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Messages - Mehrdad

#242
I tested many parameters yesterday and today too .I disabled transparency parameters without ZOrder and works fine too .I guess problem is relative to graphic card . My older computer have GT220 and didn't update anymore (I tried it today). My newer computer haven't problem.
CW . Did you had any main change for graphic play in 3.4.0.8 ? 
#243
Hi sorry for up old topic
It seems there is some problem with new version of AGS 3.4.0.8 .Is any update for this module?
#244
Quote from: Crimson Wizard on Mon 20/06/2016 18:10:35
Quote from: Mehrdad on Mon 20/06/2016 16:49:02
Quote from: Crimson Wizard on Mon 20/06/2016 16:34:30
Still, can you elaborate, are there any other GUIs on screen, behind that fading GUI?

Yes. This button (button 4 in up code) is "yes" for quit game . When appear quit game I have a quit GUI (GUI 9) with 2 button : yes and no. This GUI is complete over screen . In back I have BlackP GUI that I said and it goto fade to black for deactivate control game. 

I cannot reproduce this problem with the primitive test that does just what you described above (and uses that script). There might be something more to what is causing it.
Could you for, example, comment all that script and then start uncommenting line after line to see at which point it crashes?
Problem is in line 4:
BackP.ZOrder =1;
I tested another lines. Wasn't any problem. When I remove this line isn't any crash.
#245
Quote from: Crimson Wizard on Mon 20/06/2016 16:34:30
Still, can you elaborate, are there any other GUIs on screen, behind that fading GUI?

Yes. This button (button 4 in up code) is "yes" for quit game . When appear quit game I have a quit GUI (GUI 9) with 2 button : yes and no. This GUI is complete over screen . In back I have BlackP GUI that I said and it goto fade to black for deactivate control game. 
#246
Quote from: Crimson Wizard on Mon 20/06/2016 16:14:20
Quote from: Mehrdad on Mon 20/06/2016 16:06:57
OK. Problem solved.Thanks so much CW for guide . I had a ZOrder = 1 for GUI 8 in global script.This Gui is fade to transparent as you said right . I removed it and it works perfect now. But why it wasn't this error in previous versions?  And why it works in my another computer with different graphic card and Win 10?

Hmm... either I interpret these GUI numbers wrong, or the crash cause was complicated, so it happened because of one GUI, but the actual error occured when another got to be drawn.

Anyway, this is impossible to answer on these questions without some kind of test setup. Can you give some information on what was drawn on screen and how that fading GUI was configured?
Like, was it only GUI on screen, were there any controls on that GUI, and so on?
How easily this error can be reproduced - will it return if you put GUI 8 back?

Yes sure . It's a complete black GUI for deactivate control game and it appear with fade in as below code.BackP is name of GUI (GUI 8)

Code: ags
function Button4_OnClick(GUIControl *control, MouseButton button)
{

    BackP.ZOrder =1;
    BackP.Visible = true;  
    BackP.Transparency = 55;
    Wait(1);
    BackP.Transparency = 45;
    Wait(1);
    BackP.Transparency = 40;
    Wait(1);
    BackP.Transparency = 35;
    Wait(1);
    BackP.Transparency = 30;
    Wait(1);
    BackP.Transparency = 25;
    Wait(1);
    BackP.Transparency = 20;
    Wait(1);
    BackP.Transparency = 15;
    Wait(1);
    BackP.Transparency = 10;
    Wait(1);
    BackP.Transparency = 5;
    Wait(1);
    BackP.Transparency = 0;
    Wait(1);
    BackP.Visible = false;
    QuitGame(0);
}

 
#247
Quote from: Crimson Wizard on Mon 20/06/2016 15:33:58
Quote from: Mehrdad on Mon 20/06/2016 15:31:30
CW . crash info is more than 120 MB now.Is it normal? I compress it with winrar and get 32MB . Did you really want it? Because my internet is very slow for upload
Sorry, better not for now, maybe I will find a better way to do this.
First I will research optimal settings for the dump.

