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Messages - Meowster

#1581
:(

Here's the problem: Ian falls off a roof, lands on his head, gets up. Everything is normal. Player eats sleeping pills. Player gets transported to new room. Everything is still normal. Player does ANYTHING, and all of a sudden, Ian is smacking his head off the ground instead of walking.

Basically, what seems to be happening is that after he is transported to the new room, Ian seems to revert back to his "head smacking" view from the previous view as soon as the player clicks on anything in the room.

It completely doesn't make sense. I checked the room scripts for both the new room and the previous room, and everything seems to be in order.



room script file

function room_a() {
 // script for room: Player enters screen (before fadein)
 
ChangeCharacterView(EGO,44);
SetCharacterTransparency(EGO,0);
}



function room_b() {
 // script for room: Player enters screen (after fadein)
 
AnimateCharacter(EGO,0,5,0);
Wait(40);
DisplaySpeech(EGO, "Papapishu!!!.");
ChangeCharacterView(EGO,15);
Wait(40);
AddInventory(12);
ChangeCharacterView(EGO,1);
DisplaySpeech(EGO, "Dumb Child Safety Caps.");
}



That's the room script file for the OLD room, view 1 being Ian's "normal" view, view 15 being his "Pick Up" view, and the other one being his "I Like to Smack My Head Off Things Randomly" view.

Here's the room script file for the NEW room, the one where the problem occurs:






function hotspot1_a() {
 // script for hotspot1: Look at hotspot
SetObjectView(0,29);  
DisplaySpeech(EGO, "It looks really far away...");
ObjectOn(0);
AnimateObjectEx(0,0,6,0,0,1);
DisplaySpeech(EGO, "Purple Monkey Dishwasher.");

}
function room_a() {
 // script for room: Player enters screen (before fadein)
GUIOn(2);  
}

function object0_a() {
 // script for object0: Interact object
 
FadeOut(1);
NewRoomEx(32,35,101);
}

function hotspot2_a() {
 // script for hotspot2: Look at hotspot
DisplaySpeech(EGO, "It's some sort of a web...");  
}

function hotspot3_a() {
 // script for hotspot3: Look at hotspot
 
DisplaySpeech(EGO, "It's a really thick web... sort of a ghostly blue...");
DisplaySpeech(EGO, "I'd hate to see the creature that spun THAT thing.");
}

function room_b() {
 // script for room: First time player enters screen
SetCharacterView(EGO,1);
LoseInventory(12);
}




Eh?!?? :(
#1582
This is truly gonna be like, the greatest game ever made with AGS. It's probably gonna get magazine reviews and everything. Man, if you guys had lived bac--- wait. Wait. If Chris Jones had have made AGS back in 1992, you guys would be rich. But nooo. You didn't think of that, didya Mr Jones? I'm so looking forward to this game and... it will be the first indy adventure I've ever played :)
#1583
Yayyy! :)

I can't wait for this.
#1584
Critics' Lounge / Re:Spooky midi ^_^
Sat 01/11/2003 18:54:34
Once again, a fabulous midi from Petteri :)

It makes me think of a merry-go-around and laughing clowns, much like Pure Ghost. I have always found clowns evil, and Merry Go Arounds freak me out.

I love it :)
#1585
Newer. Smarter. More aggressive.

I need five beta testers. The game isn't being released today, but it is to the Beta Testers. I don't have Beta Testers. Now, I like Beta Testers, I do. If you would like to be a Beta Tester, I might even like you. So don't be dumb, be a beta tester today. As a plus, I'll tell you a secret.

Who wants to beta test?
#1586
That's not cutscene. I don't know what you are talking about. Do you mean the cutscene graphic that I just uploaded only the first page of this thread? That's what you get for not reading the label.
#1587
I'm so proud! I'm so happy! I have the entire of the puzzles from the first half of the game complete! All two of them. Now I just have to finish polishing the second half! Although... there is that one bug as Ian goes into the dreamworld, where he seems to want to wake himself by slapping his face repeatedly on the ground insteading of walking. I don't know why that's happening. But anyway!

You'll have to excuse the slight marks on some of these backgrounds; it is only sweat and blood from my relentless overnight toil:





And then there is the cutscene. Oh man is that cutscene going to be awesome! Well, it's awesome in my mind, and I'm sure that's how it will turn out on paper. Or on monitor. or whatever. Whatever the medium.

