Quote from: Crimson Wizard on Sun 27/02/2022 06:09:59
@Mehrdad, have you set an actual path to android sdk in the Preferences window?
Yes, Actually I get apk before. It says this message in the new version
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Show posts MenuQuote from: Crimson Wizard on Sun 27/02/2022 06:09:59
@Mehrdad, have you set an actual path to android sdk in the Preferences window?
Quote from: Crimson Wizard on Wed 16/02/2022 08:46:02
Please note that we cannot integrate it with the official Android port yet, as unicode feature is not ready; I'm planning to work on it properly soon. We may only post a test version which merges unicode with Android, but it will not be guaranteed to be final, and should be used to create actual game releases.
Currently you may use the existing method of putting unicode in game - using the translations.
Quote from: eri0o on Sun 13/02/2022 08:50:11
@Mehrdad, the image is weird, I don't know what could be yet. Have you tried changing the renderer, like do you get that same image with both OGL and Software renderer? I have no idea what could be to cause that image yet.
About control scheme I don't fully understand what you mean yet, but again, multi touch or a more natural touch scheme is not something I am going to look into now. This would require touch specific events which would allow the developer to script whatever scheme they feel they want, instead of hardcoding any behavior at all.
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@Mehrdad, I added the rotation config through Default Setup and updated the main post. It should be working now. About the click, I agree there are necessary enhancements for touch input. I wrote the general gist of what I think here, but I won't be working in this just right now. For now I want to get the build working.
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We were discussing this on Discord just recently, and turns out Mehrdad has found a way to make it work, using some software called "ParsiNegar" which generates Persian text, which is then copied into the AGS Editor. I'm not exactly sure how it manages to do this, but visually it seems working.
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