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Messages - Matti

#681
That's awesome, gameboy! I'd love to see that boat in a cutscene or something.
#682
There's a built-in timer function but I prefer using a variable.

Code: ags


// top of the script:

int idlewait = 200;   // at normal gamespeed one second equals 40 gameloops

// in the repeatedly execute:

if (idlewait > 0) idlewait--;

if (idlewait == 0){
  idlewait = 200;      
  if (Character..IdleView == 6) Character.SetIdleView(7, 1); // 1 is the delay
  else Character.SetIdleView(6, 1);
}

#683
Hey Ryan, you should really grow up! Don't act like a noob, instead you should be able to guess what dbuske is looking for!!1
#684
You could use a second character, bind him to the player's x,y coordinates and change his appearance depending on the player's z-position.
#685
Tough choice but my vote goes to Darkdan. Tomatos french guys would've been second.
#686
Very nice, I'll check it out later.
#687
The Rumpus Room / Re: Happy Birthday Thread!
Sun 10/07/2011 13:32:04
All the best, Technocrat!
#688
Quote from: dbuske on Fri 08/07/2011 22:09:00
I have to now jump through hoops to get it on my mediafire account.

Why do you use mediafire then?
#689
You can't use object names in the global script, instead you have to use their number.

object[1].Visible = true;
#690
radiowaves had the same error and seemed to have solved it: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43878.0

Maybe you could ask him.
#691
This thread should help you as the problem seems to be the same.
#692
Monkey, you n00b, you still don't know how to post screenshots  ::)

#693
It doesn't matter what commands you use, everything that happens depending on a condition needs to be within brackets, except it's just one single statement.

Code: ags

if (condition) Something happens


Code: ags

if (condition) {
  Something happens
  Another thing happens
  Yet another thing..
}


Edit: Yeah, what Atelier said.
#694
Quote from: Khris on Tue 28/06/2011 14:26:53
There's no emoticon for what I'm feeling, to quote somebody I can't remember right now.

Comicbook Guy from the Simpsons? But agreed that it's quite annoying if someone constantly quotes entire posts and even images.

lizzlebizzle, sorry for going offtopic  :-[
#695
AGS Games in Production / Re: Venator
Tue 28/06/2011 16:23:43
Looking good. This is not the critics lounge, but maybe you should tint the characters to better fit the backgrounds.

Also, don't use JPG, it produces ugly artifacts and is obsolete anyway. A better choice would be PNG.
#696
Yes, you did:

PlayVideo("introduction.ogv", eVideoSkipEscKey, 1);
#697
Critics' Lounge / Re: Animation Critique
Mon 27/06/2011 21:07:33
Sort of.

I think it looks a bit like two kids on top of each other pretending to be an adult. The high elbow adds to that feeling.
#698
The sprite numbers don't matter at all and only importing sprites into the editor doesn't change the game at all (except for making it larger ;)). You need to insert sprites in the view's loops in order to change the animation (e.g make it longer).

Maybe you should go through the tutorial..
#699
Critics' Lounge / Re: Animation Critique
Mon 27/06/2011 17:24:47
Not bad, but aside from the elbow there's also a problem with the legs.

At a first glance, they look quite short:



After a closer look at the shading, they look awkwardly bended:

#700
You don't have to tell AGS to use a certain amount of frames, AGS does that automatically.

Also, please don't multipost, you can edit your posts.
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