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Messages - Medical Waste

#41
Critics' Lounge / Re: Old Man Sprite (UPDATED)
Thu 22/03/2007 07:22:56
You know how on the front view in the middle the bottom of the robe is at the lowest point, but on the side view the middle is also the lowest point? That doesn't make any sense at all, please think about that. If you are trying to show the roundest of the man by a curve in the line on the shirt, then it should not be as curved as the the curve on the belt, because the focus point is most likely higher. So one of them should be straighter. I can't really explain it in my current state so I hope you understand  :=
#42
The mountains definately need to be shadowed in a similar way to the coloumns if you don't want them looking so flat in my opinion. I might paintover it later to show you want I mean, but I can't right now.
#44
Idea - Sparky: only one to go well beyond the street/houses idea with the giant monster.

Atmosphere - ildu: I like the contrast of the house and trees with the harsh styled buildings of the city, that with the colours used and the cloudy sky creates a sort of dysopian future atmosphere.

Design - ildu

Composition - zyndikate: I like the flow of it, especially the tree.

Functionality - TheJBurger

Technique - ildu: perfect techinique in my opinion.
#45
Critics' Lounge / Re: Sci-fi background
Wed 14/03/2007 05:18:59
I gave shading the your robot a shot, gave me some good practice at least:

#46
Critics' Lounge / Re: Two rooms
Wed 14/03/2007 03:59:48
The coffee table is too close to the couch, you'd never fit!
#47
Critics' Lounge / Re: Sci-fi background
Tue 13/03/2007 20:12:01
Yeah, I'm pretty sure BASS had artists solely making backgrounds. Though I have studied some of the backgrounds and the perspective often seems quite off to me, yet on the whole the images somehow work out perfectly! Very annoying!!
#48
Critics' Lounge / Re: A background...
Tue 13/03/2007 20:05:35
I don't know what PSP version you have, but what InCreator did with the reflective floor can easily be done in at least 6 (which I what I have so I know).

Copy the part of the room you want relfected, make a new layer, and paste it in, then flip it and move it down to the floor. Then in the layer properties lower the opacity.

You would probably want to deform the layer so that it matched the floor perspective better as well.
#49
Thanks, I like the light, I haven't got around to trying it yet though.
As for the blood it's much too saturated and bright for a dark floor, and it looks to fresh for the story.
#50
Don't forget Southampton.
#51
Critics' Lounge / Re: Sci-fi background
Sat 10/03/2007 19:41:11
The couch needs a more defined shadow to make it clear that it's hanging I think.
I like what you did with the glass.
#52
Well, it's not a bedroom, it's an old hospital room, some of which were very large. I guess you could imagine this one has been cleared out somewhat for whatever reason.

The red dot is the vanishing point which I forgot to take out this time!
If you want a one room game with a yellow key and roger in it, then yes, the game is 100% complete!  ;D

The story only about 70% written, so I think there's no point in talking about it yet.

Thanks.
#53
Thanks everyone for you input. I've added some things and made some changes. Let me know what you think of it now.

#54
I did this pretty quick, just for fun.

Extreme metal:


Note the cheesy fill  :=
#55
Uhh, best ever, I don't know about that! But one of my favourites at the moment.
#56
You're only designing one card, right?
Why do you need multiple ones? Just print the same one multiple times on one sheet of paper.
#57
The fixtures look much more realistic then the rest of the background. The tiles for instance, should probably not be seperated by such dark lines, unless the stuff holding it to the wall (can't remember the name!) is black. Actually I think taking away all the dark lines would look better. Nice background though.
#58
Critics' Lounge / Re: Having Walking Trouble
Thu 08/03/2007 06:10:26
Yeah, I guess the back isn't too different from the front. It's just that I'm going to have to make my first walkcycle soon, and I'd like all the help I can get!
#59
Critics' Lounge / Re: Having Walking Trouble
Thu 08/03/2007 05:42:23
Those are great Renal Shutdown. If you had a side and back view similar to 06 that would be supreme!
#60
I hate that Church of Scientology. Everytime I walk by they're trying to hand me multiple flyers  >:(
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