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Messages - Maverick

#41
I'm in the process of making my first game, which will be a mixture of a Gabriel knight and Broken sword type of game. I need an animator that can assist with the walk sequences of the characters. All I need is the basic outlines as I have a very talented artist on board that can do the paint over but neither of us have any animating skills. If you are a skilled animator that can bring Alex to life please drop me a PM or email.

Alex Moss, the player character


Thanks
#42
Rules:

A sprite is supplied, with a theme.
Participants must use the given sprite for their animation  (In this case only kinda...)
Each competition will last 11 days (-ish)
The starter of each competition will decide on the winner.
The winner, who will decide on the next competition's theme, must also supply a sprite.

Theme:
You find yourself in a medieval castle. As a first class adventurer you know that this tapestry against the wall is key to revealing a hidden chamber.
The objective is to create an animation sequence of the secret passage opening up. You can create your own background if you feel like (I was just lazy) but the original tapestry must form part of the scene and must be animated in some way. The rest is up to you so get the creative juices flowing.



Good luck!

EDIT 16/6/2007

I won't be able to judge the competition comes the 21st so I asked one of my fellow countrymen to do it on my behalf. Afflict is an accomplished animator and artist so I'm leaving you in good hands. As I will not be available when the winners are announced I'm posting the trofees now.

1 st place    2 nd place   3 rd place 

I'm sorry about the halo thingies but I forgot about the restrictions and made them too big so I had to resize them.


#43
Thanks and congrats to everyone.

I'm swamped with work right now but will try my best to start the new topic by Monday.



#44
I'll reserve this space for my first attemp at animation.

EDIT
Not much but here goes :P

Houston...we have a problem!



A great word of thanks to BaRoN for his help on how to post the animated files :o!
#45
It would help if we had some idea what the code was so we could figure out which parts are not working as planned.


#46
Radiant,

At the risk of sounding like an idiot I have to confess that I have no idea which game you are referring to. The story just happens to evolve around three ancient cultures (for the moment)  hence the working title.

#47
Thaurin,

I did something like this some time ago and also included rotation which Ashen was kind enough to help with. I checked the link and the file is still there if you want to take a look at it.
#48
AGS Games in Production / Re: Infection 1
Fri 04/05/2007 13:25:50
I think it is pretty damn good for a first attempt at making a game. Looking forward to the final product.

#49
CosmoQueen and Sthomannch

Thanks for the positive feedback guys. This is the kind of inspiration that keeps me going. Demo should be available in July.

inmortal
I think some people have a misconception of what AGS is all about and for the most part the people that make games with this great engine do it for the love of the 2D genre and not because they are developers nor do they claim to be. For me this is about a life long passion for adventure games and the personal growth that comes with it. From all the positive feedback and critique received from members I had to redo several backgrounds because of the progress and the obvious inconsistency in terms of the quality of backgrounds due to the new skills learned from the artists in the community. To me this encompasses everything that CJ is trying to achieve by making this instrument available free of charge.


Darth
Sorry about going off topic for a moment but here is a new screenshot to get things back on track


Thanks.
#50
markbilly

Thanks!. The whole inteface was done from scratch and runs from the main character's PDA (see screenshot 2) and includes:

mobile phone
Text messages
A journal that updates as you progress
Web browser - to research certain topics needed to solve puzzles
Hint system (thinking about removing this)
All the other save/load and inventory stuff.
Cursor graphics

Basically it's an all in one interface and the idea for the design was born from Gabriel Knight 's Sydney computer system used by Grace in GKIII as well as custom cursors.

Steeldrummer

Thanks JT. I'm honored to have you aboard!!

#51
Updated the progress in my first post.
Also updated the screenshots with changes I made to the old stuff based on feedback from the forum.
Baron
I finally got the main character's size sorted ;D.
Zeblin
I incorporated the graphic in your post somewhere in the game with a special mention of how you came up with this "unique" design  ;).
SteelDrummer is helping me out with the music and I don't think the man needs any introduction. You can find some of his work HERE.

