Great update.Nice job CW and developers 
Thanks in advance for your hard works.

Thanks in advance for your hard works.
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Show posts MenuQuote from: Khris on Thu 03/03/2016 11:58:25
The basic idea is to choose a resolution for collisions, then check multiple points near the edge of the character.
Say you decide that any obstacle is at least 10x10 pixels in size. If your character sprite is 20x30, you check (0,0) (10,0) (19,0) on top, then (0,10), (0,20), (0,29) on the left edge, and so on. (Right now you're only checking the character's position, the center bottom).
GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) //Checks if player is in an walkable area, returns number, if not on walkable returns 0
if (GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) == 0) player.y++; //Moves player down one pixel as long as it is in the air
Quote from: CaptainD on Wed 24/02/2016 23:33:11
Hey Gurok your game got chosen as one of the Best Free Games of the Week on PC Gamer! Nice one
Quote from: monkey0506 on Tue 02/02/2016 22:28:57
Latest APK: https://bitbucket.org/monkey0506/ags/downloads/AGS-3.4.0.6.apk
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