After having this issue with the blocking areas of characters and objects, I thought it would be great if one could specify the area that is blocked (especially the height), to account for the perspective/depths of sprites.
One simple way would be to specify if an object's or character's blocking height is centered around the baseline or if it's lowest point is the baseline. A more advanced and maybe unnecessary way would be to set the corners of each rectangle.
Would something like this be feasible?
One simple way would be to specify if an object's or character's blocking height is centered around the baseline or if it's lowest point is the baseline. A more advanced and maybe unnecessary way would be to set the corners of each rectangle.
Would something like this be feasible?