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Messages - Matti

#781
Quote from: Ascovel on Thu 12/05/2011 22:31:05
Couldn't beat the part with the rock falling from under your feet for example.

Spoiler
run & jump & jump
[close]
#782
Congrats, hedge, and thanks to you all for the great games, I enjoyed everyone of them. Well, every game..
#783
Critics' Lounge / Re: A dark mansion
Sat 07/05/2011 15:48:36
Quote from: WHAM on Sat 07/05/2011 15:28:41
1 - Outlines of the room are barely visible, fine details cannot be discerned
2 - Room well visible, though you are correct that it does not really seem like lightning
3 - Visibility somewhere between 1 and 2, right side of room lit slightly better by candle

Same here  :)
#784
I'm having the same problem as Zenger, it really seems impossibe.
#785
The Rumpus Room / Re: Happy Birthday Thread!
Fri 06/05/2011 15:43:55
Happy one, Ascovel.
#786
Quote from: Khris on Wed 04/05/2011 22:50:44
Run Away:
I couldn't get far, I'm constantly getting stuck behind trees or houses and there seems to be a bug with shooting the bazooka upwards (the nine fields include the one I'm standing on and it's game over).
Will give this another try once I understood the controls properly.

I didn't have the time to improve the environment/item randomizer any further, so if you got bad luck, you'll get stuck early on despite good planning. But you should really aim for using your items as infrequently as possible.

I haven't encountered a bug with shooting the bzaooka upwards, but there seems to be a problem with shooting both the pistol or the bazooka two tiles to the left. I'll look into it and may upload a new version asap.

Quote from: ProgZmax on Wed 04/05/2011 23:24:10
RunAway:  It's difficult for me to say much about this as it feels like more of a framework for a game than a game right now.  I'd like to see it after more time has been spent on an actual story and gameplay model.

True, that's why I don't submit it to the game database or post it in the games forum. I DO have quite a few ideas about what could be improved and enhanced, so I'll probably update the game later on, but I'm not sure if I can find the time anytime soon. But I really wanted to get it out for this MAGS  ;)


I haven't played all the games yet, but these are some nice entries. Essence is hard but rather cool. Too bad you aren't going to expand it. 15 Minutes was easy but fun (as the others mentioned). As I'm a huge Another World fan I really like Concurrence and I don't have any problems with the controls (they're quite similar to AW).
#787
The Peacock Spider is as colorful as amusing.

#788
The main problem I see with all your pics is that you seem to constantly use certain brushes to texturize the background, thus making them look flat and like they're made of clouds (especially the swamp water in your third example in this thread).

Try to texturize yourself, like Caine did above, it looks way better and much more natural.

Otherwise your style is not too bad (I'm not too familiar with the FF series, but I hope you didn't copy their style directly  ;))
#789
Nice work, Mode7, but I already told you that.

Spoiler
I can't seem to get through the closing door though, even when it looks like I'm quick enough.
[close]
#790
So, I had to rush it a little but managed to make a stable and hopefully bug-free version of RunAway.

Don't expect too much, I didn't start this for the competition and I only worked on it for approximately 7 days. It was just a little idea I had and started to work on. I had to cut back on a lot of things like music, two-player mode and the graphics in general, but in case I get enough positive feedback I might work on it again later on.

Get it here.


#791
Booooring..

If it would make the politicians here shut up about terrorism and undo recent awkwardly justified laws, then I'd be happy... but why should it?
#792
Wow, time's running away.

There are still some bugs and glitches left but I should be able to fix the issues within the next two days. So don't worry, I'm definitely releasing something  ;)
#793
I'm not sure what mode I'd choose when playing the final game, but everything's fine as long as it's optional  :) Adding features never hurt anybody. I too think that blueskirts ideas are great.

Anyway, it's really cool what you guys do here and I'm happy that you still/again work on this. I'm looking forward to everything new you release!
#794
Yeah, nice animations. And that's one cute alien..
#795
Sorry, but what the hell are you doing? You are putting the "{" before the if-condition which doesn't make any sense at all. So "this fails to happen" means that you're getting an error, right?

It should look like this (as stated above):

Code: ags

if (cwizard.IsCollidingWithObject(object[7]))
{
  cwizard.Say("Aghhhhhhhhhhhhhhhhhh!!");
  GiveScore (-1);
  SetGlobalInt (1, 100);
}


Edit: Okay, seems to be solved. What was the 'suitable solution' ?
#796
Quote from: Pumaman on Sat 30/04/2011 13:35:35
Ah, I think this is because AGS 3.2.1 now supports anti-aliasing TTF fonts on transparent GUIs, which it didn't before. However this particular font doesn't seem to be anti-aliasing very well (someone else had a similar problem), so we probably need to look into improving this.

Yep, I have the same problem. Some characters seem to be closer to each other than others.. it's not a big problem but doesn't look very good.

Yeah I guess Calin's right.
#797
The brackets are totally wrong, it should look like this:

Code: ags

if (cwizard.x > 150 && cwizard.y > 137 && cwizard.IsCollidingWithObject(object[7] == 1))
{ 
  cwizard.Say("Ouch!!");
  GiveScore (-1);
  SetGlobalInt (1, 100);
}
#798
Quote from: Studio3 on Fri 29/04/2011 21:44:43
The battle log is there to indicate What's happening.

Yeah, but if one attack is stronger than others you end up just using that one attack - that's no battle system, not if there's just one enemy anway.

Quote from: Studio3 on Fri 29/04/2011 22:54:49
Your right. A lot I like t do things on my own but it wouldn't hurt to try and ask for people to test my games.

You have to let people test your game. You can still make the game all by yourself, but you need honest feedback before you release a game. At least take the criticism into account when making a new game.

EDIT: Oh yeah, I forgot about this:

Quote from: Studio3 on Fri 29/04/2011 20:53:33
I would use it, But I got people coming in here looking at my game from squares FB page & other links like google/youtube. I need as much good publicity to get noticed by the big boys at SE.

You aren't serious, right?
#799
Was there any idea behind that battle? You have different kind of attacks but no indication at all of what difference they make.. and it seems that whatever you choose you win anway. What's the point? Where's the fun?
#800
I'm having that problem too as it hasn't been fixed yet. CJ said something about alpha-GUIs on top of alpha-GUIs not working due to how GUIs are drawn on the screen or something... don't remember exactly. But yeah, it's too bad.
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