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Messages - Mehrdad

#481
The DIG is a big game.with big team(Industrial light and magic<ILM>).but you can make this animations.you can found in this game 2d animation(characters)and 3d animation(Visual effect & some objects(your links)).so YOU CAN make this animations if you want.
some softwares: 2D(Animo-Toonz-ctp-....)& 3D(Lightwave3d-XSI-3dsmax...).

Note:This softwares is expensive.but have a good result.
#482
Ghost:it is good way for make Night/day. but its dont affect on main player.
since i am in mode 16bit.but i use 256 color for my game.I use Dpaint 4 ( with Winuae amiga emulator) for sprites and objects and Backgrounds.this software is free.
#483
Quote from: Mr Matti on Tue 04/08/2009 15:24:59
Quote from: MEHRDAD on Tue 04/08/2009 15:18:22
Quote from: Mazoliin on Mon 03/08/2009 16:33:11
A simpel way is to make a gui and slowly decrease the transparacy for it, don't know how good it would look.

sorry i dont understand ....i think this answer is not for my question.please explain more for me.thank you.

It was an answer to your question. You can make a (black) GUI covering the whole screen and change its transparency according to the daytime.

Oh yes....I just do understand now.Thanks a lot 'Mazoliin' and '  Mr Matti '...I try it.
#484
Quote from: Mazoliin on Mon 03/08/2009 16:33:11
A simpel way is to make a gui and slowly decrease the transparacy for it, don't know how good it would look.

sorry i dont understand ....i think this answer is not for my question.please explain more for me.thank you.

Quote from: Ghost on Mon 03/08/2009 17:21:04
Another easy way would be to actually DRAW each location in either two (day/night) or three, maybe four "time frames", and then use ChangeBackground. That gives you a lot more control about how a location looks, though Maz has a point with his idea too- it's much faster to implement and can look good too.

To make time pass, well, you can also chose from a wide range of options, and using a TIMER (as described in the manual) would be among them. Alternatively, you can also use certain events in the game to set the time yourself (which would ruin a realistic day/night circle).

thanks.i think it before.but i must draw many background...is any suggestion?
thank you very much for time pass
Quote from: NsMn on Mon 03/08/2009 17:32:25
If I'm not very much mistaken, there's a calender module by Rocco, which can do such time-effects.

I must search.......thanks
#485
OK...Thank you very much Mirek.its done.
#486
Hi
1)I want make night(step by step and slowly with time pass).is it possible adjust  brightness and contrast?(All scene(BGR.FGR.OBJ.PLAYER...)
2)how do i get time pass.like Darkseed game?

I use 640*480*16bit
#487
Hi
Link is dead.can you put mirror.I want it serious.
#488
Use AGS3.2 beta version.maybe your problem solve.i dont test.(dont forget backup).
#489
i have conversation in FLC clip.and many sound fx.is it synchronised exactly?
#490
Beginners' Technical Questions / FLC and sound
Wed 29/04/2009 16:05:37
hi
i use 8bit 256col.i want do play flc animation.but flc dont support audio.how do i get mix audio and video in the FLC format?
#492
Thanks KhrisMUC.are this scrolling smooth?
#493
hi
1:Does exist any easy way to add vertical scrolling for a GUI? The idea is an initially hidden GUI which appears with a smooth scroll when the mouse cursor is in upper or lower position WITHOUT CLICKS .like Beneath a steel sky game.

2:I want adjust all dialogs on the under screen( like subtitle).not over head characters.
how do i get it?



#494
A another alternative is Multimedia fusion 2 or game factory.of course are not free.but better than Game maker.without any programming.only click and create.special for platformer games.
Link:
http://www.theclickteam.com/eng/index.php

goodluck
#495
Site & Forum Reports / Re: New AGS Website
Tue 31/03/2009 15:40:17
hi
please put "current version" on main page
#496
hi
wish:put a key RUN for any room.or put RUN  key for current room.without compiled.
#497
Thanks Mirek . I look it.
#498
Gilbet.i read manual(of course no complete).i want only commands c++ that can support AGS.thats all
#499
hi members
what commands from c/c++ we can use in the AGS.(like int,function,while do,....)please give me a list from this.
thanks_ MEHRDAD
#500
Quote from: GarageGothic on Mon 10/11/2008 16:56:23
The Dig, as well as later SCUMM games like Full Throttle and Curse of Monkey Island, uses LucasArts own proprietary movie format called SMUSH (with the file extension .SAN). The ScummVM Tools contains a program that lets you compress .SAN files yourself - though you probably wouldn't have much use for them.

oh its wonderfull.i dont know before.thanks a lot.
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