Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mazoliin

#41
It's better all right (really good actually), but the chest seems to bulge out too much, so I did this:

1. Removed 1 pixel of the right side of the vest, and added one on the other
2. Reshaded the sweater. The currently shading seems to imply he's completely flat
3. Brought the left arm down some pixels and reshaded the arms and hands



x2


And might I suggest to lighten up the shading of the pants a little, I'm not a huge fan of the high contrast.

[edit]
Ugh! Seems like the legs doesn't fit any more :P
#42
A simpel way would be to use a bool/int.

Create a bool in the global variables.

Code: ags

//And before the player leaves the room, check the bool
if (CanLeave){ //Here the bool is called "CanLeave"
  //The code to leave the room
  player.ChangeRoom(X);
}
else player.Say("I'll have to talk to the guy!");


And in the right place in the dialog, simply press tab and write CanLeave = true;
#43
Site & Forum Reports / Re: New AGS Website
Mon 10/08/2009 13:51:23
Quote from: Peder Johnsen on Mon 10/08/2009 12:15:45
On a side note, it would be cool to use highslide and be able to add more than 1 screenshot to the games page!
(Then you only show 1 at the game page, but when you press the image you get a popup with the gallery containing all the images.)

Now that would be sweet!
#44
Site & Forum Reports / Re: New AGS Website
Mon 10/08/2009 09:53:25
One thing that stands out to me is that there isn't any white boxes around the text as in the other pages, but if they're just not implemented yet, ignore this post.
#45
A simpel way is to make a gui and slowly decrease the transparacy for it, don't know how good it would look.
#46
Didn't LucasArt use midi for the music?
#47
You need to use player.ActiveInventory and player.LoseInventory, you can look them up in the manual to see how to use them.
#48
Critics' Lounge / Re: Character design!
Sun 12/07/2009 09:35:56
You must put some shadow under his nose, 'cause right now it looks like it goes all the way to the neck.
#49
What colour-depth is your game? 16-bit? I think that AGS can reduce the amount of colours in 16-bit, maybe someone with more knowledge can confirm this?

But you shouldn't let a programme do the gradient for you, I think it could be done manually only using the values of grey you already have.
#50
The wall looks good and I fully agree with Akatosh about darkening the floor.
Then the stones (the pillar especially) has to be more shaded IMO, make some cracks and part's pointing out so they look more irregular and less round and smooth.
#51
As already pointed out, it's a really lovley bg. The only thing that stands out to me is the, as I feel, lack of detail to the wood.



Did a quick edit where I tried to give it some more texture and roughness, because the flat and smooth wood didn't quite fit (The door became a bit of a disaster ::)).
I only added one extra shade of brown between the dark and the light.
#52
Variables is the right way to go, but it would be nice to know what you tried?
Anyway, this is how one would do:
Code: ags

//Top of script
int oespelho;

//In the oespelho interaction part
if (oespelho == 0){
  //First interaction
  oespelho = 1;
}
else {
  //Other interaction
}


EDIT:
GuyAwesome's right. DoOnceOnly is best for these sort of things.
#53
Yay for winning! :D
Thanks to everyone that voted on my game.
#54
Paolo & Ben, I'll try to get that puzzle more clear for the next version.
#55
Leon: Thanks for pointing those out, and I'm glad you liked the game.

Ishmael: You can do it!
#56
Thanks for all the nice comments, I can assure you that this won't be the last game from me.

And it appears to be some sync issues with the credits in Direct3D, so I'll try to look in to that.
#57
You didn't look hard enough...
Description Module
#58
Members of AGS, I present to you...





Complete Game Page

The Game
#59
Piglet Productions Presents...





Billy can't hang with the old dudes because, apparently, he's not enough rockabilly.
Well, he's going to prove them WRONG!




GET IT NOW!




This is a short game made for the May 2009 MAGS competition.
It haven't been fully beta-tested but you should at least be able to finish it.
#60
Site & Forum Reports / Re: New AGS Website
Sat 28/03/2009 08:11:25
Please, do not use the pixel characters. As GarageGothic said they doesn't fit in the hi-res style of the website and they steal focus from the main window.
Though they are awesome and might spice things up, they mostly hurt the design more then they improve it.

They might work if you make them "one" with the white, like the "pixels" at the bottom of the blue, this would make them stand out less and not take over the design.
SMF spam blocked by CleanTalk