Thanks Dirk + Tabata!
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Labelname.Text = String.Format("%d", cash);
Quote from: barefoot on Wed 18/05/2011 15:04:15
Debug mode on... is it wise to have it off before uploading?
if (mouse.x > player.x) player.x++;
if (mouse.x < player.x) player.x--;
if (mouse.y ...
...
function region1_WalksOnto()
{
cCamera.FaceCharacter(cEgo);
}
Quote from: Tabata on Sun 15/05/2011 13:05:38
This may sound stupid (didn't read much scientific reports about the universe) â€" but isn't the universe endlessly?
Quote from: Matti on Fri 13/11/2009 18:51:39
to allow the viewport manipulation in parallax-rooms, so that it isn't depending on the player's coordinates?
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