E: The error sais: "gtags (3,22)". This means that error occurs when trying to draw GUI number 3, and control number with z-order of 22. I think it is Inventory Window (from the dump contents). Also, the crash is somehow related to drawing translucent sprite (with alpha channel probably?)
Hopefully this will define area to search what is going on.

OK. Problem solved.Thanks so much CW for guide . I had a ZOrder = 1 for GUI 8 in global script.This Gui is fade to transparent as you said right . I removed it and it works perfect now. But why it wasn't this error in previous versions?  And why it works in my another computer with different graphic card and Win 10?
#248
It's very strange... First time of run it works perfect. Even I compiled it and was successful .But second time of run I have this error:

Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0059D0D0 ; program pointer is +379, ACI version 3.4.0.8, gtags (3,22)

CW . crash info is more than 120 MB now.Is it normal? I compress it with winrar and get 32MB . Did you really want it? Because my internet is very slow for upload
#249
Quote from: Crimson Wizard on Mon 20/06/2016 12:54:00
Did this start to occur after you updated to most recent 3.4.0 version (and which you had before?), or after you added something to your game?
I used 3.4.0.7 and everything was OK.
#250
Quote from: Crimson Wizard on Mon 20/06/2016 12:25:29
Quote from: Mehrdad on Mon 20/06/2016 12:18:46
What can I do?
Could you upload CrashInfo***.dmp? It should appear in your game's folder.
What graphic renderer are you using?
NOTE: this is somehow related to drawing GUI controls.

Yes of course.Here you are:
https://www.dropbox.com/s/jnqofb9tsqrafe0/CrashInfo.3.4.0.8.dmp?dl=0
My resolution is 640X360 and run in the windows 1280X720 . Both have same massage.
#251
I have two computers as Win 10 and Win 8.1 . Win 10 is ok but on Win8.1 I have this error when I run game . (compiled to exe is OK too)
My graphic card is  nVidia GT220

Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0059D5C0 ; program pointer is +379, ACI version 3.4.0.8, gtags (3,22)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.
------------------------------------------

What can I do?
#252
Great!!!!
Nice job CW . Thanks for your hard works
#253
Quote from: Cassiebsg on Sun 19/06/2016 19:14:40
Sorry to dig this thread out of the dead, but does anyone have a link to this module?
Was about to sit and try to code just this, when I thought I should check the forum first for a "how to"...

Anyway, the links on the first page are dead. :~(

Here you are:
https://www.dropbox.com/s/kn03yyfbzpucosm/PPCollision.zip?dl=0
#254
Sorry for up old topic
First Thanks for Crimson Wizard and Gurok and Nick and Monkey0506 and others for improve windows and Linux runtime . (MacOSX is soon as for as I know )
Thanks Janet for guide iOS port for App store.
But actually Android is most popular ....
Isn't really any news for Android port for accept google play? any tricks?
I sent PM for Monkey0506 many times because he said before have plan for it as apk+OBB for put in Google Play but sadly there was not any answer .
I think there is many people that want this port. And I'm sure same people is ready for pay for it too like me. Is it possible work on this port ? Or at least a guide for optimize Android port 3.4 (By JJS and Monkey0506) for accept Google Play ?

Thanks for any reply
#255
Oh I'm sorry guys. It works fine now. I said it's foolish question.
Thanks so much CW and Gurok
#256
Quote from: Gurok on Fri 06/05/2016 16:09:12
Mehrdad, can you elaborate on "not any error"? The default template under 3.4.0.7 will give you an error about ProcessClick as it hasn't been updated yet. Did you have to correct that?

When you say your character doesn't walk at all, was that from a scripted walk action? Is the game not responding to the mouse? Not responding to the keyboard?

Yes I renamed processClick to GUI.processclick and I hadn't any another message. Keyboard movement work fine. Mouse doesn't work. 


@Danvzare
I made empty default game and walkable area and character is define into it.
#257
Sorry  maybe it's foolish question but my character doesn't walk at all . I made a new default game too . Not any error
#258
You have to get version 3.4 as it's in beta version yet:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51050.0
#259

@bladecoder

How can I get  run the editor? Isn't any fresh installer for editor or have you any plan for it?
#260
Congrats!!! . Great atmosphere. Nice job
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