@eri0o
I tested again with openGL and "Fill whole screen" mode. I had same problem again. It improve after a refresh screen like pressing the back button or on/off screen and so on
Does anyone have this problem?
I tested again with openGL and "Fill whole screen" mode. I had same problem again. It improve after a refresh screen like pressing the back button or on/off screen and so on
Does anyone have this problem?