work with the editor again. I still have to do a lot of studying for the exams next month but I'll do some scripting and characterart in the meanwhile.

-----------------------------

PROGRESS

Plot/Puzzles: 80%
Backgrounds: 40% (6 Rooms finished, 7 in progress, ~3 left)
Character(-animation): 25%
Scripting: 10%
Music / Sound: 40%

-----------------------------

OK, here are some first impressions.

The screenshots are taken from a 2000 px long bar, that could be called the center of the town, basically due to its size and the number of persons in it.

First screenshot: Updated characters and Inventory, July 7.




#2502
Quote from: Eero Ränik on Thu 19/06/2003 15:42:50
Let's take JPG out from recommended filetypes... They look awful.

You can tell most programs what quality the .jpg you're saving should have..
#2503
One thing of course are background pictures and sprites with few colors (256) and a low resolution (320x240)..

In my game I'm using 800x600 32-bit pictures and they really raise the filesize, but I need it.. or at least I want it..
#2504
Beginners' Technical Questions / Re: Buttons
Wed 07/05/2008 11:49:36
And your "If (GetGlobalInt(1) > 0) {}" has to be in the room_before_fadein-section of your room 2 like creator said.
#2505
I like the graphics (except some little things like the waves) and the comic style in general. I tried it out but my french isn't good enough especially for the speeches are speedy and skipping automatically. So I stopped playing when getting on the ship.

Really looking forward to play the english version.

I have to quote Rui here:

This is MUCH more interesting, and much BETTER, than your previous attempt, I am amazed at the sudden rise in quality!
#2506
Beginners' Technical Questions / Re: Buttons
Tue 06/05/2008 13:25:45
Sorry, I didn't realize that your problem was accessing another room.

Like KhrisMUC said, you can use variables (if you don't want to use the module).

You can declare a variable in the main script header (like bool button=false) and export it to the two rooms, then import it in the two rooms. When the button is pressed, set the variable to true. Then, in the second room in the before_fadein-section check if the variable is set to true and have the forcefield disappear..
#2507
Beginners' Technical Questions / Re: Buttons
Tue 06/05/2008 09:37:46
Your character needs to interact with a hotspot. The forcefield could be an object/variable that is turned off after interacting..

But you really should read the tutorial before we can help you..
#2508
The .exe-file is in your game's folder which is usually in the AGS-folder..

Please modify your first post and put (solved) behind the title so everyone knows that there's no problem here anymore..
#2509
Perhaps it would help if you could post the WHOLE roomscript.

Infact your hotspot-interaction can't be line ONE of your roomscript..
#2510
Like Gilbot said:

Quote from: Gilbot V7000a on Tue 29/04/2008 13:40:00
you probably didn't put that part of the codes into a function of the desired event, so it probably won't work anyway. You need to put it inside the function generated by the interact hotsport event (as you mentioned in the first post).

So it should look like that (in the ROOMSCRIPT):

interact_hotspot...()
{
  player.ChangeRoom (2);
}
#2511
Haha. It's supposed to be { } and not } {

I think that should do it..
#2512
Well, then please post your script here (not only line 1).

Probably there's a '}' too much or at a wrong position, but maybe something else is wrong.
#2513
It should be right below the main screen (the script or the room or any other view)..

Are you using version 3.x?

The output window normally points to a specific line in the script where the error is located.
#2514
Well, what does the output window say?
#2515
I don't know much about blocking-functions but a simple way (to avoid modifying the blocking status) would be to execute your little region 1-script when talking to the character.

Before starting the dialog, run the same script as when the character leaves the region:

object[7].SetPosition(240, 112);
PlaySound(1);
Run_dialog ....
#2516
You can just right-click the mouse while using the draw-tools..
#2517
You have to create a variable that checks if the hotspot was clicked a second time.

It should look something like that:

Code: ags

int click=0;

interact_hotspotxy(){

  if (click==0) {  //first time hotspot is clicked
    ...
  }
  if (click==1) {  //second and any further time hotspot is clicked
    ...
  }

if (click==0) {
  click++;
}

}
#2518
Thanks so much, Chris.

I waited so long for the drag and drop-, delete- and zoomfeatures.

That's just what I wanted. Thanks again for that upgrade and for the new editor too.
#2519
I can't open the editor anymore. When trying an error occures: "AGS Editor for Windows has a problem and must be closed" (translated from german). Typical windows error without any information..

The only thing I did just before the error occured was copying the compiled-folder to a mobile harddisc. But there should be no problem with that, right?

Any idea?
#2520
Have you tried to resave the wrong ones as 32-bit-pictures?
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