LMAO Trape, precisely! But seriously, I thought that had to be the case. I loved and worshipped all games I'd played as a lil girl. Then I downloaded this game I'd being DYING to play years ago, but had never bought. It sucked. And the same happened to loads of old games.
But it's not true. First off, Pleurghburg was the first game NOT made by a company that I've ever completed, and loved. Second, I downloaded the old version of loom, the one that came before 256 colours. I forget how many colours that was. Anyway, I'm immersed in a spectactular world, even though it's PC speakers and a crappy soundtrack. Yes, crappy! You realize that's all just classical music, right? They didn't MAKE a soundtrack for that game! So it's crappy!
Okay um, I wondered this a while back and carefully compared a bunch of old games and got this:
1. Proffessional...professionalism....Something
If it's obvious to a player that the main character is reading from a script (You know what I mean) or there are way too many graphical glitches, then it draws away from the gameplay and makes the player realise the gameworld is, in fact, a game. Despite my atrocious misuse of the english langauge in describing this, I think it's true. The player shouldn't have to remember for one second he or she is only playing a game.
2. Atmosphere
Loom has a gorgeous atmosphere, even though my version has like, what, 10 colours? We're talking PRE-DITHERING, even. We're talking PRE-GRADIENT graphics here. And no music, either. I think it's the design.
3. Characters
Two very similar games are Monkey Island 2 and Escape from Delirium. EFD tried to imitate MI very much, but failed in many ways. The graphics were gorgeous for the time, but the main character was just not likable. He was a short old fat scruffy man with some gay-looking beard, but instead of trying to accomodate that into his character, they gave him a completely Guybrush-like character. The two did not go well together and it was COMPLETELY RETARDED.
And it's always nice to care for the main characters
It's no good having a character the player is going to be stuck with, be an absolute empty vessel.
4. Story and Script
The story helps, although not all great adventure games had great plots (Insert example here). Script is very important, because sooo many games have awful humour or badly written script. Example:
Seb - "What have you done with the Princess?!"
Karrot - "Yeah, you evil dork!"
Seth - "Never! The Princess is Mine! Now my plan is finally complete!"
Seb - "You scoundrel! We'll never let you get away with this!"
Seth - "HA HA HA! I already have!"
Princess - "Noooooo! Helpppppppp!"
*Seth crashes through window with Princess and bounds away into the sunset*
Seb - "No! Princess!"
Karrot - "We have to go after him! We can't let him get away!"
Seb - "We'll never get across that harsh desert."
Seb - "Alive."
Karrot - "Yes. You're right. We should consult the Elder."
Read the above conversation. Add a few spelling mistakes. Can YOU spot the retardedness?!?

I think that's the main stuff, there's also a thread called "A thread full of information and Ass" which is pretty much the same
So go there for a whole BUCKetload of information... and ass!

But it's not true. First off, Pleurghburg was the first game NOT made by a company that I've ever completed, and loved. Second, I downloaded the old version of loom, the one that came before 256 colours. I forget how many colours that was. Anyway, I'm immersed in a spectactular world, even though it's PC speakers and a crappy soundtrack. Yes, crappy! You realize that's all just classical music, right? They didn't MAKE a soundtrack for that game! So it's crappy!
Okay um, I wondered this a while back and carefully compared a bunch of old games and got this:
1. Proffessional...professionalism....Something
If it's obvious to a player that the main character is reading from a script (You know what I mean) or there are way too many graphical glitches, then it draws away from the gameplay and makes the player realise the gameworld is, in fact, a game. Despite my atrocious misuse of the english langauge in describing this, I think it's true. The player shouldn't have to remember for one second he or she is only playing a game.
2. Atmosphere
Loom has a gorgeous atmosphere, even though my version has like, what, 10 colours? We're talking PRE-DITHERING, even. We're talking PRE-GRADIENT graphics here. And no music, either. I think it's the design.
3. Characters
Two very similar games are Monkey Island 2 and Escape from Delirium. EFD tried to imitate MI very much, but failed in many ways. The graphics were gorgeous for the time, but the main character was just not likable. He was a short old fat scruffy man with some gay-looking beard, but instead of trying to accomodate that into his character, they gave him a completely Guybrush-like character. The two did not go well together and it was COMPLETELY RETARDED.
And it's always nice to care for the main characters

4. Story and Script
The story helps, although not all great adventure games had great plots (Insert example here). Script is very important, because sooo many games have awful humour or badly written script. Example:
Seb - "What have you done with the Princess?!"
Karrot - "Yeah, you evil dork!"
Seth - "Never! The Princess is Mine! Now my plan is finally complete!"
Seb - "You scoundrel! We'll never let you get away with this!"
Seth - "HA HA HA! I already have!"
Princess - "Noooooo! Helpppppppp!"
*Seth crashes through window with Princess and bounds away into the sunset*
Seb - "No! Princess!"
Karrot - "We have to go after him! We can't let him get away!"
Seb - "We'll never get across that harsh desert."
Seb - "Alive."
Karrot - "Yes. You're right. We should consult the Elder."
Read the above conversation. Add a few spelling mistakes. Can YOU spot the retardedness?!?



I think that's the main stuff, there's also a thread called "A thread full of information and Ass" which is pretty much the same




