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Messages - Matti

#941
Quote from: monkey_05_06 on Tue 01/02/2011 02:06:10
Cross Assault Time Battle..FTW!!

Will there be an OSD:CATB ? I'm all for it.

Quote..but seriously.

I'm thinking of making a game: Cross Assault Time Battle: Genghis Khan's Army Vs. The Time-Travelling Bolshevik (CATB:GKAVTTTB).. or something like that.
#942
It looks quite nice by now, but I would get rid of the back wall gradient, it looks.. bad. I don't know, if you want a transition then you should probably do it like you did with the top of the plant tanks.
#943
Quote from: Studio3 on Tue 01/02/2011 01:55:21
CATB stands for Cross assault time battle.                              

That sounds like friggin' awesome action!
#944
Critics' Lounge / Re: character sprites & BG
Mon 31/01/2011 16:10:40
I worked some more on the background and right now I'm playing around with lighting and shadows. Do you think I should mix blurred lights with the rather sharp vector style? And if so, should I make the shadows blurry as well?

Note that the shadows (and the lighting too) are roughly painted just to have an overall idea of the room's colors and mood.

Btw, it's supposed to be a bar on a small ship, some sort of a modern and rather huge junk.

#946
This looks quite nice already. Babar is right, but personally I don't have a problem with the fading..
#947
I loved the first chapter and since your style fits nicely with a higher resolution (the two BGs look very nice!) I'd really like to play through it again, but I'm not sure that a higher res and some additional puzzles would make me want to buy the game.

I think the idea of a chapter 1+2 bundle is perfect. The points very already made and I can't add much to it but I'd definitely pay around 10 bucks for that bundle. Also, I'm eagerly awaiting chapter 2!

I agree with Armageddon that the first screenie looks sharper than the second one. I'd make it a bit smoother to resemble the other.

Anyway, good luck with this and keep up the great work.
#948
Quote from: Antipas on Wed 26/01/2011 22:11:19
Right, I'm off to try and figure out how to upload my demo to the AGS site. Hopefully there will shortly be a demo available for download.

You can't upload the game "to the AGS site", but you can provide us with a link to your game on some file hosting site (like zshare, shutupload, megaupload etc.).
#949
Quote from: Unai on Wed 26/01/2011 20:03:09
Maybe you can have a bubble sprite and a function that animates it randomly inside the tubes :D

I was going to say the same thing. I did that with fireflies who randomly appear and animate in the background.

The tubes look much better now, but you really can't tell that there's liquid inside them and I'm not sure if the bubbles alone will solve the problem. Well, maybe they will..
#950
It's much better now, but I think the plants look too flat. Maybe you should add more contrast to them, e.g make darker areas within the plants.
#951
Quote from: Snake on Wed 26/01/2011 14:54:19
What the hell's wrong with King Snake??

If you like it so much, why don't you use it  :P
#952
Quote from: cat on Wed 26/01/2011 09:59:09
I usually play games in English, even if there is a German translation. The only exception is when the author is a native German speaker, then I choose German. I prefer to play games in the original language.

Yeah, same here.

This is also the case with movies and television series. They always suffer a lot from translation, a good example are the Simpsons where most of the funny dialects are completely absent, most wordplays are gone and some sentences don't even make sense at all.
#953
Nice edit, Darth. And I also second the randomization of the plants, especially since the plants are the only things in the whole room, so they're getting a lot of the player's attention.
#954
Critics' Lounge / Re: character sprites & BG
Sun 23/01/2011 17:42:41
Quote from: Chicky on Sun 23/01/2011 17:24:50
Curious why there are barn door on that back light?

Heh, to be honest - I don't know! I just drew them, but it doesn't make much sense.  ::)

Maybe it's a style thing and someone attached them to the light?

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You make me soooo curious about the story, the game, the ....   hurry up now, will you!? PLEASE!

Sorry for the teasing, but it still is in a very early stage of development and I only work on it when I'm tired of scripting and want to do some drawing for a change. I have a lot of other things to do.
#955
Critics' Lounge / Re: character sprites & BG
Sun 23/01/2011 17:09:18
Quote from: Tabata on Sun 23/01/2011 16:52:54
I like this background and also the perspective is okay for me.

Cool  :)

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Also maybe the spot is turned off, so I don't mind the missing beam.

It will be turned on. I already did some shadow/lighting stuff for the room, but then changed the shape of the room and need to do the lighting again.

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Only one point is irritating for me (a very little bit): If „the gray flat parts“ are (very high) doors, I'm missing the door handles and if these are simple passages, I would like it drawn like the passage to the right. But you told us, it's not ready, so:

Yes, they will be doors. All the grey and white parts are remains of the first sketch I made for the room. It's still very much WIP. Also, I cropped the whole thing as it will be a scrollable room, but the right part is still empty. But the doors aren't much higher than the characters, so the size should be okay, don't you think?

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Nice work (the laptop is cool)!  :D

Yeah, the laptop turned out nice. While drawing, I switched between Illustrator and iTunes, the latter was pretty much the inspiration for the screen.
#956
Yeah, let's chill.
#957
Critics' Lounge / Re: character sprites & BG
Sun 23/01/2011 15:54:42
I haven't worked on the views anymore, but started to draw a first BG. It's a mockup containing two other (unfinished) characters.

It's obviously very unfinished, I'm mainly posting to show how the BGs will roughly look like and to ask if you're okay with me not caring too much about perspective. I'm not going to use any real vanishing points and will do the perspective by the rule of thumb, like I did in my first attempt at making an adventure.

I'm trying to avoid character scaling as often as possible, and in this example I don't want to use it, despite the fact that there obviously is a significant room height difference between the fore- and the background. I'm curious how many of you would care about it.


#958
Advanced Technical Forum / Re: 1280 x 800
Sun 23/01/2011 14:45:56
Quote from: dbuske on Sun 23/01/2011 13:56:42
Ags goes up to 1024x768

He meant that there aren't any widescreen resolutions higher than 640x400. But at least there's the option for black borders now. It doesn't work on my laptop though  :'(
#959
The statement is stupid cause it implies that nothing except earning money means anything. If I'd think like that I'd kill myself.

If you want to make a living with developing games, then that's your choice, and I wish you luck with that. I'm considering this myself btw. But that doesn't make your statement better or true in any way.
#960
Virtualpsycho, you indeed took it up wrong. Studio3 was formerly known as "iceygames" and Snake was adressing him, only saying that his signature now contains a quote from icey, not from you.

"It is now doing a lot of thinking" might have sounded offensive towards you, but this is again just a mocking of iceys statement that AGS "may not be ready for 3D" - which, of course, was a very silly statement.

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You think completing freeware games and getting awards from the community mean something? It doesnt.... Getting paid for making good games and completing game development contracts does. Paid means professional, free means nothing.....

That statement could be a signature too. I haven't heard such a stupid thing in a long time - especially not in a freeware game development tool's forum.
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