Okay, here are some stats:
Total Sprites: 470
Sprite Folders: 25
Total Views: 56
Inventory Items: 34
Characters: 22
Dialogue Topics: 8     -----  
  (Yes, er, not all dialogues are finished yet...)
Dialogue Messages: 169


It also says here there are 84 rooms. I don't think this is right, because quite frankly, I've checked all the blueprints and all the plans and all the stuff I stole, and there was never any plan to have 84 rooms. So I'm thinking that the number 84 represents all of the cutscene pictures, transition rooms and part of the credits sequence. So I'd say that realistically, there are about 50 rooms. Plus all the characters aren't actually imported yet; I'm still using Roger to simulate those characters that I haven't finished animating yet, so there will be I think... 28 characters in total. 26 of which will serve no purpose but to annoy you, and make you cry, and stop you from completing your goal in cyber-life, and make occasional smart comments, and make you scream when you realize you can't skip the speech.


Anyway,

It's amazing how much of our time we waste sleeping. Last night seemed like an eternity, which is good because it gives me longer to fix up all the bugs! Yay for eternity! Yay for sleepless nights! Now here is my secret; I no longer require sleep. It's true. I have gotten past the stage where I feel the need to sleep. Well, that or I'm completely over-tired. But come on, which one is more likely? I always knew I was adopted, or at least, I guessed I was that day I realized just how stupid my brothers truly were. I had never guessed I was adopted  from some sort of sleepless celestial force, however.

I destroyed a carpet with coffee last night, and in case you are interested: Carpets are not waterproof. They are totally not waterproof. The coffee just goes right through, and then it goes between the floorboards and then it drips down on to the TV and then, oh geeze, I won't say what happens next. Just believe me, you don't want to find out.

Did I mention how stupid my brothers are? Well I just realized something. Either it's a weird, uncanny coincedence, or perhaps one of my parents really is my real parent after all... because both Finn and I have this rather irritating habit of talking non stop when we become tired. So I will leave it here, and perhaps try to sleep, or drink more coffee, or straighten my spine, or try to dry the carpet, or finish colouring these cutscene graphics, or try to dry off the top of the TV.

Or maybe I'll try to figure out why insects like to land on my monitor and tear off their own legs one by one. Perhaps I should introduce them to that little game played the human way... with Daisies.

She's not going to love you ever, if you have no legs, you moron.


PS. I hear they are giving away free chocolate and bunnies on the first post of this thread!
#1588
If a game isn't worth buying, you shouldn't buy it.

I also noticed though, that adventure games seem to be creeping back a tiny bit. Whether they'll be successful is another story altogether, but it would seem people are at least trying to launch a few onto the market.

BSIII
Full Throttle II (Cancelled, but still, it was started)
The New Leisure Suit Larry Game
Sam n Max
Confirmed rumours of a new adventure game from that girl who made Gabriel Knight. Forget her name.
Monkey Island 5 confirmed, but not started

There are also other titles, but I suspect they're not all true adventure games. I think the definition of the genre has been greatly widened since the good old Point and Click days.
#1589
And I get 80/20 cut in all the profits!

I'm totally for this!
#1590
General Discussion / Re:The Incredible Machine
Thu 30/10/2003 19:33:00
I love Tim :)
#1591
AGS-OQ? What the hell?  ???
#1592

Which gives me another idea. The first competition could be "project leader" where everybody submits a short story idea, and the most interesting one wins.  For the project leader competition, they wouldn't just have to submit a story, but for example they could get their idea across using storyboards, concept art, concept music, etc.,

The project leader then summarises what he or she wants from the competitions held thereafter for that particular 'game', so he or she will sort of set the ground rules and try to get his or her artistic ideas across to the other competitors.

And in the end, the short game is credited to the winners and released.

The idea first submitted could be a sequel to an existing game or completely original. It doesn't matter. Just as long as it kicks ass.
#1593
Really? I must have played nearly every single adventure game...from Lucasarts..But also bunches more....In this order...

