Quote from: Worm III on Thu 31/08/2006 19:31:23
but I'll try to have landmarks that when you get to a certain point, you'll return back there...
it is a good initiative

good luck!
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Show posts MenuQuote from: Worm III on Thu 31/08/2006 19:31:23
but I'll try to have landmarks that when you get to a certain point, you'll return back there...
// main global script file
int second;
int minute;
int hour;
function repeatedly_execute() {
//////////////////////////////////TIME////////////////
if ( GetGlobalInt (4) == 1 ) {Ã, Ã, Ã, Ã, Ã, // Make sure timer is supposed to be running
Ã, SetGlobalInt (4, 0);Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, // Disable it so this doesn't keep getting called
Ã, SetTimer (1, GetGameSpeed());Ã, // Start the timer based on the game's speed so that time is measured correctly
}
if ( IsTimerExpired(1) ) {Ã, // Once the timer has expired (one second)
Ã, second++;Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, // Increment seconds
Ã, if ( second == 60 ) {Ã, Ã, Ã, // Increment minutes and reset seconds if needed
Ã, Ã, second = 0;
Ã, Ã, minute++;
Ã, }
Ã, if ( minute == 60 ) {Ã, Ã, Ã, // Increment hours and reset minutes if needed
Ã, Ã, minute = 0;
Ã, Ã, hour++;
}
Ã, SetGlobalInt (4, 1);Ã, Ã, Ã, // Restart the timer
Ã,Â
}
Ã,Â
counter.Text = String.Format("%02d:%02d:%02d", hour, minute, second); // "counter" is my label's name
}
Quote from: LJUBI on Sat 08/07/2006 14:37:58
It looks great, do you use some vector drawing program?
And Emma is so cute haha!
Quote from: TheYak on Sat 08/07/2006 11:01:26
I'm curious, though; is the resemblance to the English word "hemorrhoid" intentional?
Quote from: strazerOh, and you have to do
Ã, Display("&1 Hurrah, I have a voice!");
for NARR1 of course, just like with DisplaySpeech.
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