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Messages - Matti

#601
AGS Games in Production / Re: Deadly Sunsets
Wed 27/06/2012 16:12:05
This looks great, nice work!
#602
I followed your thread in the critics lounge and I'm so looking forward to this. Regarding your progress it's a bit early for a GiP-thread though, isn't it?  ;)

Anyway, good luck with this, looks promising!
#603
Beginners' Technical Questions / Re: If else
Thu 21/06/2012 15:56:23
Yeah, just use else like this:

Code: AGS

function character_UseInv()
{
  if (player.ActiveInventory == iCorrectItem) {
    ...
  }
  else {
    ...
  }
}

You can use "else if" in case you have more than two conditions:

Code: AGS

  if (player.ActiveInventory == iBanana) {}
  else if (player.ActiveInventory == iApple) {}
  else if (player.ActiveInventory == iPhone) {}
  else {}

#604
AGS Games in Production / Re: Barely Floating
Thu 21/06/2012 13:49:07
I'm not a huge fan of the character art/the discrepancy between the characters and the backgrounds, but this still looks very nice and I'm looking forward to it. Keep it up.
#605
AGS Games in Production / Re: Patchwork
Wed 20/06/2012 11:47:01
This looks really nice, Ilyich! Looking forward to it.

Quote from: Ilyich on Mon 18/06/2012 16:08:35
- Hand-painted graphics at an astonishingly non-retro 800x600 resolution

My favorite! Reminds me to get my 800x600 game done at some point in the future  ;)

Quote from: Chicky on Mon 18/06/2012 23:17:09
i particularly like the goldfish ;-D

Me too.

Quote from: Ilyich on Tue 19/06/2012 02:25:04
I like the goldfish too. In fact, I like it so much that it has 20 frames of animation (fluid!), not just four ;)

Great!
#606
The demo was great! Really nice work, guys.

This is a game definitely worth buying, but I have to wait until next month  :~(
#607
This looks like fun, looking forward to something playable.
#608
Very cute and nice game, congrats.

Too bad there was only one robot module to use, it could have been more interesting with other modules. Other than that (and a lot of missing responses) it was fun to play.
#609
Wow, nice stuff in here.

I wasn't very productive over the last year, but worked on different projects from time to time.

This is a screenshot of a Flashback-like Action-Jump'n'run I'm working on. It's in a very early stage, I'm still working on the controls.



This has been a little project I've been working on, but I'm not sure if I'll continue it. Your task was to grow plants, raise cattle and produce mana/develop spells with the main goal of building a castle before the other (3) players do so.



Some may remember the little game "Run Away" I did for a MAGS-competition some months ago. I have many many ideas on how to improve and expand the game (real-time scrolling, different landscapes, vehicles and soldiers, 2-player gameplay etc.) but I'm not sure if I'll ever find the time to work on it again.



I still haven't started the game yet, but I'm working on characters from time to time and improved the look of the lady from this thread. Aside from some characters and backgrounds I'm mainly fleshing out the story which needs a lot of improvement.



All of these don't have any priority, because Strider of Feral Lands is still my main project and the most important thing for me. In Addition i haven't really found the time to work on anything over the last months. I hope to do some more work in the future though.
#610
Critics' Lounge / Re: Outline colour
Sun 03/06/2012 18:08:25
Very nice backgrounds and characters, as always  :)

Your outlining in the first screen is inconsistent, at least a bit confusing. I'd change that.

[imgzoom]http://i.imgur.com/3Vc7c.png[/imgzoom]
#611
The Rumpus Room / Re: Happy Birthday Thread!
Thu 31/05/2012 12:34:46
Quote from: Tabata on Mon 21/05/2012 17:20:36
... all the best to you, Matti!

(and greetings to Sista ~ hope to hear some news from her again soon) :-*

Many thanks. I haven't really worked on anything game-related over the last half year or so, but I will do so again soon, I'm just too busy these days.

Quote from: m0ds on Tue 29/05/2012 16:21:37
Also

Wyz, Matti, Davy, Jake!

Quote from: abstauber on Tue 29/05/2012 16:19:46
And happy belated to Wyz and Matti! I hope you had a great day :D

Thank you. I did have a great day, but the hangover was quite bad :-X
#612
Nelly Cootalot!

I tried to do this in pixelart first but for some reason I failed miserably. I also have to admit that it doesn't have much personality, it's just a standard pose of Nelly.

#613
You needed two month for those lines? Wow. They aren't even helpful.
#614
As this is still open I vote for the molotov, with Tabata's entry as a close follow-up.
#615
The Rumpus Room / Re: Happy Birthday Thread!
Mon 26/03/2012 18:17:35
Happy belated, Ghost!
#616
Critics' Lounge / Re: Is this font alright?
Thu 29/12/2011 16:19:33

I don't know, I think it's strange that P and R have round upper left corners while E and F don't. I'd change the former and I'd still change the Q too:

#618
Darkdan, with Adrian as follow-up.
#619
Btw, instead of Points=(Points +1) you can just write Points ++, or, if more is added, Points += x.
#620
Critics' Lounge / Re: Help with my landscape.
Mon 05/12/2011 11:30:33
Quote from: theo on Fri 02/12/2011 22:17:13
I'd recommend adding another plane of mountains in the distance to get your horizon in order.

Seconded.
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