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Messages - Mehrdad

#481
Quote from: KhrisMUC on Fri 04/09/2009 15:34:00
Mehrdad, why don't you want to use them?

I think game will be slow with GUI since i have hundred dialoges and texts.dosent it? .(maybe i think mistake).ok... can you help me with use GUI on text fade?
#482
can you more explain please?
#483
Is it possible?for any text that appear on screen.(without use Gui)
#484
Quote from: monkey_05_06 on Thu 27/08/2009 20:15:18

Hehe. :D

MEHRDAD CJ doesn't need to add any code for you to be able to show an image. Even if CJ scripted a function to do that, you would still have to put the call to that function in the script yourself. So essentially what you're saying is that CJ needs to add a special method to the engine to perform an extremely limited (and not strictly speaking that commonly used) action that could be easily done yourself in two seconds.

As Dual said, there are a ton of ways that you can present this image to the end-user already. Look up the DynamicSprite and Overlay functions, look up GUI.BackgroundGraphic, look up SetBackgroundFrame, etc. There's no need for a function specifically for this purpose.

OK.OK.OK. Thats right. ;) Thanks: KhrisMUC - Dualnames & monkey_05_06
#485
Thanks a lot.I think is very easy for CJ  add a code for show image.
#486
Is it possible show a picture without use a room?like show a newspaper.(with any format:.png-.jpg-.bmp.....).is any code for that?
#487
The DIG is a big game.with big team(Industrial light and magic<ILM>).but you can make this animations.you can found in this game 2d animation(characters)and 3d animation(Visual effect & some objects(your links)).so YOU CAN make this animations if you want.
some softwares: 2D(Animo-Toonz-ctp-....)& 3D(Lightwave3d-XSI-3dsmax...).

Note:This softwares is expensive.but have a good result.
#488
Ghost:it is good way for make Night/day. but its dont affect on main player.
since i am in mode 16bit.but i use 256 color for my game.I use Dpaint 4 ( with Winuae amiga emulator) for sprites and objects and Backgrounds.this software is free.
#489
Quote from: Mr Matti on Tue 04/08/2009 15:24:59
Quote from: MEHRDAD on Tue 04/08/2009 15:18:22
Quote from: Mazoliin on Mon 03/08/2009 16:33:11
A simpel way is to make a gui and slowly decrease the transparacy for it, don't know how good it would look.

sorry i dont understand ....i think this answer is not for my question.please explain more for me.thank you.

It was an answer to your question. You can make a (black) GUI covering the whole screen and change its transparency according to the daytime.

Oh yes....I just do understand now.Thanks a lot 'Mazoliin' and '  Mr Matti '...I try it.
#490
Quote from: Mazoliin on Mon 03/08/2009 16:33:11
A simpel way is to make a gui and slowly decrease the transparacy for it, don't know how good it would look.

sorry i dont understand ....i think this answer is not for my question.please explain more for me.thank you.

Quote from: Ghost on Mon 03/08/2009 17:21:04
Another easy way would be to actually DRAW each location in either two (day/night) or three, maybe four "time frames", and then use ChangeBackground. That gives you a lot more control about how a location looks, though Maz has a point with his idea too- it's much faster to implement and can look good too.

To make time pass, well, you can also chose from a wide range of options, and using a TIMER (as described in the manual) would be among them. Alternatively, you can also use certain events in the game to set the time yourself (which would ruin a realistic day/night circle).

thanks.i think it before.but i must draw many background...is any suggestion?
thank you very much for time pass
Quote from: NsMn on Mon 03/08/2009 17:32:25
If I'm not very much mistaken, there's a calender module by Rocco, which can do such time-effects.

I must search.......thanks
#491
OK...Thank you very much Mirek.its done.
#492
Hi
1)I want make night(step by step and slowly with time pass).is it possible adjust  brightness and contrast?(All scene(BGR.FGR.OBJ.PLAYER...)
2)how do i get time pass.like Darkseed game?

I use 640*480*16bit
#493
Hi
Link is dead.can you put mirror.I want it serious.
#494
Use AGS3.2 beta version.maybe your problem solve.i dont test.(dont forget backup).
#495
i have conversation in FLC clip.and many sound fx.is it synchronised exactly?
#496
Beginners' Technical Questions / FLC and sound
Wed 29/04/2009 16:05:37
hi
i use 8bit 256col.i want do play flc animation.but flc dont support audio.how do i get mix audio and video in the FLC format?
#498
Thanks KhrisMUC.are this scrolling smooth?
#499
hi
1:Does exist any easy way to add vertical scrolling for a GUI? The idea is an initially hidden GUI which appears with a smooth scroll when the mouse cursor is in upper or lower position WITHOUT CLICKS .like Beneath a steel sky game.

2:I want adjust all dialogs on the under screen( like subtitle).not over head characters.
how do i get it?



#500
A another alternative is Multimedia fusion 2 or game factory.of course are not free.but better than Game maker.without any programming.only click and create.special for platformer games.
Link:
http://www.theclickteam.com/eng/index.php

goodluck
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