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Messages - Mehrdad

#341
Yes.Multimedia fusion 2 and now Clickteam fusion 2.5 is really fast for make any genre of games .specially platformer games.Anythings is visual and you don't need write a single code too.So if you like make games in minute without coding it's best choose in my opinion.please see below link for rate of 2d game engines:
http://www.slant.co/topics/341/~what-are-the-best-2d-game-engines
#342
Gemini Rue
The McCarthy Chronicles
The Cat Lady
#343
Great. It's really useful .Thanks a lot for your works.
#344
I see a little bug:
#345
Thanks a lot CW.This version is a big revolution in AGS.
#346
Thanks a lot CW. We are waiting for this great update :) 
#347
Did you run game on Direct3D? It only work on direct draw
#348
Engine Development / Re: Modding android port?
Fri 25/04/2014 07:23:08
How do we can make .obb file with JJS Android port files? Is it possible?
#349
Engine Development / Re: Modding android port?
Thu 24/04/2014 06:21:15
An another question : Can we make commercial games with this JJS Android port? My mean is google store accept it for sale? 
#350
1.a
2.a
3.c
4.a
5.yes
#351
I tried "The McCarthy Chronicles" By Calin yesterday.I had't stutter sound cut scene even.I run it on my cellphone(Sony Xperia Z1).That was really nice but main problem was mouse handling that wasn't calibrate with my finger.Is this problem for all of games? And isn't any trick for solve it?
#352
Ok.I'll try it into your codes.Although I'm not sure for fine collision with detectors by AGS.Thanks anyway ;)
#353
Quote from: DoorKnobHandle on Thu 02/01/2014 23:49:55
Do you mean the AGS engine or my game code?
Your game code.
Similar to some AGS platformer games like : 1213 series and Concurrence
I think it will be a big revolution for make serious platform game with your codes.   
#354
Great work DKH
High fps is amazing.Is it possible add somethings to optimize engine for Cinematic Platformer genre like grab ledge,hanging...?
#355
Modules, Plugins & Tools / Re: TtfTWfnSci
Sun 08/12/2013 14:41:14
Hi again

Your old link was block in my country.
Thanks so much for new link.it's done now and actually will be very nice tool for me.
#356
Modules, Plugins & Tools / Re: TtfTWfnSci
Sat 07/12/2013 14:42:20
Sorry but i can't download from your link.Is it possible for any mirror?
#357
@KNOX
You can add 1280x720 on new beta version of AGS .It's on WIP now.
#358
I used screen-size object.of course this problem appear for GUI too.My problem is not about rain or snow.I have a black size screen GUI for make some animate fade transparency too with same problem.
Ali,you have a smooth scrolling parallax module and that was very nice and works on 800x600 too.I think you can help for make something for smoothing this works with module or etc.
#359
Quote
This could be simply down to your computer specs. What specs have you got?

My machine is :  CPU: AMD phenom II X4 925 2.8ghz - Ram:4 Gig - GFX: nVidia GT 220

Quote from: Crimson Wizard on Sat 21/09/2013 15:24:35
Regarding speed issues: I must apologize, but I don't think I will be able to do something quick with this anyway. Rendering speed problem must be analyzed to see which operations cause slowdowns. That may be AGS drawing engine, but at the same time it may be a non-optimized script.
Right now I am just trying to focus on limited number of things, to be able to finish something...

PS. Sprite cash size only affects faster work with large animations, not the drawing itself.
PPS. Mehrdad, regarding new setup, I did not mean you must program that yourself, you may as well try people on programming forums, and AGS forum too; maybe someone will find a way to make a simple customizable setup program for AGS.

I think AGS can't handle large size screens and don't optimized for higher resolution.
Ok.I'll get help for new winsetup but before that i must get confident from engine for this resolution.doesn't it?

Quote from: Ali on Sat 21/09/2013 15:40:04
Mehrdad could you upload a test game with these performance problems? That might help establish whether it's related to custom resolutions, or the rain effect, or your system.

Sorry not now.maybe later.It's very simple.you can make 30 frame for falling snow with alpha channel at 1280x720 size and test it with move character to path way and see fps result.
#360
Ok
I'm not good programmer but i'll try it.Thanks anyway.

I tested 1280x720 for big GUI and a simple alpha channel rain and character on D3D.
Unfortunately i found stutter and slow show in fade GUI and move player.Of course i know it's depend to engine.I change cash ram size in winsetup too.but don't change anything.
What ways do you recommend for achieve to more speed?
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