Sorry, you don't need extra brackets, that was a mistake.
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if (GetLocationType(mouse.x,mouse.y) == eLocationCharacter || GetLocationType(mouse.x,mouse.y) == eLocationObject)
if (GetLocationType(mouse.x,mouse.y) == eLocationCharacter || eLocationObject)
if (player.Baseline != x) ...
player.Baseline = character[baseChar].Baseline + x
if (player.Baseline != character[baseChar].Baseline + basel) player.Baseline = character[baseChar].Baseline + basel;
character[baseChar].Baselineto
character[baseChar].y
if (cZombie1.x == player.x +10) {}is unlikely to ever being called. Characters don't walk pixel by pixel, so you should have an area for the zombie to attack:
if (cZombie1.x > player.x + 8 && cZombie1.x < player.x + 12) {}
Quote from: Bogdan on Sun 10/04/2011 18:08:50
I didn't know there was that command
Quote from: Atelier on Sat 09/04/2011 22:31:59
Sweet. This theme is criminally underused!
Quote from: barefoot on Mon 04/04/2011 17:01:27
Iv'e never played Journey Down
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