At this point I'm pushing hard to get a demo out by June 2007 just too get an idea of how people will respond to my first attempt at doing my own game.

BTW I'm still looking for some help with realistic characters :(

#52
CJ,

Tried it but couldn't get in with my username and password for AGS as mentioned. I don't think it will do much good now because I changed a lot of the code before I checked the forum again.

One possible issue is that my script was a mix of old and new (no boxes checked in general setting under the script option). Anyway I solved the problem with the advice from Gilbot and SupSuper.

Thanks
#53
Thanks!

Sorry about the graphic  :-[ I just wasn't thinking that it may not be around for that long.

I tested your new code and it works great but while testing all the possibilities I encountered another problem.
I have a delete option on the save GUI (it may seem redundant as you can overwrite but if you have a lot of saved game to get rid of it makes it a lot easier than going into the game directory) and if you delete a game and try to use the same name directly after that (could happen when you delete all the games and the lsitbox is empty) the overwrite GUI pops up. I don't get it because ListBox.FillSaveGameList()
is called in the delete function again to populate the array.

YesNo Gui yes button code
Code: ags

#sectionstart btnYesGUI_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnYesGUI_Click(GUIControl *control, MouseButton button) {
  DeleteSaveSlot(savedgames);
  lstLoadGame.FillSaveGameList();
  lstSaved.FillSaveGameList();
  gYesno.Visible = false;
  txtboxSaved.Enabled = true;
  txtboxSaved.Text = "";
  gSave.Visible = true;
  
}
#sectionend btnYesGUI_Click  // DO NOT EDIT OR REMOVE THIS LINE


How do I fix this?
#54
Thanks Ashen,

Can you please just fix these so people won't get  confused by it if they use this thread.

change txtBoxSaved in the while loop to txtboxSaved (my bad for not using the proper naming conventions :P)
There is a brace missing before the last else.

I tested your code but now I get this error when I want to overwrite a game.
This only happens if the strings match (while loop) and not when you select an existing game to overwrite from the listbox.

An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'on_key_press':
Error: Array index out of bounds (index: 20, bounds: 0..19)
in Global script (line 679)


Line 679 refers to the Overwrite GUI's yes button
Did I have to make any changes to the code for this button (see first post)

Thanks again!
#55
I know there has been a lot of questions about custom save/load GUIs and I went through every possible thread to try and resolve my problem but I'm not getting anywhere. I did manage to crash AGS as a result of my coding attemps on these GUIs :o but CJ is trying to sort that out.

In my save GUI I have the following logical issues:

1) If txtbox is blank - don't save and tell the user to first input text
     - this works fine.

2) If you limit the number of SaveGameSlots to say 20 then you should inform the user when this limit is reached and give an option to delete or overwrite existing saved games (used Listbox.SelectedIndex for that)
     - This part also works fine

3) If a saved game is selected from the listbox (set the txtbox to selected game i.e auto complete) and prompt the user with a "Are you sure you want to overwrite the existing game" on a OveriteYesNo GUI. If the response is Yes then overwrite the selected game.
- This part also works fine

4) If the text entered by the user is the same as the "name" of an existing saved game in the listbox. Compare the 2 strings and if they are identical overwrite the existing game.

No matter what I do I cannot get this to work and I end up with 2 saved games in the list with the same name.
The logical option is to use

String.CompareTo(string str2, optional bool caseSensitive) //not  case sensitive

To do this I need 2 strings
The first:   String GameReference = txtBoxSaved.Text;
The second: The array of game names ??????????????????????????

I'm sure points 3 and 4 can be combined into one

Can somebody please help with this.

