Okay.
Once again, I'm going to quote something Tim Schafer said. Except I can't remember his exact wording, so I'm not going to quote it at all.
If I remember correctly, he once said something about games being produced in episodes or suchlike. For instance, smaller games that are released more frequently. I would imagine this to be somewhat like shareware, except more advanced. We've already seen this happening to a degree in Movies, with LOTR and The Matrix and... wasn't there another trilogy being released together?... and after debating this with Ade we both agreed that producing smaller games more frequently would actually be beneficial to companies.
My choice of wording is so crap.
Imagine if you're a small developer, starting up with your debut game. You're going to have a hard time finding cash to support you for the next four years, while you try to recruit staff to work in meagre conditions in your new place. In the meantime, any number of things could go wrong such as your staff leaving for better jobs or worse still, your publisher cutting off funding to you. It would definitely make more sense to release this debut game as say, three separate episodes. It allows a more frequent income for companies, and delivers games faster and hopefully with less bugs.
On the other hand, would this work for players? Hmm.
Rather than just Gameplay and Graphics, I hope that games are realized differently in the future as a valid source of entertainment instead of a geek hobby. Games are a completely valid art form, just like Movies can be. I mean, okay, Commander Keen or Doom... they're hardly art forms. But on the other hand, 10 Things I Hate About You or Shallow Hal were hardly artistic either. Yet think of Grim Fandango and Moulin Rouge, and they both prove that Games and Movies can be just as artistic as each other.
Hm, what am I trying to say?
What I am trying to say, I guess, is that I am pretty tired of my Guidance Counseller giving me dodgy looks every time I say, "Yes, I want to work in the Video Game Industry" as though it's some sort of Idiot Job.
Damn, did I make any sense?
Once again, I'm going to quote something Tim Schafer said. Except I can't remember his exact wording, so I'm not going to quote it at all.
If I remember correctly, he once said something about games being produced in episodes or suchlike. For instance, smaller games that are released more frequently. I would imagine this to be somewhat like shareware, except more advanced. We've already seen this happening to a degree in Movies, with LOTR and The Matrix and... wasn't there another trilogy being released together?... and after debating this with Ade we both agreed that producing smaller games more frequently would actually be beneficial to companies.
My choice of wording is so crap.
Imagine if you're a small developer, starting up with your debut game. You're going to have a hard time finding cash to support you for the next four years, while you try to recruit staff to work in meagre conditions in your new place. In the meantime, any number of things could go wrong such as your staff leaving for better jobs or worse still, your publisher cutting off funding to you. It would definitely make more sense to release this debut game as say, three separate episodes. It allows a more frequent income for companies, and delivers games faster and hopefully with less bugs.
On the other hand, would this work for players? Hmm.
Rather than just Gameplay and Graphics, I hope that games are realized differently in the future as a valid source of entertainment instead of a geek hobby. Games are a completely valid art form, just like Movies can be. I mean, okay, Commander Keen or Doom... they're hardly art forms. But on the other hand, 10 Things I Hate About You or Shallow Hal were hardly artistic either. Yet think of Grim Fandango and Moulin Rouge, and they both prove that Games and Movies can be just as artistic as each other.
Hm, what am I trying to say?
What I am trying to say, I guess, is that I am pretty tired of my Guidance Counseller giving me dodgy looks every time I say, "Yes, I want to work in the Video Game Industry" as though it's some sort of Idiot Job.
Damn, did I make any sense?