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Messages - Mazoliin

#141
AGS Games in Production / Re: Resonance
Tue 08/04/2008 17:58:22
This game have it all!
Interesting story, good music, great art and new exciting functions.
I'm putting this on my "Have to play before die" list

Cheers!
#142
There's only one way in which toxic waste can mutate something



Behold! Angry Mutatant Pissed-Off Rat
AMPO, for short. 15 colours.
#143
You have indeed found the right place for the code. But what's "names_numbers"?
I can't seem to find anything in you're code that tells me what it is.
In my example I've used the inventory items script name when checking the players activ inv.
#144
How about this?

Code: ags

function repeatedly_execute() {
  if (player.ActiveInventory == iYOURINVITEM){
    player.ActiveInventory = null;
  }
}
#145
Quote from: merlin86 on Tue 01/04/2008 18:48:03
it's a joke, right? Today it's April 1st...  ;D

Just figured that out my self. ;)
#146
I'm getting really baaaad feelings about this... :-\

I hope I can still finish and disturbe all the games I'm currently working on.
#147
Nooo waaaay :o
How can a human being do something like this?

This is going to be a great game, I can just feel it! Good luck!
#148
Smurfs?! Gargamel!! :o Aaaahhh, this takes me back...

Yea, Critics Lounge:

*As already mentioned, make his arme thicker
*I find his chin rather pointy and sharp - move those two pixels that makes it pointy up one pixel and you have a perfect chin

Edit

#149
Plumberboy - The Platform Game



I'm looking for an musician to this game.
If you can make NES style music it would be great, otherwise midi will do fine too.
It's a minimum of three songs, so it isn't a big job. The only thing important is that they should be able to loop smoothly. What style of music is up to you, but it sould fit the game, sewer, plumming, big underground, you get the point.
If you want to you are welcome to try to do sound effects.


I'm still looking for some experienced beta testers, PM me.

Björn "Mazoliin"
#150
It's a fantastic game. I just finished it and I absolutely loved it. I hope there gonna be some more great game from you soon.
#151
wow... I feel like a fool right now.  :-[
I don't know from where, but I have got the idea that you can do else statement like that. Well, you learn as long you live.
But you can do like this:

if (blah blah){
  //code
}
else blah

Right?

Btw, it works fine now :)
#152
I have been struggeling with this for a while, searched the forum and everything, and now I'm out of ideas.
I'm trying to have an ordinary options gui with game speed, music volume and if the music is on or off.

Game speed and music volume are sliders and works. The music On/Off is a button and it works to. The problem is when I change room. If I change room with the music off, and then turn it on, the right music are being played (no problems here), but if I change room with the music on, no music are being played until I press the 'Music On/Off" button.
It only works to change room with the music on if I haven't touched the 'Music On/Off' button.

Any ideas? I guess it's something with the on_event script. Only problem is I don't know what!

Code: ags

----------------------------------
Music On/Off button
----------------------------------
#sectionstart btnMusicOff_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnMusicOff_Click(GUIControl *control, MouseButton button) {
  Musik = Room.MusicOnLoad;
  Buffer = "Off";
  if(IsMusicPlaying() == 0){ //Starts music (ON)
    Buffer = "On";
    PlayMusic(Musik);
    musiconoff = 1;
  }
  else StopMusic(); lblMusicOnOff.Text = Buffer; musiconoff = 0; //Stop music (OFF)
}
#sectionend btnMusicOff_Click  // DO NOT EDIT OR REMOVE THIS LINE

----------------------------------
on_event
----------------------------------
#sectionstart on_event  // DO NOT EDIT OR REMOVE THIS LINE
function on_event(EventType event, int data) {
  if (event == eEventEnterRoomBeforeFadein){
    if (musiconoff == 0){ //Music Off
      StopMusic();
    }
  }
}
#sectionend on_event  // DO NOT EDIT OR REMOVE THIS LINE
#153
Maby I chould change to Yeknom?  ;)
But yes, 'Monkey' is probably used far to much than what is healthy.
Though it's a great animal  ;D
#154
I'm just glad that you bumped it. Otherwise I wouldn't have found this beautiful game! This is pure genius!
#155
It isn't dead yet... only struggling to breath.
There haven't been much done in a while, mainly because it's a lot of planning right now and that's something I'm not very good at. I have also had a lot of other thing to do that kept me from working on this game.
Hopfully I can start to do some real scripting soon, and make a bit more progress...

...breathe goddammit, breathe!!
#156
The winner is Cat, with the russian dolls.
#157
Don't forget to shade the hair in the window animation... but do you think he will fit good whit the dark background? Maby you could try to make the character darker when he's in the room. I belive the light is going to be behind him when he's in there.
#158
It's has to be an talkie, obviously, and maby you can play a sound when the cursor is over an hotspot/object/character. My mainly idea is to play with sounds, have sound effects when different things happens and so on. Maby it isn't to any help but it's the only thing I can think of.
To keep the point & click feeling, you can use the arrow keys. I think it's a bit hard to use the mouse, and if you remove the possibility to move the cursor free, I belive you lose the feeling.
#159
If you use a region to start the walking-of-edge-thing, you could use region[X].Enabled to get it to disappear when the character walks back, and then use the same code to make the region reappear when it's done.
#160
You're right! It is a UFO! :D
I never knew what it was, but now I see...
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