Code for the save function
Code: ags

function SaveGame(){
  int index = lstSaved.ItemCount;
  if(index <= 10){ 																		//Limit saved games to 10
    String GameReference = txtboxSaved.Text;
    
    if(txtboxSaved.Text == ("")){										  
      Display("PlEASE ENTER A VALID NAME OR SELECT A GAME TO OVERWRITE!");
      return;
      }
    else if(lstSaved.SelectedIndex !=-1){
					gOverwriteyesno.Visible = true;

			}
    else{
    SaveGameSlot(index+1, GameReference);
    mouse.Mode = eModeWalkto;
    gSave.Visible = false;
		}
  
    
	}
	else {
	  Display("CAPACITY REACHED, SELECT A GAME TO OVERWRITE OR DELETE A GAME FROM THE LIST!");
}

}


Code for the OverwriteYesNo
Code: ags

#sectionstart btnOverwriteYes_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnOverwriteYes_Click(GUIControl *control, MouseButton button) {
  
		String overwrite = txtboxSaved.Text;
    int SaveOver = lstSaved.SelectedIndex;
     SaveGameSlot(savegameindex[SaveOver], overwrite);
     Wait(5);
		gOverwriteyesno.Visible = false;
		gSave.Visible = false;
		
	
  
}
#sectionend btnOverwriteYes_Click  // DO NOT EDIT OR REMOVE THIS LINE


Question 2
Another issue is to deselect something in a listbox.
If you click on the item it is highlighted and I want to deslect the item by clicking on it a second time i.e set lstSaved.SelectedIndex = -1;

Thanks!!

#56
By the looks of it you don't have more than an idea  ???
I suggest you do some work first before you start asking for help.
I would be happy to assist if I knew what I was in for but I'm not going to make a whole game for someone else.

Take a look at the games in production thread HERE and it will give you an idea of what is required before people would offer assistance.

#57
Zipped the game is about 1meg. Just tell me where I can upload it to. I'm still battling with a some of the logic issues on the saveGUI so I'll just comment it out to send the file.
#58
Quote from: Gilbot V7000a on Sat 14/04/2007 14:24:11
Can you post the portion of codes around the saving/loading part?

The save part works just fine
Code: ags

function SaveGame(){
  int index = lstSaved.ItemCount;
  if(index < 10){
    String GameReference = txtboxSaved.Text;
    SaveGameSlot(index+1, GameReference);
    mouse.Mode = eModeWalkto;
    gSave.Visible = false;


#sectionstart btnSaveGame_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnSaveGame_Click(GUIControl *control, MouseButton button) {

	SaveGame();
  
}
#sectionend btnSaveGame_Click  // DO NOT EDIT OR REMOVE THIS LINE


The load part just kicks out of the game
Code: ags

#sectionstart btnLoadGame_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnLoadGame_Click(GUIControl *control, MouseButton button) {
  int loadgame = lstLoadGame.SelectedIndex;
	Wait(5);
	RestoreGameSlot(loadgame);
  
}

As for CJ's question,
It doesn't work for anything that I tried.
#59
I made custom GUIs for the save and load functions and everything seems to work fine up to a point when the game kicks out with this error message:

Quote
Illegal exception
--
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004615AC ;
program pointer is +2051, ACI version 2.72.920, gtags(1,5)

Did I assign a conflicting GUI name that gets mixed up with something that is already hardcoded?
GUIs I have at the moment:
gSave
gLoadGames
gYesNo

Thanks

Edit by strazer: Please post error messages in clear text so they show up in the forum search!
#60
Hi,

I'm in the process of creating my first game and I need some people to do the characters for me as I'm absolutely no good at it. I need people that can do rather realistic characters rather than pixelated stuff. To get an idea of what I'm talking about you can vist this thread to take a look at the progress so far and to get a feel of what is required. The main character (Alex) was done by Auriond but I need about 11 other characters for the game (not all fully animated).

The story doesn't have a sound track yet so if you want to give it a shot please let me know.

Only PM or E-mail (jkbronco@mweb.co.za)
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