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Messages - Midian Design

#141
Someone trying JJ Gun said that the character without reason stuck, he can talk, look, but not walk anymore.
I use AGS 3.1 in 1024x768, walkpath are really simple and big and so... If someone knows this issue.... :)
Thank You.
The Game: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1192
#142
Oh please don't doubt about the potential in creating puzzle or longer game, a said a thousand times that is a short game (in the games in production forum), an experience only to explore AGS.
I really need the answer about the character stuck, I'll post in the right area, and I'll fix other bugs, but for puzzles and other things I prefer to be judged on the next game :)
#143
I consider this adventure a sort of test, and yes, it isn't a closed chapter, as I wrote before it's a 0.9 version and I'll fix the more I can, but atm I think the more important thing it's understand why for someone the character sometimes is stuck.
#144
Quote from: Leon on Mon 03/08/2009 23:12:47

- The character got stuck (literally) several times already. I could talk, see and interact but not walk anymore. Restore is the only solution.

. I see loads of potential here but to me it's not a finished product.... yet.

Thank you for your critics, maybe a v.1.0 will fix some issues but... character got stuck sounds new to me. Any idea? Walkpath are clear and simple,, maybe a bug of 3.1?
#145
Quote from: Peder Johnsen on Mon 03/08/2009 10:52:44
but I think I gonna wait for a better translation first!  :P.

If you're interested, I can send you the txt file, I suppose it's a 1/2 hour job for everyone knows the language :D
If you or someone else is interested I'll send it... I'm working on the new game (I posted the character in our home page if someone wanna see it) but I think I can find some minutes to change the downloadable exe ;)
Thank You :D


EDIT: Ok, soon a new traslation, very soon :)
#146
title J.J.Gun and Sepheret Island (John Jebediah Gun e l'Isola di Sepheret)
resolution 1024x768
actual in-game languages italian / english (actually a raw version, soon the final one)
game duration maybe 2-3 hours, it's a short adventure.

J.J.Gun is a game between Indiana Jones and something like... uhm... Sam & Max? Maybe...
A strange letter took our detective J.J.Gun to Sepheret Island, in a quest
for a strange idol...


Splash screen

Intro


What's Inside:

Fantastic vehicles!

Dramatic moments!

Incredible party!

Stunning people!




homepage: http://www.midiandesign.com



Thanks & inspired from: Monkey's Island, Indiana Jones, American Dad, Stargate.
#147
It's done!

See ya for the next game ;)
#148
TY my friend, but actually I can only finish the game and hope for someone will offer for a translation, 'cause after this one will start with another adventure as I said, bigger and more professional. So if someone is interested... let me know.
#149
Hey, I'm italian too :D Great screenshots :) Good Luck! ;)
#150
Thank you! :)

I suppose in september 2009.

#151
title J.J.Gun and Sepheret Island (John Jebediah Gun e l'Isola di Sepheret)
resolution 1024x768
actual in-game language italian / english (actually a raw version)
graphics 100%
puzzles 100%
scripting 100%
music 100%
rooms 45
music 100%
game duration maybe 2-3 hours, it's a short adventure.

J.J.Gun is a game between Indiana Jones and something like... uhm... Sam & Max? Maybe...
A strange letter took our detective J.J.Gun to Sepheret Island, in a quest
for a strange idol...

This is an "experiment", a freeware game with a maximum of 40/45 rooms, for
practice with AGS. Our next game will be more "complicated"...

Splash screen

Intro


What's Inside:

Fantastic vehicles!

Dramatic moments!

Incredible party!

Stunning people!




homepage: http://www.midiandesign.com



Thanks & inspired from: Monkey's Island, Indiana Jones, American Dad, Stargate.
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