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Messages - Mehrdad

#441
I dont know .because i dont play Hamlet yet.but read some news from this game.that was point to similar Samorost and Machinarium .i think answer is yes.
#443
OK.
btw: I have a pretty similar question:
how do i write a sound footsteps in random?(sometimes play sound & and sometimes stop sound)
#444
Try and grab to download 2.72 version.and check this template.it will be done.and next save template.now go to AGS 3.+ and try again for appear that.
#445
Khris:
thanks for leading.but:
All fonts in english is full separate.and we can make thats very easy.but in the farsi fonts ,we have full compact word.
lets me show a pic for better meaning:


in pic above i use a example "apple" for "B" word that we read("sib")in farsi.
how do i compact word?

abstauber :
thanks for links.do you have any free OFFLINE font editor?(with notice pic above)

EDIT:I make a special font for farsi support.It was very hard work.but finally done.I'm very confused for typing!!!(because: read this topic).and now my game have 2 language :D

thanks Khris.thanks abstauber
#446
Quote from: abstauber on Wed 28/04/2010 15:02:27
Alright, I have scripted mouse aiming. Just aiming, no shooting yet :P
please ignore mouse for platform engine.or aiming even.please read above again.
Quote from: abstauber on Wed 28/04/2010 15:02:27
I'll see if I can finish a small demo in the next weeks, where you can check for yourself.
excellent news. Its best gift for me. :D
#447
Quote from: Khris on Tue 27/04/2010 18:20:04
3: You can do that but AGS supports only the first 256 characters.
Is it 256 char for per dialogue or totally in the game?
anyway , how do it?
Quote from: Khris on Tue 27/04/2010 18:20:04
2: If the three "I" look different you'll need three different slots (if you're using Radiant's FontEdit). So what is the total amount of different symbols?
......mmmm....I think pretty need  90 slot!!!.
Quote from: Khris on Tue 27/04/2010 18:20:04
1: Say it's around 50, then in theory all you have to do is overwrite other characters you don't need (e.g. $ % & etc.). That's pretty inconvient for game design of course, every string inside the game/code will look like random characters. You could stick tiny pieces of paper on the keyboard and draw the farsi characters on them, then type in the game's strings blindly.
Thats right.but I think need more key.can you explain clearly what i do?

*farsi fonts is pretty similar to arabic.but have more than it.
#448
Hi
I want make persian fonts(farsi) with font editor(Radiant).english Alphabet is 26 word.but persian is 32.
problem 1: how do i make and synchronize with keyboard?
problem 2:persian fonts is true type.and change any word after press space key.for ex: if me does type L,and press space now.its will be changed to new symbol.we have (for" I" word example):first I ,middle I ,end I. and it's will be a difficult make with keyboard.(keypad is not enough for that)
problem 3: Can I import a pre-existing font straight into the editor(without use GUI)if is possible please lead me.
I dont want use Gui for dialogues because i get a huge exe.and i can not  make translation for choose language between english and persian in winsetup.exe (AFAIK course)

sorry for bad english
#449
@abstauber : please dont use mouse for any actions. does write all commands only for keyboard. aiming for shooting,and select Inventory,and everything only with KEYBOARD.mouse its full enough for adventure games.dont remember : you have work on platform games.so forgot mouse for this engine.
and always remember this games :Another World,Flashback,Prince of Persia,Heart of Alien(Another world 2).
Thanks
You have choose GREAT job.I waiting for first version
sorry for bad english
#450
in my opinion if you can use a sketch font (a special font for your game.that you can make with font editor)your game is will be full atmospheric.
anyway that is nice game :)
#451
Quote from: abstauber on Sun 25/04/2010 19:14:05
@MEHRDAD
Hehe thanks. Well I still have to decide in what direction I'll go. After a few more submitted surveys, we'll see. But at the moment it seems that I can't avoid wall grabbing :)

Not problem.please work on the platform engine.and for next versions add grab ledge,climb and run or swiming even!.I think after release this version,CJ does change AGS name to APGS(Adventure Platform Game Studio) ;)

btw.I'm ready for make animation 2d Player Sprites for all actions(walk,turn,run, jump,grab ledge,climb,... )
#452
Quote from: abstauber on Sun 25/04/2010 11:21:04
@MEHRDAD
I'm afraid you wouldn't be too happy with it at the current stage as it's a scrolling and tile based. And currently even the animations are like in Super Mario - but the survey already tells me to rethink that :)

I know this is a advanced programming.and i sure this is a greatest module or template or sample or...that make with AGS untill now.you work is really great.please you do step by step work until receieve to Another World or Flashback style.I sure you can. ;)

Quote from: abstauber on Sun 25/04/2010 11:21:04
Iji looks really interesting, just like a fast paced Flashback. I can't watch the trailer on youtube anymore or I loose the motivation to write something on my own :)

do you mean:  http://www.remar.se/daniel/iji.php
Its make with Game maker.



