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Messages - Mazoliin

#61
How nice with so many entries, but alas, there can only be one winner and it is...

(brace yourself)

...

Nick Dangerous

Many applause to everyone that entered.
#62
Awesome entries, precisely what I had in mind, tumbs up.

With some more entries we can really get this competition going (I'm looking at you Dualnames)
#63
* Make a melody similar to those who can be found during 1700 (classical music)
* Bend that melody so it fits in to more modern types of music, like rock, pop, jazz, techno.
* You can not use instrument one associate with classical music, like piano, violin, clarinet.

The more you make the music feel less like a 1700 piece, the better. For example, take a mozart song and make it sounds like jazz. Only different is that you have to make your own melody to start with.

A synthesizer is acceptable as long as it doesn't sound like above mentioned instruments.
#64
Alright! I'll try to start a new one as fast as I can.
#65
GET IT NOW!

Hopefully I've followed the rules, at least I got the retro part right.
And who have done it before me?
Spoiler
Motörhead - Ace of Spade
[close]
#66
It's because you have the "ID" after ActiveInventory. Then the function want's the inventory items ID, it's number, to check. To fix it just remove the ID, like this:
Code: ags

if (player.ActiveInventory == i9mmclip10) {


or use the inventory items ID, like this:
Code: ags

if (player.ActiveInventory.ID == i9mmclip10.ID) {


but the first one is preferable since the second one's just a harder way to achive the same thing
#68
Quote from: CodeJunkie on Sat 31/01/2009 13:44:25
That level was a beast!  I thought I was just crap :P

Edit: Finished now, great game!  The graphics, music and gameplay were very retro and polished.

I'm happy you took the time to come back and complete it, and I'm sorry for everyone that have had this unpleasant experience.
#69
A crucial update for the game!

Thanks to Bicilotti, I found out that level 35 is impossible to beat with version 1.2!
So if you have that version and might play the game again, please download v1.3 instead.
#70
Oh, my it's...

Simon The School Student and how we're used to see him

         

Coulors taken from game screenshots
#71
Not bad, but I would suggest that you make the walls and the door higher, because right now it's too much ceiling visible, and put something on the right side of the room, maby something in the foreground.
Then you could fill the room up with small objects, books, a chair, a lamp, a carpet, anything to make it less empty and more interesting to look at.
#72
That's quite good, but there is some things that can be done.



The leg appeared a little to feminine for my taste. So I removed the curves and the "V" in the crotch.
Also raised the armpits. And no double pixels!
I find it good to change colour on the outline as this makes it clearer to see where everything start and ends.
#73
Quote
It's not done yet. I will release it bundled with a game (and release its source as well).

And how long do one need to wait to get it?
Stupid question, I know, but I'm so thrilled about this! Soon, the A will stand foor AllGameStudio :=
#74
I like the yellowish in all the pictures. Gives them a sort of magical/fairy tale feeling.
And the 3D characters might work. I'm haveing a hard time to decide, because the images is quit small and the characters might very well mesh when they move.

But from what I see know, it all looks fine.
#75
That is so awesome! ;D
#76
IIIIIIIIIH! That C64(?) style makes me shivers (in a good way) ;D

I'll be back when I've tried it more thoroughly...
#77
Critics' Lounge / Re: Random Character Design
Sun 19/10/2008 11:55:23
Definitely more contrast in the shadow of her skin. I can barely see it.

And I'm not a huge fan of that brown outline, although it does work, you may need to reconsider it.
#78
Quote from: mrsix on Sun 19/10/2008 11:36:31I love the classic Sierra and Lucasarts Adventure games, but I feel for me that pixellized era has gone, and I want something lush  ;D

Guess you're in the wrong place then ;)
#79
First: The solution to your problem:

if (object[1].Visible == false)

In order to check if something has a sertain value you have to use '=='.

Second:
The tutorial KhrisMUC is talking about is the step by step one that's found in the beginning of the manual. Practically the first thing you read. If that's not enough there's also some youtube tutorials on how to use AGS.
#80
Well, the FOTAQ's GUI is quite identical to the MI2 except that push & pull have been replaced with move, so in my mind it doesn't really matter.

If you're planning on avoiding push/pull if you use the MI2, then you wont have any need for a move command either, hence remove those verbs completely and stick with the one you're going to use.

And while you are removing verbs, have another think about open/close too.
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