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Messages - Mehrdad

#361
Crimson , Can you make an editable winsetup too?
#362
Quote
Do you mean one of your guis don't fit, or you are calling standart QuitGame dialog?
I will look into this soon.
My mean is: gRestartYN.I can't center it on screen (1280x720)
#363
Thanks again CW
on 1280x720:
I can't Quit game GUI center on screen.i seems doesn't fit.


#365
nVidia have custom resolution:
change resolution > customize > create custom resolution

for example if you have stretch screen as 640X480 you must create a 853X480 resolution.After that you have side borders instead stretch screen.
#366
Flash is best choose.search for "flip book" as a swf or .fla (flash source file).you can make complete interactive with it in fast and very low size.Flash have export to iOS and Android too.
#367
@Khris
Thanks a lot for quick answer.Sorry but i don't understand exactly.How can i call second exe after finish first exe without any pause?

@Lewis
I have a story for an arcade adventure . Chapter one is complete point and click with mouse and chapter two have some action and paths on slopes with keyboard like limbo game.
#368
Hi

As AGS is very nice for adventure games and haven't good performance for other genres is any way for connect between two exe from AGS and another engine?
Indeed i need to AGS for part 1 of my game and other engine for continue game

let me clear explain:
Your suppose we have 2 exe from 2 different engine:
1) Is it possible when we finish first exe it switching to second exe?
2) second exe don't run automatically before we complete first exe.I think we need write an ini file for write on.is it possible too?

Or is here any program for leading to exe?

appreciate for any suggestion
#369
When i draw a slope walkable area AGS can not handle it with keyboard movement module and player stop in first of slope.How do i can fix it?
#370
I wish snow/rain plugin work with D3D.It's really good plugin.Isn't any suggestion for improve it?
#371
Gemini Rue
The McCarthy Chronicles
#372
PNG is very nice format
#373
General Discussion / Re: XNA is dead
Tue 12/02/2013 06:57:26
Good news
MonoGame is a great alternative for XNA.This work with XNA4.0 and there is very more useful abilities.Overall i think XNA is live again.

Quote
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.

http://www.monogame.net/
#374
General Discussion / XNA is dead
Sun 03/02/2013 15:47:45
Hi
Unfortunately XNA framework is being discontinued
http://www.gameinformer.com/b/news/archive/2013/02/01/report-xna-is-dead.aspx
#375
But i work with Construct and Multimedia fusion and Stencyl too.All them was visual coding and i was confused for many special parameters.I really prefer work with coding and get more experience programming.Although its hard for me.

I cant see your link video because youtube is filtering in my country .what is it?
Edit1:I downloaded this game.let me see it please.
Edit2:Nice game :smiley: Graphic is pixel coloring thats why fps is good.But we have stutter in trace scene.I really dont know that it will be solve with smooth parallax plugin.   
#376
AGS havnt good frame rate for platform games.As far as i know Concurrence(by mode7) was best platformer(Cinematic).and unfortunately in game we had slow frame rate in great machine too.
#377
veryweirdguy@
Stencyl is a visual engine.sorry but i cant believe this engines.GameSalad is same and not for serious game too.

Ghost@
I like AGS because i learned many things form programming and i'm happy with it.anything is really nice and it havnt confuse scripting.Editor and scripting is very join and lovely.AGS made for serious game too.
Although I'm not good in scripting (I'm 2D Animator) but i dont worry about it.I can put time for it but i want choose best engine or framework for Continue learning language that get it in AGS.
I agree with you for XNA.and i like it.But there is two problem and i want to know before start with it:
XNA output is only for PC and Xbox and windows phone mobile.
XNA havent editor


#378
Actually i dont want any Adventure genre and visual novel or texts like Renspy engine because AGS is enough and full complete for me.
I want another engine for platformers games.I tried many engines:
Game maker : I dont like it.i said it up.
Construct or Multimedia fusion : I dont like visual engines
Torque game builer : I dont try it
XNA : I dont really know but seems difficult
Flash : bad performance for serious games

i want know what is more similar to AGS in coding and interface.AGS is really nice for me.
appreciate for any suggestion
#379
Thanks Iceboty for great link from TIGSource.

But i dont like Game maker at all.It takes many buffer from computer in start of games and doesnt run on old machine at some situations too.
#380
Hi

Please introduce to me a engine very similar to AGS coding and interface for other genre games.in my opinion XNA is similar as interface but its pretty hard and its only framework too.

your suggestion?
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