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Messages - Mehrdad

#301
Hi

I have two questions

1) when we have cycle walking, AGS ignore frame 0 and repeat it and back to frame 1. Is it possible back to frame 3 or another frame?

2)After finish walking and when character is stop ,I want make a small animate for stop character instead freeze in frame 0 . Is it possible too?
#302
Adventure Related Talk & Chat / Re: STASIS
Wed 02/09/2015 13:10:30
Quote from: Emont on Wed 02/09/2015 11:29:59
Just out of curiosity, what engine is it made with?
Visionaire Studio
http://www.visionaire-studio.net
#303
Yes I knew and tried add frame before and it works fine.But turning have some another problems that I prefer don't speak about it now.
Thanks anyway Ali
#304
Hi
sorry to up old topic

I have a little problem with this example for turn character.

Everything is OK when I click in scene for Up/Down/Left/Right . But when I click in diagonal moves like Down-Right or Up-Left or... I have fine turn in the first but when character start to move he only choose  Up/Down/Left/Right and don't use diagonal view for walking .For example if i click South-East of character it start turn as correct direction but use Right or Down for walking and don't use Down-Right for walking.How can I get to fix it?
I sent PM for Ali and he was busy at the moment.
I'm Appreciate for any help because I'm working on animations and sheets now.
#305
I still have my Amiga 1200 and I'm very happy with it . DPaint is so brilliant pixel art animation program and AMOS was great game engine.
#306
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 13/07/2015 14:45:38
Quote from: Crimson Wizard on Mon 13/07/2015 13:54:40
Quote from: Mehrdad on Mon 13/07/2015 13:24:15
Great Job CW . Big release . Thanks so much ;-D
Half of the new features are made by Gurok :).

Sorry I didn't know that. Thanks a lot Gurok and you for new AGS fast updates . I think all of people and I are waiting for release stable version of 3.4
Is it possible native Mac port like Linux for AGS soon? Did you have any plan for add it?
#307
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 13/07/2015 13:24:15
Great Job CW . Big release . Thanks so much ;-D
#308
Wow.Great job!!!
Thanks a lot Janet for this amazing post.
1)Is 3.3.3 version safety for iOS 64 bit now?
2)I heard .ogv theora codec is very slow on iOS is it right?
3)As Joseph said is here any way to ready Android port for Play Store too?

I'm Appreciate Janet for your help
#309
Hi Crusader
Thanks for clear answer . Nice job. I saw you want release 'The Dig' template too.That's great . Is that contain all functions about this game like custom turn character before walking and so on..? When do you release this template?
#310
Hi

It seems a new adventure game engine base of Lucas Arts with HTML5 output with GPU accelerated feature and more:



website:
http://crusader12.com/C12Jaguar/
I couldn't find download free version yet.....
#311
General Discussion / Re: Where is Khris?
Wed 15/04/2015 15:09:03
Quote from: Khris on Mon 13/04/2015 20:31:08
Hey,

just saw this. All is well. I'm still here, and you can always drop me a PM.
I wish I could announce some awesome project I've been working on in secret, but not really. :P

Welcome back Khris . This forum need to you forever
#312
Great works;)
#313
Thanks a lot nims. great job.
#314
Sorry I couldn't do it yet. I want it for a part of room . AFAIK I have to use region for it .But I don't know how is it. I saw this walking in The Broken Sword game.
#315
I want use pathfinder and allow player click and walk on straight NE/SW line only.and don't show other animations like left or right or...  Also I want turn before walking method too.
#316
Your mean is I have to change player with only two views for this scene?
#317
Hi

I have a thin diagonal passage scene with diagonal NE/SW walkable area.I only want use View NE/SW from character walking when I click on this way . I don't want use auto walking from first position to end position .Is it possible?
#318
Your welcome

You can make a large animation as GUI or object with alpha transparency and use it on room.This way is good but it's go to slow down for high resolutions

Also see this link:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=41448.msg547989#msg547989
#319
Unfortunately this plugin doesn't work with direct 3D. It's only a alert for use it.
#320
General Discussion / Re: Multimedia Fusion 2.5
Mon 09/03/2015 14:06:52
Yes. Everything is visual and you don't need write any code.It's design for any 2D game genres special platformer.Although AGS have very easy coding too.
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