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Messages - Matti

#701
Never ever use JPGs, they screw up the image. Use PNGs instead, they are lossless and allow alpha channels.

Edit: Khris has beaten me, but I'm stating this once more anyway..
#702
So could anyone upload that build to another host?
#703
Critics' Lounge / Re: Game Background
Sun 26/06/2011 02:39:48
Seconded.
#704
The Rumpus Room / Re: Happy Birthday Thread!
Sat 25/06/2011 12:21:20
Happy ones, Chicky'n'tzachs.
#705
Quote from: Calin Leafshade on Thu 23/06/2011 08:18:00
Only a 'husband/wife pair'? 'heterosexuality is a given'? Why?

+1
#706
Nice!

Still have to finish the first one though.
#707
Critics' Lounge / Re: 304 Style Test!
Sun 19/06/2011 12:54:15
Yeah, the house looks very simple and unnatural. Also, if you put mountains in the back, make them brighter and less saturated to mimic distance. And if it's not supposed to be a volcano, change it's shape, mountains don't look like that (well, volcanos neither, but they often do have a more cone-like shape).
#708
Critics' Lounge / Re: Guess her job...
Sun 19/06/2011 12:50:49
Jiggling or not, I think the ponytail looks a bit stiff and could move a tad smoother.
#709
Yeah, looking cool. But I'd definitely make the GUI darker and more discreet, it takes away the mood from the game.
#710
40  :)

You can check all the limits in the help file under Reference > System limits.
#711
Quote from: monkE3y_05_06 on Thu 16/06/2011 02:45:17
I especially like the white outlines around the characters. Why don't more games use white outlines??

I think all of dbuske's works include those fancy outlines  ;)
#712
Quote from: markbilly on Fri 17/06/2011 10:10:31
It is pretty amazing that people are still looking forward to the game, though :)

I am too  :D
#713
You forgot a parenthesis and I don't know what the end of your line is supposed to do:

if (mouse.IsButtonDown (eMouseLeft))  gIconbar.Visible = true;
#714
As Mods already pointed out, you should post such things in this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0
#715
I'd expect the character to hang himself if I'd use the belt on him - Game over!  ;)
#716
Quote from: ZacksQuest on Wed 15/06/2011 22:24:49
1: Can someone spot the "parser error" in this piece of code?

function hHotspot1_UseInv()
{
 if (cEgo.ActiveInventory == iLeaflet)     // this caused the error
 {

   cEgo.Walk(123, 121, eBlock, eWalkableAreas);
   cEgo.LoseInventory(iLeaflet);
   Display("You put back the leaflet and shut the door.")
 }
}

EDIT:

Quote from: ZacksQuest on Wed 15/06/2011 22:24:49
2: Can I make it so multiple inventory items can be used on a character using ONE function, or do I have to copy and paste "function hHotspot1_UseInv() {}" over and over again?

Of course you can (copying the function wouldn't work anyway):

Code: ags

function hHotspot1_UseInv()
{
  if (cEgo.ActiveInventory == iLeaflet)
  {
  // stuff happens
  }
  if (cEgo.ActiveInventory == iWhatever)
  {
  // stuff happens
  }
  // etc.
}

#718
Here's the screenie:



..will check the game out tomorrow.
#719
Nice BGs, but the upside-down crate's "This side up" is written in a wrong way. Turn it around and see for yourself  :)

.. or was it on purpose?
#720
Make sure that 40, 198 aren't placed on an edge/region in room 1 that causes the player to change the room again.
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