Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Matti

#761
The Rumpus Room / Re: Happy Birthday Thread!
Sun 22/05/2011 21:18:27
Thanks Dirk + Tabata!
#762
In case objects can't move out of the screen use characters, they definitely can!
#763
If you don't want to use SCORE but some custom variable (e.g cash), just create a label and call this whenever the amount is changing (or just put it somewhere in the repeatedly execute):

Code: ags

Labelname.Text = String.Format("%d", cash);
#764
Icey, half of the pictures aren't sprites at all. Secondly, you already made that stuff before the competition began..

Also, what Hudders said.
#765
Hints & Tips / Re: concurrence
Wed 18/05/2011 16:30:18
Hint 1:
Spoiler
You need to do something with the stick/bar in your inventory. Go back and look for a hotspot
[close]
Hint 2:
Spoiler
Use it on the crack in the cave wall
[close]
#766
Quote from: barefoot on Wed 18/05/2011 15:04:15
Debug mode on... is it wise to have it off before uploading?

It doesn't make any sense to leave it on. The debug mode is a tool for the creator to debug the game, so it's nothing the player should use.

So yes, it is wise.
#767
It's called idle view, just look it up in the manual.
#768
The Rumpus Room / Re: Happy Birthday Thread!
Tue 17/05/2011 12:49:30
Happy one, hedge!

..and Ryan.
#769
So I guess anian would be the one to start a new competition...
#770
Well, the beginners TECHNICAL board is about the editor and scripting questions juts like it says  ::)

I guess adventure related talk and chat or general discussion would fit better, but this thread will probably be moved anyway..

The most fitting sticky would be this one: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21021.0
#771
You could manually script something like this and play around with the speed:

Code: ags

if (mouse.x > player.x) player.x++;
if (mouse.x < player.x) player.x--;
if (mouse.y ...
...
#772
That looks so cool, Snarky, can't wait!
#773
Create a bool and set it to true at the end of the dialog. Then, in the next room's after-fadein section, run the second dialog if the variable is true.
#774
Player.Walk is a command, you can't put that in a condition..

You could use a region and its WalksOnto function though:

Code: ags

function region1_WalksOnto()
{
cCamera.FaceCharacter(cEgo);
}


..and welcome to the forums!
#775
Critics' Lounge / Re: character sprites & BG
Sun 15/05/2011 16:41:22
Here's a new try:



Hudders: True.

Tabata: Thank you. I really like the shading you did for the trousers but I'm not going to use the bright shading color for the back. But I think you still did a better job on the trousers-heel part, so I'll tweak it some more..

subspark: Yeah, I just realized that I started this half a year ago.. how time flies! You're right about the hair, it's too simple. I think I'll keep the high contrast (it's not supposed to be natural red hair anyway), but I'm going to make it a bit more detailed as seen above. Thanks for the compliment, I really hope that at some point I'll find the time to make a decent adventure with this sprite  :)

Hm. I just realized that I should add part of the ears..
#776
Quote from: Tabata on Sun 15/05/2011 13:05:38
This may sound stupid (didn't read much scientific reports about the universe) â€" but isn't the universe endlessly?

There are different theories. According to the Big Bang Theory, the galaxy is constantly expanding, thus has a certain size. Others say that the galaxy is constant and infinite.

http://en.wikipedia.org/wiki/Shape_of_the_universe

http://en.wikipedia.org/wiki/Metric_expansion_of_space

http://en.wikipedia.org/wiki/Observable_universe
#777
I have to admit that this was the first time I ever voted for a MAGS game because in the past I never got around to play all of them..
#778
I haven't followed this thread recently.. is this still impossible or are you planning to implement it:

Quote from: Matti on Fri 13/11/2009 18:51:39
to allow the viewport manipulation in parallax-rooms, so that it isn't depending on the player's coordinates?

It would be quite cool for a room in my current game.
#779
Critics' Lounge / Re: character sprites & BG
Fri 13/05/2011 13:33:25
So, today I tried to make a back view. I'm not too happy with the shading of the jeans and not at all happy with the shoes, I'm not sure on how to draw them from the back. Any suggestions?


                        front view for reference:

     


..and yes, the head obviously isn't finished yet..
#780
Nice new version Ghost, so much better than the first one!

I also think that Mads edit is great.
SMF spam blocked by CleanTalk