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Messages - Matti

#581
What I meant was that I would've prefered an endless loop ;)
#582
What a fun and clever game, I liked everything about it (except that it has an ending ;))!

I'm really looking forward to your next game(s).
#583
AGS Games in Production / Re: Pico's Journey
Sat 15/03/2014 13:31:58
This looks quite nice. One thing I noticed though is that in her side view Pico looks rather angry/upset. I think that's because her hair can be mistaken for her eyebrows and the large mouth adds to this impression.

Quote from: Secret Fawful on Sat 15/03/2014 12:04:59
I like the subliminal messaging in the grass.

Me too ;-D
#584
I'm glad to know you're still working on this. I am so looking forward to it!
#585
Quote from: DoorKnobHandle on Sat 04/01/2014 18:08:26
When the game bugs out like that, it means the link failed (I should've put in a proper error message haha). The issue is most likely that you're not adding the file extension ".lvl" at the end of your string that you input after hitting X in the editor!

Thanks, that has been the problem.

I uploaded a little pack with 4 levels. It's nothing special, I made most of it without having played much before (which I regret now). I think it's rather easy, but see for yourself.

Get it here.
#586
No worries. I already made 3 levels and am working on another one :)

I tried to link them together but that doesn't seem to work. After finishing the first one the character is back at the starting point and falls through all floors and the level doesn't seem to be reset.

Also, is there a way to undo a link to the next level?
#587
Completed Game Announcements / Re: Time Stone
Fri 03/01/2014 15:04:37
Very cute and fun game! The evil warlock talking about his evil plan cracked me up ;-D

Like others I'd love to see another game set in the same universe.
#588

Great work, dkh, this is really enjoyable!

I haven't even beaten the 2nd level on easy yet, but I'm already working on my third own level ;-D. The editor is really easy to use.

I just wish there were checkpoints/spawning points. They would make longer levels less frustrating imo.
#589
Here's my crappy edit (with unwanted AA). In contrast to Construed I'd make the cream brighter to make it look tastier.



Edit: Btw, the real milky way looks great as does the scene altogether. Curiously absurd :)
#590
Gold: Eric

Silver: Arj0n

Bronze: Tabata
#591
The Rumpus Room / Re: The MSPaint game
Wed 04/12/2013 19:48:34
Sorry, couldn't come up with something funnier, but i wanted thise game to continue!



Next: A penguin trying to fly with the help of home-made gadgets.

PS: gameboy, that ballet-ape is great ;-D
#592

This looks very nice! Good luck with the development!
#593
This looks very nice! Can't wait to try it out and I'm especially looking forward to play around with the editor.
#594
Critics' Lounge / Re: Facial Expressions
Mon 06/05/2013 11:35:33
Thanks for the charts, Ilyich, I'll take a look at them. Also, you're right, I should include some other emotions too.

Quote from: Ilyich on Mon 06/05/2013 10:55:15
Right now I'd say these range from amused to mock-serious (but actually slightly amused).

Yeah, that was exactly my concern. It doesn't look genuinely serious.
#595
Critics' Lounge / Re: Facial Expressions
Mon 06/05/2013 10:24:30
Sorry, I forgot to mention that I was going to add two more 'extreme' expressions on the left and the right - delighted and screaming. With a variety of six expressions the ones in the middle need to be rather subtle.

I'll try to post the delighted face soon.
#596
Critics' Lounge / Facial Expressions
Mon 06/05/2013 09:57:51

For the first time I tried to draw different facial expressions. I mainly changed the eyebrowes and the mouth and it turned out better than I expected, but I'm sure it can be improved. I'm not too happy with the one on the left and the one on the right. Any suggestions, hints or paintovers are welcome.

From happy to angry/serious:

#597
Nice game, Technocrat. I liked the setting, and the puzzles were well balanced (maybe a bit too easy).

I'd love to see more like that.
#598
Quote from: AnasAbdin on Sun 10/02/2013 20:06:41
It IS intuitive to use keyboard for movement and mouse for aiming, but the distance between the three regions is short and wouldn't require super skills to trap the ship in the middle and fire on it... (at least for me, And I AM slow!)

Still, I'm sure I would be annoyed by constantly moving the mouse to the left and right instead of just aiming. You should really reconsider keyboard movement.

Also, I second what Andail said about the movement, ease-in and -out would make the movement feel and look a lot better.

Other than that it looks quite nice.
#599
This looks and sounds quite nice. Looking forward to it!
#600
Damn, I just noticed this fun mags theme. Maybe, just maybe, I can put something together.
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