It's just a working title. I don't know yet how I'm going to name the game.
You have three days to get enough money to pay a train-ticket and spend your vacations in some other country.
Some things I should mention:
When I first came in touch with the editor in late 2006 I just started off and drawed a bar and some people in it. Then I let it down for a year and started again last december. I didn't have a plot, just some pictures and characters. I wanted to use them and I used the idea of the player character going to get money just to have an easy plot where my already drawed stuff could fit in. So the plot is in fact a bit "thin" (as SSH stated in his blog). All I'm doing is adding some (hopefully) entertaining actions, dialogs and locations to that plot. It's all somehow an experiment, but I think the outcome will be something that is worth to be played.
As for the drug trips: I didn't include them because I'm a junky or something. The reason was more of an artistic nature. I wanted to add some psychedelic stuff that wouldn't fit the usual everyday- setting I use for the game, so I thought: Why not let the player have hallocinogene drugs? The problem is that I'd also like to make a sci-fi game or a surrealistic game but I don't know if this will ever happen, so I'm always willing to put elements of other ideas in this game which is not going to work.
I don't think I'll add a second chapter like I originally planned. Instead I'll add some stuff to the town to make it more interesting.
I try to get this game done this year as I'm considering making another game.
-----------------------------
As for now the game features... a thief, a dealer, cops, a demonstration, psychedelic drug trips, lots of dialogs, plotchanging according to the player's decisions.. and some animals..
Technical aspects:
- Large animated sprites (like a car and a train wagon)
- 800x600 32-bit resolution (yeah, it's a bit slow)
- 30 MB filesize so far (not zipped)
-----------------------------
NEWS
June 29.:
Good news, everyone. I fixed my .NET Framwork problem and can finally work with the editor again. I still have to do a lot of studying for the exams next month but I'll do some scripting and characterart in the meanwhile.
-----------------------------
PROGRESS
Plot/Puzzles: 80%
Backgrounds: 40% (6 Rooms finished, 7 in progress, ~3 left)
Character(-animation): 25%
Scripting: 10%
Music / Sound: 40%
-----------------------------
OK, here are some first impressions.
The screenshots are taken from a 2000 px long bar, that could be called the center of the town, basically due to its size and the number of persons in it.
First screenshot: Updated characters and Inventory, July 7.

You have three days to get enough money to pay a train-ticket and spend your vacations in some other country.
Some things I should mention:
When I first came in touch with the editor in late 2006 I just started off and drawed a bar and some people in it. Then I let it down for a year and started again last december. I didn't have a plot, just some pictures and characters. I wanted to use them and I used the idea of the player character going to get money just to have an easy plot where my already drawed stuff could fit in. So the plot is in fact a bit "thin" (as SSH stated in his blog). All I'm doing is adding some (hopefully) entertaining actions, dialogs and locations to that plot. It's all somehow an experiment, but I think the outcome will be something that is worth to be played.
As for the drug trips: I didn't include them because I'm a junky or something. The reason was more of an artistic nature. I wanted to add some psychedelic stuff that wouldn't fit the usual everyday- setting I use for the game, so I thought: Why not let the player have hallocinogene drugs? The problem is that I'd also like to make a sci-fi game or a surrealistic game but I don't know if this will ever happen, so I'm always willing to put elements of other ideas in this game which is not going to work.
I don't think I'll add a second chapter like I originally planned. Instead I'll add some stuff to the town to make it more interesting.
I try to get this game done this year as I'm considering making another game.
-----------------------------
As for now the game features... a thief, a dealer, cops, a demonstration, psychedelic drug trips, lots of dialogs, plotchanging according to the player's decisions.. and some animals..
Technical aspects:
- Large animated sprites (like a car and a train wagon)
- 800x600 32-bit resolution (yeah, it's a bit slow)
- 30 MB filesize so far (not zipped)
-----------------------------
NEWS
June 29.:
Good news, everyone. I fixed my .NET Framwork problem and can finally work with the editor again. I still have to do a lot of studying for the exams next month but I'll do some scripting and characterart in the meanwhile.
-----------------------------
PROGRESS
Plot/Puzzles: 80%
Backgrounds: 40% (6 Rooms finished, 7 in progress, ~3 left)
Character(-animation): 25%
Scripting: 10%
Music / Sound: 40%
-----------------------------
OK, here are some first impressions.
The screenshots are taken from a 2000 px long bar, that could be called the center of the town, basically due to its size and the number of persons in it.
First screenshot: Updated characters and Inventory, July 7.

