Quote from: Ascovel on Thu 12/05/2011 22:31:05
Couldn't beat the part with the rock falling from under your feet for example.
Spoiler
run & jump & jump
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Show posts MenuQuote from: Ascovel on Thu 12/05/2011 22:31:05
Couldn't beat the part with the rock falling from under your feet for example.
Quote from: WHAM on Sat 07/05/2011 15:28:41
1 - Outlines of the room are barely visible, fine details cannot be discerned
2 - Room well visible, though you are correct that it does not really seem like lightning
3 - Visibility somewhere between 1 and 2, right side of room lit slightly better by candle
Quote from: Khris on Wed 04/05/2011 22:50:44
Run Away:
I couldn't get far, I'm constantly getting stuck behind trees or houses and there seems to be a bug with shooting the bazooka upwards (the nine fields include the one I'm standing on and it's game over).
Will give this another try once I understood the controls properly.
Quote from: ProgZmax on Wed 04/05/2011 23:24:10
RunAway: It's difficult for me to say much about this as it feels like more of a framework for a game than a game right now. I'd like to see it after more time has been spent on an actual story and gameplay model.
if (cwizard.IsCollidingWithObject(object[7]))
{
cwizard.Say("Aghhhhhhhhhhhhhhhhhh!!");
GiveScore (-1);
SetGlobalInt (1, 100);
}
Quote from: Pumaman on Sat 30/04/2011 13:35:35
Ah, I think this is because AGS 3.2.1 now supports anti-aliasing TTF fonts on transparent GUIs, which it didn't before. However this particular font doesn't seem to be anti-aliasing very well (someone else had a similar problem), so we probably need to look into improving this.
if (cwizard.x > 150 && cwizard.y > 137 && cwizard.IsCollidingWithObject(object[7] == 1))
{
cwizard.Say("Ouch!!");
GiveScore (-1);
SetGlobalInt (1, 100);
}
Quote from: Studio3 on Fri 29/04/2011 21:44:43
The battle log is there to indicate What's happening.
Quote from: Studio3 on Fri 29/04/2011 22:54:49
Your right. A lot I like t do things on my own but it wouldn't hurt to try and ask for people to test my games.
Quote from: Studio3 on Fri 29/04/2011 20:53:33
I would use it, But I got people coming in here looking at my game from squares FB page & other links like google/youtube. I need as much good publicity to get noticed by the big boys at SE.
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