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Messages - Matti

#2561
When I put the script in the repeatedly execute section the word "button" isn't recognized. But it doesn't matter.
And however, the other problems are fixed by now.
Thanks.
#2562
Thanks,
but it's not working properly yet.

First of all the cursor only changes when it's over an item, but it should change wherever it is in the inventory.

And the weird thing is, when I right-click (over an item), it only switches between walk- and interact-mode. When I left-click, it cycles through walk-mode, look-mode and the item. When I then right-click again, the talk-mode is added.

So the main problem is that the cursormode also changes with a left-click.

Another problem is that the cursor changes into the pointer-view (arrow) when I make the Inventory pop up at a specific y-coordinate.
#2563
I wanna make an inventory where I still can change the cursormode with a right-click, instead of clicking on a symbol for that. I don't know where to put the script for that and what exactly I have to script.

And the inventory is supposed to pop up at a specific y-coordinate of the cursor (no problem), but should disappear when the cursor is somewhere else again, without clicking on a OK-Button or something.
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