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Messages - Mazoliin

#81
If you just copied the code, then you need to re-name "labelname" to the actual name of the label you're using.

[Edit]
Beaten by Smash
#82
The most simplest way is probably to draw the outline yourself, either with the AGS Font Editor or SCI studio.
#83
It's not just the clouds that seems blurred to me, around all brown in the green room and the cracks for the bricks in the first picture also appears blurred.

If all of this "blurriness" is intentional, then I would recommend you to stop using it, because it isn't easy for the eye.

However, if it's not intentional, then all I can say is: Be warned! Keep your eyes out for blurriness! IMO, it ruin the pictures.
#84
Couldn't this work?

if (player.ActiveInventory == iMouse && mouse.IsButtonDown(eMouseLeft)){
  //All your code here
}

Here you have to click some where on the screen to use the mouse, not just click on the mouse in the inventory. Then the actionbar should be able to update, but I can't promise it will work.

Can you get a link to the template so that I/others can play around with it?
#85
I can imagine :=

This shit truly kick ass!
#86
I'll be quick:

3 - Akatosh (maby he didn't draw a sprite, but so what? Who can tell?)

2 - Mr. Mozzarella

1 - (Quite obvious) EdLoen

And I'm sorry, no trophies this time. I've been to darn busy (read, lazy).
#87
*bump*

Does any one know this exsist or is it just so silly it isn't worth your time?
If some one want to, I can extend it.
#88
That's because you have a wait command, and as you should know, a wait command pauses the game the game in X cycles. Try replace the wait with a timer.

Note that this is completely untested
Code: ags

void Fade(this GUI*, FadeStyle style)
{
   if (style == eFadeIn)
  {
        this.Visible=true; 
int i = this.Transparency;
SetTimer(20, 1);
while (i >= 0)
{
if (IsTimerExpired(20)){
this.Transparency = i;
i-=3;
SetTimer(20, 1);
}
}
  }
  else if (style == eFadeOut)
  {
int i = this.Transparency;
SetTimer(20, 1);
while (i <= 100)
{
if (IsTimerExpired(20)){
this.Transparency = i;
i+=3; //if its too fast or slow change this number
SetTimer(20, 1);
}
}
this.Visible=false;
  }
}
#89

Animal Sports



The name says it all, draw an animal doing some kind of sport, exsisting or not. It may be cats "shooting" hariballs, or a hippo playing golf, as long as it can be asumed to be a sport.

The fun ends here (aka - Rules):
* The maximum size is 200x200
* No colour limit
* Remember that the size limit is only for the sprite, thus, you can enter with a larger image (containing a background or something) but then the sprite should also be supplied as an single image

(Trophies might show up)
#90
Man, how am I going to fit that in my profile? :D

And now I have to come up with some ass-kicking idea to the next comp, thinking cap - activate!
#91
Oh the envy. I've myself tried to make some thrash and it always ends up being crap ::)
But you guys got it. I like it, gives me a sort of Cryptic Slaughter feeling (although more metal).

Näven i vädret och rakt in i moshen!
#92
Quote from: R4L on Tue 12/08/2008 19:06:41
I agree. However, I think the first and second screenshots would be marvelous in game, like some sort of twisted reality like in the first LitN.

Of course they would, I should have been more clear in that I ment the animation.
Noise in movie cutsene = Good
Noise in animating game backround = Bad (like the fourth pic)

The "Chalk & Charcoal" should most sertanly be used in the backgrounds.

As already mentioned, and to which I fully agree:
Quote from: Evil on Mon 11/08/2008 00:54:25
I agree with the animation thing. The fan animations look bad because the grain is on a loop. If the fan was filtered by itself it might look better. Like, trace out the fan, filter it, and layer it on the filtered background.
#93
A faul stench reaches your nostril, causing your stomach contents to rapidly move upwards. You have encountered the darkest of darkness...



SATAN, emergeing from the excrement of a dog.



#94
Me like! :D

The noise when animating, IMO, would be awesome if it's a sort of movie cutsene (the road, the first fan) because it would look like a old movie, a very nice effect for the game I think. But in a in-game backgrounds it doesn't fit, and with a character in there it would probably look messed up.
#95
Because I'm BORED!



*not an entery* ::)
#96
Have you ever closed the game in frustration, and then realised that you never checked the password?

No?

well... I... well, at least you don't need to think about it, not with v1.2!

* The game now remember the passwords
* Bugg fix
#97
Quote from: Makeout Patrol on Sun 10/08/2008 08:00:24
If this doesn't work, the + sign is the problem. Look through the manual to see if you can find the operator that allows you to join Strings together.

Keypadscreen.Text = Keypadscreen.Text.AppendChar('1');
#98
Consept from the verbcoin gui template:

Make to ints (mx, my), and when you click set mx, my to the mouse x and y co-ordinates. Then you can move the mouse how much you want, and still have the important co-ordinates.
#99
This might, or might not work.

When you sheck if the timer is expired, aslo check if a bool is false, if it is, call the function and then set the bool to true.
#100
Have you set the height and width of the inventory items?
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