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Messages - Mehrdad

#261
AGS Engine & Editor Releases / Re: AGS 3.3.5
Sat 26/03/2016 05:27:17
Great update.Nice job CW and developers ;-D
Thanks in advance for your hard works.
#262
Thanks so much Monsieur OUXX and CW . Links was great and helpful ;-D
#263
Quote from: Khris on Thu 03/03/2016 11:58:25
The basic idea is to choose a resolution for collisions, then check multiple points near the edge of the character.
Say you decide that any obstacle is at least 10x10 pixels in size. If your character sprite is 20x30, you check (0,0) (10,0) (19,0) on top, then (0,10), (0,20), (0,29) on the left edge, and so on. (Right now you're only checking the character's position, the center bottom).

Great idea. I'll try it. Thanks Khris

@Monsieur OUXX
Download link was broken. Is it open source ?
Would you mind upload it another location.
#264
Thanks a lot CW for another great release. I switched and converted my game to this version today . It works fine. I don't see any problem at the moment ;) 
#265
Hi

I made a very simple platformer and use walkable area for horizontal solid or obstacle

Code: ags
GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) //Checks if player is in an walkable area, returns number, if not on walkable returns 0


with simple gravity

Code: ags
if (GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) == 0) player.y++; //Moves player down one pixel as long as it is in the air


It works fine .How can I write make vertical solid with same walkable area?
I'm appreciate for any help or suggestion or any code
#266
Quote from: CaptainD on Wed 24/02/2016 23:33:11
Hey Gurok your game got chosen as one of the Best Free Games of the Week on PC Gamer!  Nice one ;-D

Congrats Gurok ;-D
#267
Great!!!. Nice job. Congrats ;-D
#268
Is it possible add 640X360 support resolution in this version?
I think 3.4 takes long time for stable release.
As I need to this size for HD output.
#269
Impressive game. Full atmospheric.
Great game.
#270
I switched from 3.3 to 3.4. Everything is OK but I see delay and similar to pause about 2 second when I have change room.it only happen when I have fade in /out  . Other transitions is ok.Also 16 bit is fine it occurs on 32 bit.Where is my wrong?
Edit: compile exe is OK too. I have this problem in to the test game in editor.
#271
I think so port to ScummVM is easiest way for get cross platform and AGS haven't any another main problem . Of course I don't know mobile port in ScummVM is optimized for accept Appstore or Google play or not.Is anyone know it?
#272
Nice job. I tested it on my phone (Sony Xperia z1 Android 5.1) and works fine ;-D
Thanks so much Monkey0506 . I'm waiting for other good news from Android port.
#273
Wow . excellent ;)
I'm try but I can't success yet.Your files and 'read me' is nice as problem is in my knowledge. Maybe I need more clear.(Dummies complete)
#274
Thanks so much . I'm waiting for your good news.
#275
Hey Dave
It's only a suggestion. Use 854X480 resolution for your game. It's complete 16:9 too.I think so you can get clear font with it. 
#276
Wow. It's really great news ;-D
It seems every things is ready for fire. Both two your method is perfect . apk + OBB is so professional package for Google Play.
AGS with Android port is best business game making for all. Please don't leave this place.I'm sure there is ready many developers for your port even with pay too.also me.
When did you expect for stick it to AGS 3.4 ? Is any hope for this month?
If it takes too long if you don't mind please lead me step by step for make this package(APK+OBB) as dummies with keystore . Unfortunately I'm not good programmer special for Java and can't any help to you.
#277
Great news.I hope CW and your leave 3.3.x and release 3.4 this week.
monkeyo506 please see my post for Android :
http://www.adventuregamestudio.co.uk/forums/index.php?topic=44768.msg636529764;boardseen#new
#278
Quote from: monkey0506 on Tue 02/02/2016 22:28:57
Latest APK: https://bitbucket.org/monkey0506/ags/downloads/AGS-3.4.0.6.apk

Great!!!. Nice job .Android is alive perfectly. I remember you said before that you have plan for add Android port like Linux for AGS . Is it in progress yet? If is not , what can I do for accept Google Play by your apk. Is any way or some tricks?
I'm appreciate for any help   
#279
Thanks CW
So Does Janet Gilbert will put here or github source or method of this port ?   
#280
Isn't any news for Mac OS port? Is it in progress or not? Mac OS is more important of Linux I think so.
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