#453
VERY GOOD , EXCELLENT

Nice and good job abstauber . :D
Style: Another world - Flashback - Prince of Persia
Multi rooms(fade and detect between rooms).no scroller.
real dynamic movement player for jumps,run ,grab ledge, climb.(Flashback-Another world).no super mario
cinematic for collision with enemies(Another world).no shoots in up

I'm very glad for this news.I can not wait for release.....can you release betea? ;D
Thanks again abstauber




#454
Completed Game Announcements / Re: Whodunit?
Sat 24/04/2010 06:27:10
can you put  any screenshot  here?
#455
**** THANKS A LOT abstauber ****  download completed. :D
It will be a great help for me.
sorry for your time.

If you want any help for 2d animation,I'm ready.
cheers
MEHRDAD
#456
Quote from: abstauber on Fri 23/04/2010 08:15:53
Nontheless, I can add a mirror - you said you can access mediafire?

yes.please upload open source platform game for me.

Quote from: abstauber on Fri 23/04/2010 08:15:53

If you have access to mediafire, you could also upload some of your animations ;)
Yes.of course.this is a very short flash animation from me.I was made in 1 hour  time.it was very simple for a learning physics multimedia CD book.(little worm into the animation to be continued into the menues and interfaces multimedia CD.i can upload all worm animations if you want).
I make huge animations with other softwares.in my opinion Flash is very poor for make animation.for instance it dont have a easy camera for control layers.and more...

it is a very very simple my work:(I was made in 1 hour)
http://www.mediafire.com/?jm2ojnz2wmz

continue worm (into program interface):I was make 7 min for per anim
http://www.mediafire.com/?uyyyzigjmtl

or another :(make 1.30 hour)
http://www.mediafire.com/?5mqgkoxnojd

note:you need flash player 7 or higher for see

Quote from: abstauber on Fri 23/04/2010 08:15:53

On seconds thoughts - if you already know, how to use flash, you could also use it to make a platformer as well. That way you wouldn't have to downgrade your vectors to low-res pixels in AGS.

I'm already for make 2D animation.but not programming Actionscript 3 or 2.I just have learning this language to  my free times.I'm very busy .i said before up.
I choose AGS for make game because It is BITMAP scene.yes BITMAP scene.bitmap is lowres in compare with vector.but it make Atmospheric scene.vector is like plastic!!!! and is very artifical.
and also AGS is very nice for me.I remember The DIG-Beneath a steal Sky-Darkseed and....AGS can make my dreams.

please dont forget upload source Platform to mediafire.if you want more sample animation from me.i'm already to upload.(mostly make without flash or vector softwares)

sorry for bad english.



#457
Quote from: abstauber on Thu 22/04/2010 18:23:11
Hi there,

first of all: if you have no idea how scripting works, starting with a platformer in AdventureGameStudio is not an easy task.
I'm pretty sure, you've already taken a look at Calin's marvelous opensource platformer.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39261.0 
unfortunately I can not downoad this file.it is filter in my country !!!(Iran).If is file open source,can you a mirror link?I need seriously to this open source.(mediafire or rapidshare).sorry for your time.

Quote from: abstauber on Thu 22/04/2010 18:23:11
Question 1: Simply save the the players y-position and apply it in the next room. The only problem is that you have to make sure that the player can actually jump there. So if there's a wall in the next room, you should block the jump in the current room too (like drawing the wall there as well)
Thanks.can you write a simple code?
Quote from: abstauber on Thu 22/04/2010 18:23:11
Question 2: Look at Calin's work to see how gravity works. If scrolling is a problem, simply reduce the roomsize to 320x200 ;)
Mirror link please(read above).can not download open source!!!
Quote from: abstauber on Thu 22/04/2010 18:23:11
As for Question 3: You'd have to check if there's a solid region at the level of the player's head. If that region is found, you can start the "grab" and stop the player from falling. It's bit like Calin did the walljumps.
Ok.thanks.for a another alternative can i use coordinate x,y for grab ledge?

Quote from: abstauber on Thu 22/04/2010 18:23:11
btw. just out of curiousity, have anying of your animation online?

OH.yes of course.but my website is under structure(pershaland.com).I'm very busy and i'm full time.if you want a my short  flash animation,I can send to your email. ;). and for see all my animation (no flash).can i send for your screenshots.or maybe a preview. ;)

#458
This topic is questions for solve  problems AGS platform games :
OK.
discussion for a platform game with AGS:
for a platform multi room(no scroller).how we can detect between frames.for instance when player do near to end of screen... and will be jump.and now player appear to next room with CONTINUE JUMP pass.
in 1213 games series, you can not  jump when player is near end of screen(left or right). can't  you believe? try 1213 games from Yahtzee:

http://www.adventuregamestudio.co.uk/Newsite/Games.aspx/Detail/664/1213_Episode_1

maybe is a bug in this game(AFAIK)

but  instead,gravity structures is very nice.

Question 1: how we can detect player between frames?(read up).is it possible?(I dont want scrolling)
Question 2:how we can make gravity that player dead from high plat falling to floor ?
Question 3:grab ledge.and climb up!!!!

I am beginner to script and programming.but powerfull to 2D animation and make sprites(its my job:Director animation & main animator(2d only))

sorry for bad english
I have many questions again.but step by step.

thanks
MEHRDAD


#459
OK.Thanks a lot
#460
 Windows upgade?or another stuff?
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