Monkey Island
Monkey Island 2
Day of the Tentacle
Maniac Mansion
Sam n Max
Discworld
Full Throttle
Escape from Delirium
Grim Fandango
The Dig

I never played any of the indy games... curse my heart... but I wanted to :(
#1594
Hm. All American MasterCards should have the first four numbers as 6011.

Still funny though  ;D

I wonder if people really did try to use it...?
#1595
Seriously,

First he fucks up FOUR credit cards
Then he decides to tell people about it
So he posts his credit card on the net
Using a 1MB goddamn picture
And refuses to cancel the card

What a moron.

#1596
General Discussion / Biggest Dumbass Ever...?
Thu 30/10/2003 02:45:32
 ;D ;D :D ;D ;D :o  :o :o :o ;D ;D

http://www.genmay.com/showthread.php?s=9825b5f6f60ab6f00faff6217c7ce838hreadid=223333&perpage=50&pagenumber=1

Ha Ha Ha Ha! Excuse my langauge, but fucking halfwit!!![/b]

EDIT: Hmm, perhaps it's fake. He'd want to hope it is  ;D
#1597
Ja the music one sort of doesn't make sense. But I'm not musical, so I prolly wouldn't know anyway. I'd love a character design/ concept art competition, whether as part of this one or a new one or whatever.
#1598
"There's 3 radio buttons above the font alphabet: No Outline, Auto outline and Use outline font #. Select the middle one!"

;D
#1599
It's also a lot more specific than the other competitions.

For example, Background Blitz may have a theme:
This weeks theme is underwater deserts

Or whatever. Whereas this competition would be less vague and have ground rules. Hm. Like, imagine the person running the competition as the Project Leader, and he's telling you, the employee, what you must achieve for him by the end of the week.  So:

I need to you come up with a concept design for an underwater desert  for Monkey Island 5. It has to be interesting, and come up with some sort of idea like seaweed cacti... or something. There has to be a magical well in the centre, and a big ol' anchor half buried in the sandy sea bed. Use your imagination to fill in the rest. Try and keep with the style of the Monkey Island series.

Okay, lame example but it WAS just an example.

Similarly, the midi competition running ATM may ask:
Make a midi for a scary scene in a game

Whereas this competition would ask,
Make a midi for a cutscene in the new Final Fantasy:

The cutscene begins as the hero climbs over the mountain top and sees the wonderful new valley of... ethnsasdssa... spread out before him. 10 seconds into the midi the rock his is standing on falls, and he plummets to his certain death until 20 seconds into the midi, where he catches a branch and breaths a sign of relief. Or something.


Huh, you would think I would come up with decent examples, wouldn't you?



Failing that, we don't have a character design competition or a Concept Art competition... and they both rule.
#1600
Methinks it would perhaps be neat, to have a sort of... assignment competition. It could vary in content from week to week, IE midis, background, characters, concept design. Every week, or fortnight or whatever, we'd be given a new topic to work on, for instance:


Design a character for a new Final Fantasy game. She is female, half elf, whatever, blah blah blah, has three heads and is supposed to be all hung up over the death of her pet hamster. Only requirement is that she's short, fat, and has a big axe.

Or,

Design a concept for an evil, evilllll dungeon-like lair, in which LeChuck resides in the new Monkey Island. Only requirement is that there is one helluva big pool of acid in the corner.

Or,

Create a midi for the new bad guy in Monkey Island, keeping with the style of the rest of the music (From the other series). *enter short description of bad guy here*

Or,

In Grim Fandango II, Manny has kids. Design them!!! (coughcough lame! coughcough but challenging)

Or maybe even,

We're making another DOTT, and we need a plot. Begin plotting! Now! And somehow, fit Orange Tentacle into the plot, and several main character deaths!!! And some cows. We need cows. Yes! Ha ha! This is gonna sell like hell! Hell, with cows! Ha Ha! Why aren't you laughing, Mr Schibblebunny? This is hilarious! Hell with cows! Ha Ha Ha!


Do you see where I'm going with this? I think it'd be fun to see various peoples artistic takes on some of these. Like, if I was on the LucasArts team designing a new Grim Fandango, and my project leader INSISTED Manny was having kids, and I wasn't FORCED at GUNPOINT to design them.... how would I design them? What would they look like? And who would come up with the most interesting take on them?

What say you? :)
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